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(slang) slang_process.cpp: add support for more shaders.
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@ -94,27 +94,33 @@ static bool slang_process_reflection(
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unordered_map<string, slang_texture_semantic_map> texture_semantic_map;
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unordered_map<string, slang_texture_semantic_map> texture_semantic_uniform_map;
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string name = shader_info->pass[pass_number].alias;
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for (unsigned i = 0; i <= pass_number; i++)
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{
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if(!*shader_info->pass[i].alias)
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continue;
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if (!set_unique_map(
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texture_semantic_map, name,
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, pass_number }))
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return false;
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string name = shader_info->pass[i].alias;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "Size",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, pass_number }))
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return false;
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if (!set_unique_map(
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texture_semantic_map, name,
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_map, name + "Feedback",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, pass_number }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "Size",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "FeedbackSize",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, pass_number }))
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return false;
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if (!set_unique_map(
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texture_semantic_map, name + "Feedback",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
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return false;
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if (!set_unique_map(
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texture_semantic_uniform_map, name + "FeedbackSize",
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slang_texture_semantic_map{ SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK, i }))
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return false;
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}
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for (unsigned i = 0; i < shader_info->luts; i++)
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{
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@ -130,6 +136,7 @@ static bool slang_process_reflection(
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}
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unordered_map<string, slang_semantic_map> uniform_semantic_map;
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for (unsigned i = 0; i < shader_info->num_parameters; i++)
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{
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if (!set_unique_map(
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@ -305,6 +312,9 @@ bool slang_process(
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if (!slang_preprocess_parse_parameters(output.meta, shader_info))
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return false;
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if (!output.meta.name.empty())
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strncpy(pass.alias, output.meta.name.c_str(), sizeof(pass.alias) - 1);
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out->format = output.meta.rt_format;
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if (out->format == SLANG_FORMAT_UNKNOWN)
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@ -363,6 +373,31 @@ bool slang_process(
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ps_attrib_remap.push_back({ location, "SV_Position" });
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}
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}
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/* "line" is a reserved keyword in hlsl
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* maybe there is an easier way to rename a variable ? */
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int id = 0;
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while(true)
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{
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try
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{
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string name = ps->get_name(id);
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if(name == "line")
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{
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ps->set_name(id, "var_line");
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break;
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}
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id++;
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}
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catch (const std::exception& e)
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{
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break;
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}
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}
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VariableTypeRemapCallback ps_var_remap_cb =
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[](const SPIRType& type, const std::string& var_name, std::string& name_of_type) {
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if (var_name == "FragCoord")
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