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Clear up default config file.
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16
ssnes.cfg
16
ssnes.cfg
@ -10,8 +10,8 @@
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# video_yscale = 3.0
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# Fullscreen resolution
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video_fullscreen_x = 1920
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video_fullscreen_y = 1200
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# video_fullscreen_x = 1920
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# video_fullscreen_y = 1200
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# Start in fullscreen. Can be changed at runtime.
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# video_fullscreen = false
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@ -43,16 +43,16 @@
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# audio_enable = true
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# Audio output samplerate.
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audio_out_rate = 48000
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# audio_out_rate = 48000
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# Audio input samplerate from libsnes.
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# Lower this (slightly) if you are experiencing frequent audio dropouts while vsync is enabled.
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# Conversely, increase this slightly if you are experiencing good audio,
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# but lots of dropped frames. Reasonable values for this is 32000 +/- 100 Hz.
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audio_in_rate = 31980
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# audio_in_rate = 31980
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# Audio driver backend. Depending on configuration possible candidates are: alsa, oss, rsound, roar, openal
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# audio_driver = sdl
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# Audio driver backend. Depending on configuration possible candidates are: alsa, oss, jack, rsound, roar, openal and sdl
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# audio_driver =
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# Override the default audio device the audio_driver uses.
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# audio_device =
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@ -61,7 +61,7 @@
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# audio_sync = true
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# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
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audio_latency = 16
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# audio_latency = 64
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# libsamplerate quality. Valid values are from 1 to 5. These values map to zero_order_hold, linear, sinc_fastest, sinc_medium and sinc_best.
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# audio_src_quality =
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@ -72,7 +72,7 @@
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# input_driver = sdl
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# Defines axis threshold. Possible values are [0.0, 1.0]
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# input_axis_threshold = 0.6
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# input_axis_threshold = 0.5
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# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
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# input_player1_a = x
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