gl_load_texture_data - take out early return

This commit is contained in:
twinaphex 2015-02-12 23:43:34 +01:00
parent 025cb112d3
commit 8bac249bb8

View File

@ -28,9 +28,6 @@ void gl_load_texture_data(GLuint id,
bool want_mipmap = false;
bool rgb32 = (base_size == (sizeof(uint32_t)));
if (!driver.video)
return;
glBindTexture(GL_TEXTURE_2D, id);
wrap = gl_wrap_type_to_enum(wrap_type);