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Netplay commands and possible analog support
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85acdc31fc
commit
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@ -46,10 +46,6 @@ struct delta_frame
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#define UDP_FRAME_PACKETS 16
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#define MAX_SPECTATORS 16
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#define NETPLAY_CMD_ACK 0
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#define NETPLAY_CMD_NAK 1
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#define NETPLAY_CMD_FLIP_PLAYERS 2
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#define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1)
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#define NEXT_PTR(x) ((x + 1) % netplay->buffer_size)
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@ -129,6 +125,7 @@ static void warn_hangup(void)
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rarch_main_msg_queue_push("Netplay has disconnected. Will continue without connection.", 0, 480, false);
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}
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/**
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* netplay_should_skip:
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* @netplay : pointer to netplay object
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@ -208,7 +205,7 @@ static bool get_self_input_state(netplay_t *netplay)
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{
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int16_t tmp = cb(settings->input.netplay_client_swap_input ?
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0 : !netplay->port,
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RETRO_DEVICE_JOYPAD, 0, i);
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RETRO_DEVICE_ANALOG, 0, i);
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state |= tmp ? 1 << i : 0;
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}
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}
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@ -26,6 +26,15 @@
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typedef struct netplay netplay_t;
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enum netplay_cmd
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{
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NETPLAY_CMD_ACK = 0x0000, /**< Acknowlegement response */
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NETPLAY_CMD_NAK = 0x0001, /**< Failed acknowlegement response */
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NETPLAY_CMD_FLIP_PLAYERS = 0x0002, /**< Swap inputs between p1 and p2. */
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NETPLAY_CMD_SPECTATE = 0x0003, /**< Toggle spectate/join mode [PLANNED] */
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NETPLAY_CMD_LOAD_SAVESTATE = 0x0004 /**< Load a save state between players [PLANNED] */
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};
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void input_poll_net(void);
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int16_t input_state_net(unsigned port, unsigned device,
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