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gl_load_texture_data - take out early return
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@ -28,9 +28,6 @@ void gl_load_texture_data(GLuint id,
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bool want_mipmap = false;
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bool rgb32 = (base_size == (sizeof(uint32_t)));
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if (!driver.video)
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return;
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glBindTexture(GL_TEXTURE_2D, id);
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wrap = gl_wrap_type_to_enum(wrap_type);
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