mirror of
https://github.com/libretro/RetroArch.git
synced 2025-02-27 13:15:49 +00:00
add gamepad POC panel
This commit is contained in:
parent
6dc267ef1c
commit
8fcfa3659a
@ -74,6 +74,32 @@ static void zrmenu_main(zrmenu_handle_t *zr)
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zr_buffer_info(&zr->status, &zr->ctx.memory);
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}
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static void zrmenu_input_gamepad(zrmenu_handle_t *zr)
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{
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switch (zr->action)
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{
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case MENU_ACTION_LEFT:
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zr_input_key(&zr->ctx, ZR_KEY_LEFT, 1);
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break;
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case MENU_ACTION_RIGHT:
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zr_input_key(&zr->ctx, ZR_KEY_RIGHT, 1);
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break;
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case MENU_ACTION_DOWN:
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zr_input_key(&zr->ctx, ZR_KEY_DOWN, 1);
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break;
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case MENU_ACTION_UP:
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zr_input_key(&zr->ctx, ZR_KEY_UP, 1);
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break;
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default:
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zr_input_key(&zr->ctx, ZR_KEY_UP, 0);
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zr_input_key(&zr->ctx, ZR_KEY_DOWN, 0);
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zr_input_key(&zr->ctx, ZR_KEY_LEFT, 0);
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zr_input_key(&zr->ctx, ZR_KEY_RIGHT, 0);
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break;
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}
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}
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static void zrmenu_input_mouse_movement(struct zr_context *ctx)
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{
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int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
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@ -197,6 +223,7 @@ static void zrmenu_frame(void *data)
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menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
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zr_input_begin(&zr->ctx);
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zrmenu_input_gamepad(zr);
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zrmenu_input_mouse_movement(&zr->ctx);
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zrmenu_input_mouse_button(&zr->ctx);
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zrmenu_input_keyboard(&zr->ctx);
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@ -413,10 +440,32 @@ static bool zrmenu_init_list(void *data)
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return false;
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}
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static int zrmenu_iterate(void *data, void *userdata, enum menu_action action)
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{
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int ret;
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size_t selection;
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menu_entry_t entry;
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zrmenu_handle_t *zr = (zrmenu_handle_t*)userdata;
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if (!zr)
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return -1;
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if (!menu_navigation_ctl(MENU_NAVIGATION_CTL_GET_SELECTION, &selection))
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return 0;
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menu_entry_get(&entry, 0, selection, NULL, false);
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zr->action = action;
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ret = menu_entry_action(&entry, selection, action);
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if (ret)
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return -1;
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return 0;
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}
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menu_ctx_driver_t menu_ctx_zr = {
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NULL,
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zrmenu_get_message,
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generic_menu_iterate,
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zrmenu_iterate,
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NULL,
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zrmenu_frame,
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zrmenu_init,
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@ -36,6 +36,228 @@
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#include "../../configuration.h"
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#include "../../retroarch.h"
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#define LEN(a) (sizeof(a)/sizeof(a)[0])
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/* gamepad demo variables */
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enum widget_id
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{
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WINDOW_MODE = 0,
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MODEL_DETAIL,
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TEXTURES,
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SHADOWS,
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LIGHTNING,
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EFFECTS,
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CONSOLE,
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BRIGHTNESS,
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VOLUME,
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WIDGET_MAX
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};
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enum display_settings {
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WINDOWED = 0, FULLSCREEN};
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enum detail_settings {LOW, MEDIUM, HIGH, EXTRA_HIGH};
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enum state_settings {OFF, ON};
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const char *display[] = {"Windowed", "Fullscreen"};
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const char *state[] = {"Off", "On"};
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const char *detail[] = {"Low", "Medium", "High", "Extra High"};
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static int window_mode = FULLSCREEN;
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static int model_detail = HIGH;
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static int texture_detail = EXTRA_HIGH;
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static int shadow_detail = HIGH;
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static int lighning_detail = LOW;
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static int effects_detail = MEDIUM;
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static int show_console = ON;
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static int brightness = 90;
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static int volume = 30;
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static int active = WINDOW_MODE;
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/* end of gamepad demo variables */
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static int ui_selector(struct zr_context *ctx, const char *title, int *selected, const char *items[],
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int max, int active)
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{
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struct zr_vec2 item_padding;
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struct zr_rect bounds, label, content, tri, sel;
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struct zr_window *win;
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struct zr_panel *layout;
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struct zr_command_buffer *out;
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struct zr_color col;
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struct zr_vec2 result[3];
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zr_size text_len, text_width;
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ZR_ASSERT(ctx);
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ZR_ASSERT(ctx->current);
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if (!ctx || !ctx->current)
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return 0;
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win = ctx->current;
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layout = zr_window_get_panel(ctx);
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ZR_ASSERT(layout);
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out = zr_window_get_canvas(ctx);
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if (!zr_widget(&bounds, ctx))
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return 0;
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item_padding = zr_get_property(ctx, ZR_PROPERTY_ITEM_PADDING);
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bounds.x += item_padding.x;
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bounds.y += item_padding.y;
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bounds.w -= 2 * item_padding.x;
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bounds.h -= 2 * item_padding.y;
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label.h = bounds.h;
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label.w = bounds.w / 2.0f;
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label.x = bounds.x + item_padding.x;
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label.y = bounds.y + label.h/2.0f - (float)ctx->style.font.height/2.0f;
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content.x = bounds.x + bounds.w/2.0f;
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content.y = bounds.y;
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content.w = bounds.w / 2.0f;
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content.h = bounds.h;
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if (active) zr_draw_rect(out, bounds, 0, zr_rgba(220, 220, 220, 135));
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text_len = strlen(title);
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col = (active) ? zr_rgba(0, 0, 0, 255): zr_rgba(220,220,220,220);
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zr_draw_text(out, label, title, text_len, &ctx->style.font, zr_rgba(0,0,0,0), col);
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if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_RIGHT) && active)
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*selected = MIN(*selected+1, max-1);
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else if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_LEFT) && active)
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*selected = MAX(0, *selected-1);
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tri.h = ctx->style.font.height - 2 * item_padding.y;
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tri.w = tri.h/2.0f;
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tri.x = content.x + item_padding.x;
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tri.y = content.y + content.h/2 - tri.h/2.0f;
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sel.x = tri.x + item_padding.x;
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sel.y = tri.y;
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sel.h = content.h;
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if (*selected > 0) {
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zr_triangle_from_direction(result, tri, 0, 0, ZR_LEFT);
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zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
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result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
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zr_rgba(100, 100, 100, 150));
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}
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tri.x = content.x + (content.w - item_padding.x) - tri.w;
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sel.w = tri.x - sel.x;
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if (*selected < max-1) {
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zr_triangle_from_direction(result, tri, 0, 0, ZR_RIGHT);
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zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
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result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
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zr_rgba(100, 100, 100, 150));
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}
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text_width = ctx->style.font.width(ctx->style.font.userdata,
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ctx->style.font.height, items[*selected], strlen(items[*selected]));
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label.w = MAX(1, (float)text_width);
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label.x = (sel.x + (sel.w - label.w) / 2);
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label.x = MAX(sel.x, label.x);
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label.w = MIN(sel.x + sel.w, label.x + label.w);
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if (label.w >= label.x) label.w -= label.x;
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zr_draw_text(out, label, items[*selected], strlen(items[*selected]),
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&ctx->style.font, zr_rgba(0,0,0,0), col);
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return 0;
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}
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static void ui_slider(struct zr_context *ctx, const char *title, int *value, int max, int active)
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{
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struct zr_vec2 item_padding;
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struct zr_rect bounds, label, content, bar, cursor, tri;
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struct zr_window *win;
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struct zr_panel *layout;
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struct zr_command_buffer *out;
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struct zr_color col;
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zr_size text_len, text_width;
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float prog_scale = (float)*value / (float)max;
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struct zr_vec2 result[3];
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ZR_ASSERT(ctx);
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ZR_ASSERT(ctx->current);
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if (!ctx || !ctx->current)
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return;
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win = ctx->current;
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layout = zr_window_get_panel(ctx);
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ZR_ASSERT(layout);
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out = zr_window_get_canvas(ctx);
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if (!zr_widget(&bounds, ctx))
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return;
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item_padding = zr_get_property(ctx, ZR_PROPERTY_ITEM_PADDING);
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bounds.x += item_padding.x;
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bounds.y += item_padding.y;
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bounds.w -= 2 * item_padding.x;
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bounds.h -= 2 * item_padding.y;
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label.h = bounds.h;
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label.w = bounds.w / 2.0f;
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label.x = bounds.x + item_padding.x;
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label.y = bounds.y + label.h/2.0f - (float)ctx->style.font.height/2.0f;
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content.x = bounds.x + bounds.w/2.0f;
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content.y = bounds.y;
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content.w = bounds.w / 2.0f;
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content.h = bounds.h;
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if (active) zr_draw_rect(out, bounds, 0, zr_rgba(220, 220, 220, 135));
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text_len = strlen(title);
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col = (active) ? zr_rgba(0, 0, 0, 255): zr_rgba(220,220,220,220);
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zr_draw_text(out, label, title, text_len, &ctx->style.font, zr_rgba(0,0,0,0), col);
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if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_LEFT) && active)
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*value = MAX(0, *value - 10);
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if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_RIGHT) && active)
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*value = MIN(*value + 10, max);
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tri.h = ctx->style.font.height - 2 * item_padding.y;
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tri.w = tri.h/2.0f;
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tri.x = content.x + item_padding.x;
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tri.y = content.y + content.h/2 - tri.h/2.0f;
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bar.x = tri.x + 4 * item_padding.x + tri.w;
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bar.h = tri.h / 4.0f;
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bar.y = tri.y + tri.h/2.0f - bar.h/2.0f;
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if (*value > 0) {
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zr_triangle_from_direction(result, tri, 0, 0, ZR_LEFT);
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zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
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result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
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zr_rgba(100, 100, 100, 150));
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}
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tri.x = content.x + (content.w - item_padding.x) - tri.w;
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bar.w = (tri.x - bar.x) - 4 * item_padding.x;
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if (*value < max)
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{
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zr_triangle_from_direction(result, tri, 0, 0, ZR_RIGHT);
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zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
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result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
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zr_rgba(100, 100, 100, 150));
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}
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bar.w = (bar.w - tri.h/2.0f);
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if (active)
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{
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zr_draw_rect(out, bar, 0, zr_rgba(0, 0, 0, 135));
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bar.w = bar.w * prog_scale;
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bar.y = tri.y; bar.x = bar.x + bar.w; bar.w = tri.h; bar.h = tri.h;
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zr_draw_circle(out, bar, zr_rgba(220, 220, 220, 255));
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}
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else
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{
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zr_draw_rect(out, bar, 0, zr_rgba(220, 220, 220, 135));
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bar.w = bar.w * prog_scale;
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bar.y = tri.y; bar.x = bar.x + bar.w; bar.w = tri.h; bar.h = tri.h;
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zr_draw_circle(out, bar, zr_rgba(190, 190, 190, 255));
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}
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}
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bool zr_checkbox_bool(struct zr_context* cx, const char* text, bool *active)
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{
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int x = *active;
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@ -447,7 +669,6 @@ void zrmenu_wnd_main(zrmenu_handle_t *zr)
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}
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zr_layout_row_push(ctx, 60);
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zr_menubar_end(ctx);
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}
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@ -564,6 +785,22 @@ void zrmenu_wnd_wizard(zrmenu_handle_t *zr)
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if (zr_button_text(ctx, "Next", ZR_BUTTON_DEFAULT))
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panel++;
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break;
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case 2:
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if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_UP))
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active = MAX(0, active-1);
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if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_DOWN))
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active = MIN(active+1, WIDGET_MAX-1);
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zr_layout_row_dynamic(ctx, 50, 1);
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ui_selector(ctx, "Windowed Mode", &window_mode, display, LEN(display), WINDOW_MODE == active);
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ui_selector(ctx, "Model Detail", &model_detail, detail, LEN(detail), MODEL_DETAIL == active);
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ui_selector(ctx, "Textures", &texture_detail, detail, LEN(detail), TEXTURES == active);
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ui_selector(ctx, "Shadows", &shadow_detail, detail, LEN(detail), SHADOWS == active);
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ui_selector(ctx, "Lighting", &lighning_detail, detail, LEN(detail), LIGHTNING == active);
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ui_selector(ctx, "Effects", &effects_detail, detail, LEN(detail), EFFECTS == active);
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ui_selector(ctx, "Console", &show_console, state, LEN(state), CONSOLE == active);
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ui_slider(ctx, "Brightness", &brightness, 100, BRIGHTNESS == active);
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ui_slider(ctx, "Volume", &volume, 100, VOLUME == active);
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break;
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default:
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zr_layout_row_begin(ctx, ZR_DYNAMIC, height * 0.80f, 2);
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zr_layout_row_push(ctx, 0.15f);
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@ -17,6 +17,7 @@
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#include "zr_common.h"
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#include "../menu_display.h"
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#include "../menu_input.h"
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enum
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{
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@ -62,6 +63,7 @@ typedef struct zrmenu_handle
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void *memory;
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struct zr_context ctx;
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struct zr_memory_status status;
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enum menu_action action;
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/* window control variables */
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struct zr_vec2 size;
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@ -93,3 +95,6 @@ void zrmenu_wnd_shader_parameters(zrmenu_handle_t *zr);
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void zrmenu_wnd_control(zrmenu_handle_t *zr);
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void zrmenu_wnd_test(zrmenu_handle_t *zr);
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void zrmenu_wnd_main(zrmenu_handle_t *zr);
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static void ui_slider(struct zr_context *ctx, const char *title, int *value, int max, int active);
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static int ui_selector(struct zr_context *ctx, const char *title, int *selected, const char *items[], int max, int active);
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