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(Network) Move the HAVE_INET6 macro to a proper place (#14096)
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@ -52,9 +52,20 @@
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#elif defined(_XBOX)
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#define NOD3D
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#include <xtl.h>
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#include <io.h>
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#define socklen_t int
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#ifndef h_addr
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#define h_addr h_addr_list[0] /* for backward compatibility */
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#endif
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#ifndef SO_KEEPALIVE
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#define SO_KEEPALIVE 0 /* verify if correct */
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#endif
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#elif defined(GEKKO)
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#include <network.h>
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@ -178,6 +189,10 @@ struct SceNetInAddr inet_aton(const char *ip_addr);
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#include <signal.h>
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#endif
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#ifdef WIIU
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#define WIIU_RCVBUF (128 * 2 * 1024)
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#define WIIU_SNDBUF (128 * 2 * 1024)
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#endif
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#if defined(__PSL1GHT__)
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#include <net/poll.h>
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@ -192,8 +207,59 @@ struct SceNetInAddr inet_aton(const char *ip_addr);
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#endif
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#endif
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#ifndef _WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#include <errno.h>
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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#if defined(AF_INET6) && !defined(HAVE_SOCKET_LEGACY) && !defined(_3DS)
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#define HAVE_INET6 1
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#endif
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#ifdef NETWORK_HAVE_POLL
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#ifdef GEKKO
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#define NET_POLL_FD(sockfd, sockfds) (sockfds)->socket = (sockfd)
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#else
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#define NET_POLL_FD(sockfd, sockfds) (sockfds)->fd = (sockfd)
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#endif
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#define NET_POLL_EVENT(sockev, sockfds) (sockfds)->events |= (sockev)
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#define NET_POLL_HAS_EVENT(sockev, sockfds) ((sockfds)->revents & (sockev))
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#endif
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/* Compatibility layer for legacy or incomplete BSD socket implementations.
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* Only for IPv4. Mostly useful for the consoles which do not support
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* anything reasonably modern on the socket API side of things. */
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#ifdef HAVE_SOCKET_LEGACY
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#define sockaddr_storage sockaddr_in
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#define addrinfo addrinfo_retro__
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#ifndef AI_PASSIVE
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#define AI_PASSIVE 1
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#endif
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struct addrinfo
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{
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int ai_flags;
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int ai_family;
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int ai_socktype;
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int ai_protocol;
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size_t ai_addrlen;
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struct sockaddr *ai_addr;
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char *ai_canonname;
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struct addrinfo *ai_next;
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};
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/* gai_strerror() not used, so we skip that. */
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#endif
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static INLINE bool isagain(int bytes)
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{
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#if defined(_WIN32)
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@ -224,71 +290,6 @@ static INLINE bool isinprogress(int bytes)
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#endif
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}
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#ifdef WIIU
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#define WIIU_RCVBUF (128 * 2 * 1024)
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#define WIIU_SNDBUF (128 * 2 * 1024)
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#endif
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#ifdef _XBOX
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#define socklen_t int
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#ifndef h_addr
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#define h_addr h_addr_list[0] /* for backward compatibility */
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#endif
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#ifndef SO_KEEPALIVE
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#define SO_KEEPALIVE 0 /* verify if correct */
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#endif
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#endif
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#ifndef MSG_NOSIGNAL
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#define MSG_NOSIGNAL 0
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#endif
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#ifndef _WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#ifdef NETWORK_HAVE_POLL
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#ifdef GEKKO
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#define NET_POLL_FD(sockfd, sockfds) (sockfds)->socket = (sockfd)
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#else
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#define NET_POLL_FD(sockfd, sockfds) (sockfds)->fd = (sockfd)
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#endif
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#define NET_POLL_EVENT(sockev, sockfds) (sockfds)->events |= (sockev)
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#define NET_POLL_HAS_EVENT(sockev, sockfds) ((sockfds)->revents & (sockev))
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#endif
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/* Compatibility layer for legacy or incomplete BSD socket implementations.
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* Only for IPv4. Mostly useful for the consoles which do not support
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* anything reasonably modern on the socket API side of things. */
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#ifdef HAVE_SOCKET_LEGACY
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#define sockaddr_storage sockaddr_in
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#define addrinfo addrinfo_retro__
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struct addrinfo
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{
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int ai_flags;
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int ai_family;
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int ai_socktype;
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int ai_protocol;
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size_t ai_addrlen;
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struct sockaddr *ai_addr;
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char *ai_canonname;
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struct addrinfo *ai_next;
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};
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#ifndef AI_PASSIVE
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#define AI_PASSIVE 1
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#endif
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/* gai_strerror() not used, so we skip that. */
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#endif
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uint16_t inet_htons(uint16_t hostshort);
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int inet_ptrton(int af, const char *src, void *dst);
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@ -30,12 +30,6 @@
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#include "natt.h"
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#if defined(AF_INET6) && !defined(HAVE_SOCKET_LEGACY) && !defined(_3DS)
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#ifndef HAVE_INET6
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#define HAVE_INET6 1
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#endif
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#endif
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static bool translate_addr(struct sockaddr_in *addr,
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char *host, size_t hostlen, char *port, size_t portlen)
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{
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@ -78,12 +78,6 @@
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#include "netplay_private.h"
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#if defined(AF_INET6) && !defined(HAVE_SOCKET_LEGACY) && !defined(_3DS)
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#ifndef HAVE_INET6
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#define HAVE_INET6 1
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#endif
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#endif
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#ifdef TCP_NODELAY
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#define SET_TCP_NODELAY(fd) \
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{ \
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