(VITA) Temporal fix for clear screen

This commit is contained in:
Francisco José García García 2016-10-16 17:42:02 +02:00
parent f1df24e065
commit 8e631df6c4
4 changed files with 16 additions and 3 deletions

View File

@ -54,6 +54,8 @@ void vita2d_end_drawing();
int vita2d_common_dialog_update();
void vita2d_set_clear_color(unsigned int color);
unsigned int vita2d_get_clear_color();
void vita2d_set_vblank_wait(int enable);
void *vita2d_get_current_fb();

View File

@ -56,6 +56,7 @@ static const SceGxmProgram *const textureTintFragmentProgramGxp = &texture_tint_
static int vita2d_initialized = 0;
static float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
static unsigned int clear_color_u = 0xff000000;
static int vblank_wait = 1;
static SceUID vdmRingBufferUid;
@ -765,6 +766,11 @@ void vita2d_set_clear_color(unsigned int color)
clear_color[1] = ((color >> 8*1) & 0xFF)/255.0f;
clear_color[2] = ((color >> 8*2) & 0xFF)/255.0f;
clear_color[3] = ((color >> 8*3) & 0xFF)/255.0f;
clear_color_u = color;
}
unsigned int vita2d_get_clear_color(){
return clear_color_u;
}
void vita2d_set_vblank_wait(int enable)

View File

@ -188,7 +188,8 @@ static bool vita2d_gfx_frame(void *data, const void *frame,
vita2d_gfx_update_viewport(vita);
vita2d_start_drawing();
vita2d_clear_screen();
vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,vita2d_get_clear_color());
if (vita->texture)
{
@ -224,6 +225,7 @@ static bool vita2d_gfx_frame(void *data, const void *frame,
if (vita->menu.active)
{
menu_driver_ctl(RARCH_MENU_CTL_FRAME, NULL);
if(vita->menu.texture){
if (vita->fullscreen)
@ -252,7 +254,6 @@ static bool vita2d_gfx_frame(void *data, const void *frame,
}
}
menu_driver_ctl(RARCH_MENU_CTL_FRAME, NULL);
}

View File

@ -29,6 +29,7 @@
#include "../../gfx/video_context_driver.h"
#include "../../gfx/video_shader_driver.h"
#include "../../gfx/common/vita2d_common.h"
#include "../../defines/psp_defines.h"
static const float vita2d_vertexes[] = {
0, 0,
@ -218,7 +219,10 @@ static void menu_display_vita2d_clear_color(menu_display_ctx_clearcolor_t *clear
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
vita2d_clear_screen();
vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,RGBA8((int)(clearcolor->r*255.f),
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
}
static bool menu_display_vita2d_font_init_first(