Skip D-pad emulation polling when dpad_emulation is disabled

This commit is contained in:
twinaphex 2013-03-12 23:44:46 +01:00
parent dfcd7f38da
commit 8edab3d970
3 changed files with 173 additions and 140 deletions

View File

@ -280,6 +280,7 @@ static void gx_input_poll(void *data)
{
uint32_t down = 0;
uint64_t *state_cur = &pad_state[port];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE);
#ifdef HW_RVL
uint32_t type = 0;
@ -330,49 +331,46 @@ static void gx_input_poll(void *data)
&& (down & WPAD_CLASSIC_BUTTON_ZR))
*state_cur |= GX_QUIT_KEY;
float ljs_mag = exp->classic.ljs.mag;
float ljs_ang = exp->classic.ljs.ang;
if (dpad_emulation)
{
float ljs_mag = exp->classic.ljs.mag;
float ljs_ang = exp->classic.ljs.ang;
float rjs_mag = exp->classic.rjs.mag;
float rjs_ang = exp->classic.rjs.ang;
float rjs_mag = exp->classic.rjs.mag;
float rjs_ang = exp->classic.rjs.ang;
if (ljs_mag > 1.0f)
ljs_mag = 1.0f;
else if (ljs_mag < -1.0f)
ljs_mag = -1.0f;
if (ljs_mag > 1.0f)
ljs_mag = 1.0f;
else if (ljs_mag < -1.0f)
ljs_mag = -1.0f;
if (rjs_mag > 1.0f)
rjs_mag = 1.0f;
else if (rjs_mag < -1.0f)
rjs_mag = -1.0f;
if (rjs_mag > 1.0f)
rjs_mag = 1.0f;
else if (rjs_mag < -1.0f)
rjs_mag = -1.0f;
double ljs_val_x = -ljs_mag * sin(M_PI * ljs_ang / 180.0);
double ljs_val_y = -ljs_mag * cos(M_PI * ljs_ang / 180.0);
double ljs_val_x = -ljs_mag * sin(M_PI * ljs_ang / 180.0);
double ljs_val_y = -ljs_mag * cos(M_PI * ljs_ang / 180.0);
double rjs_val_x = -rjs_mag * sin(M_PI * rjs_ang / 180.0);
double rjs_val_y = -rjs_mag * cos(M_PI * rjs_ang / 180.0);
double rjs_val_x = -rjs_mag * sin(M_PI * rjs_ang / 180.0);
double rjs_val_y = -rjs_mag * cos(M_PI * rjs_ang / 180.0);
s8 ls_x = (s8)(ljs_val_x * 127.0f);
s8 ls_y = (s8)(ljs_val_y * 127.0f);
s8 ls_x = (s8)(ljs_val_x * 127.0f);
s8 ls_y = (s8)(ljs_val_y * 127.0f);
s8 rs_x = (s8)(rjs_val_x * 127.0f);
s8 rs_y = (s8)(rjs_val_y * 127.0f);
#if 0
char str[128];
snprintf(str, sizeof(str), "ls x: %d, ls y: %d, rs x: %d, rs y: %d", ls_x, ls_y, rs_x, rs_y);
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, str, 1, 48);
#endif
s8 rs_x = (s8)(rjs_val_x * 127.0f);
s8 rs_y = (s8)(rjs_val_y * 127.0f);
*state_cur |= (ls_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_RIGHT : 0;
*state_cur |= (ls_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_LEFT : 0;
*state_cur |= (ls_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_UP : 0;
*state_cur |= (ls_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_DOWN : 0;
*state_cur |= (ls_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_RIGHT : 0;
*state_cur |= (ls_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_LEFT : 0;
*state_cur |= (ls_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_UP : 0;
*state_cur |= (ls_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_LSTICK_DOWN : 0;
*state_cur |= (rs_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_RIGHT : 0;
*state_cur |= (rs_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_LEFT: 0;
*state_cur |= (rs_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_UP : 0;
*state_cur |= (rs_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_DOWN : 0;
*state_cur |= (rs_x < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_RIGHT : 0;
*state_cur |= (rs_x > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_LEFT: 0;
*state_cur |= (rs_y < -WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_UP : 0;
*state_cur |= (rs_y > WII_JOYSTICK_THRESHOLD) ? GX_CLASSIC_RSTICK_DOWN : 0;
}
}
else if (type == WPAD_EXP_NUNCHUK)
{
@ -385,24 +383,27 @@ static void gx_input_poll(void *data)
*state_cur |= (down & WPAD_NUNCHUK_BUTTON_Z) ? GX_NUNCHUK_Z : 0;
*state_cur |= (down & WPAD_NUNCHUK_BUTTON_C) ? GX_NUNCHUK_C : 0;
float js_mag = exp->nunchuk.js.mag;
float js_ang = exp->nunchuk.js.ang;
if (dpad_emulation)
{
float js_mag = exp->nunchuk.js.mag;
float js_ang = exp->nunchuk.js.ang;
if (js_mag > 1.0f)
js_mag = 1.0f;
else if (js_mag < -1.0f)
js_mag = -1.0f;
if (js_mag > 1.0f)
js_mag = 1.0f;
else if (js_mag < -1.0f)
js_mag = -1.0f;
double js_val_x = -js_mag * sin(M_PI * js_ang / 180.0);
double js_val_y = -js_mag * cos(M_PI * js_ang / 180.0);
double js_val_x = -js_mag * sin(M_PI * js_ang / 180.0);
double js_val_y = -js_mag * cos(M_PI * js_ang / 180.0);
s8 x = (s8)(js_val_x * 127.0f);
s8 y = (s8)(js_val_y * 127.0f);
s8 x = (s8)(js_val_x * 127.0f);
s8 y = (s8)(js_val_y * 127.0f);
*state_cur |= (x < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_RIGHT : 0;
*state_cur |= (x > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_LEFT : 0;
*state_cur |= (y < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_UP : 0;
*state_cur |= (y > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_DOWN : 0;
*state_cur |= (x < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_RIGHT : 0;
*state_cur |= (x > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_LEFT : 0;
*state_cur |= (y < -WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_UP : 0;
*state_cur |= (y > WII_JOYSTICK_THRESHOLD) ? GX_NUNCHUK_DOWN : 0;
}
}
}
@ -425,21 +426,24 @@ static void gx_input_poll(void *data)
*state_cur |= ((down & PAD_TRIGGER_L) || PAD_TriggerL(port) > 127) ? GX_GC_L_TRIGGER : 0;
*state_cur |= ((down & PAD_TRIGGER_R) || PAD_TriggerR(port) > 127) ? GX_GC_R_TRIGGER : 0;
s8 x = PAD_StickX(port);
s8 y = PAD_StickY(port);
if (dpad_emulation)
{
s8 x = PAD_StickX(port);
s8 y = PAD_StickY(port);
*state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_LEFT : 0;
*state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_RIGHT : 0;
*state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_DOWN : 0;
*state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_UP : 0;
*state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_LEFT : 0;
*state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_RIGHT : 0;
*state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_DOWN : 0;
*state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_LSTICK_UP : 0;
x = PAD_SubStickX(port);
y = PAD_SubStickY(port);
x = PAD_SubStickX(port);
y = PAD_SubStickY(port);
*state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_LEFT : 0;
*state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_RIGHT : 0;
*state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_DOWN : 0;
*state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_UP : 0;
*state_cur |= (x < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_LEFT : 0;
*state_cur |= (x > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_RIGHT : 0;
*state_cur |= (y < -GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_DOWN : 0;
*state_cur |= (y > GC_JOYSTICK_THRESHOLD) ? GX_GC_RSTICK_UP : 0;
}
if ((*state_cur & (GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER)) == (GX_GC_LSTICK_DOWN | GX_GC_RSTICK_DOWN | GX_GC_L_TRIGGER | GX_GC_R_TRIGGER))
*state_cur |= GX_QUIT_KEY;
@ -451,6 +455,7 @@ static void gx_input_poll(void *data)
uint64_t *state_p1 = &pad_state[0];
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE);
*lifecycle_state &= ~(
(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
@ -463,48 +468,51 @@ static void gx_input_poll(void *data)
(1ULL << RARCH_MENU_TOGGLE) |
(1ULL << RARCH_MENU_QUICKMENU_TOGGLE));
if (
if (dpad_emulation)
{
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_DOWN) && !(*state_p1 & GX_GC_Z_TRIGGER))
((*state_p1 & GX_GC_RSTICK_DOWN) && !(*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if (
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_UP) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
((*state_p1 & GX_CLASSIC_RSTICK_UP) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_UP) && (*state_p1 & GX_GC_Z_TRIGGER))
((*state_p1 & GX_GC_RSTICK_UP) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if (
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
((*state_p1 & GX_CLASSIC_RSTICK_DOWN) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_DOWN) && (*state_p1 & GX_GC_Z_TRIGGER))
((*state_p1 & GX_GC_RSTICK_DOWN) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if (
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_RIGHT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
((*state_p1 & GX_CLASSIC_RSTICK_RIGHT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_RIGHT) && (*state_p1 & GX_GC_Z_TRIGGER))
((*state_p1 & GX_GC_RSTICK_RIGHT) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if (
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_LEFT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
((*state_p1 & GX_CLASSIC_RSTICK_LEFT) && (*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_LEFT) && (*state_p1 & GX_GC_Z_TRIGGER))
((*state_p1 & GX_GC_RSTICK_LEFT) && (*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if (
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if (
#ifdef HW_RVL
((*state_p1 & GX_CLASSIC_RSTICK_UP) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
((*state_p1 & GX_CLASSIC_RSTICK_UP) && !(*state_p1 & GX_CLASSIC_ZR_TRIGGER)) ||
#endif
((*state_p1 & GX_GC_RSTICK_UP) && !(*state_p1 & GX_GC_Z_TRIGGER))
((*state_p1 & GX_GC_RSTICK_UP) && !(*state_p1 & GX_GC_Z_TRIGGER))
)
*lifecycle_state |= (1ULL << RARCH_REWIND);
*lifecycle_state |= (1ULL << RARCH_REWIND);
}
if (g_menu)
{

View File

@ -125,6 +125,7 @@ static void ps3_input_poll(void *data)
if (state_tmp.len != 0)
{
uint64_t *state_cur = &state[i];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE);
*state_cur = 0;
#ifdef __PSL1GHT__
*state_cur |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
@ -143,14 +144,18 @@ static void ps3_input_poll(void *data)
*state_cur |= (state_tmp.BTN_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*state_cur |= (state_tmp.BTN_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
*state_cur |= (state_tmp.BTN_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*state_cur |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
*state_cur |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
if (dpad_emulation)
{
*state_cur |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
*state_cur |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
}
#else
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
@ -168,20 +173,24 @@ static void ps3_input_poll(void *data)
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
if (dpad_emulation)
{
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
}
#endif
}
}
uint64_t *state_p1 = &state[0];
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE);
*lifecycle_state &= ~(
(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
@ -194,18 +203,21 @@ static void ps3_input_poll(void *data)
(1ULL << RARCH_MENU_TOGGLE) |
(1ULL << RARCH_MENU_QUICKMENU_TOGGLE));
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
if (dpad_emulation)
{
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
}
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{

View File

@ -137,6 +137,7 @@ static void xdk_input_poll(void *data)
continue;
uint64_t *state_cur = &state[i];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE);
*state_cur = 0;
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
@ -147,14 +148,17 @@ static void xdk_input_poll(void *data)
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
if (dpad_emulation)
{
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT): 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
}
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
*state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
@ -172,6 +176,7 @@ static void xdk_input_poll(void *data)
pads_connected += (XInputGetState(i, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
uint64_t *state_cur = &state[i];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != DPAD_EMULATION_NONE);
*state_cur = 0;
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
@ -182,14 +187,18 @@ static void xdk_input_poll(void *data)
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
if (dpad_emulation)
{
*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
}
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
@ -203,6 +212,7 @@ static void xdk_input_poll(void *data)
uint64_t *state_p1 = &state[0];
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
bool dpad_emulation = (g_settings.input.dpad_emulation[0] != DPAD_EMULATION_NONE);
*lifecycle_state &= ~(
(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
@ -215,18 +225,21 @@ static void xdk_input_poll(void *data)
(1ULL << RARCH_MENU_TOGGLE) |
(1ULL << RARCH_MENU_QUICKMENU_TOGGLE));
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
if (dpad_emulation)
{
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
}
if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{