add gamepad POC panel

This commit is contained in:
radius 2016-03-23 23:31:15 -05:00
parent 6dc267ef1c
commit 8fcfa3659a
3 changed files with 293 additions and 2 deletions

View File

@ -74,6 +74,32 @@ static void zrmenu_main(zrmenu_handle_t *zr)
zr_buffer_info(&zr->status, &zr->ctx.memory);
}
static void zrmenu_input_gamepad(zrmenu_handle_t *zr)
{
switch (zr->action)
{
case MENU_ACTION_LEFT:
zr_input_key(&zr->ctx, ZR_KEY_LEFT, 1);
break;
case MENU_ACTION_RIGHT:
zr_input_key(&zr->ctx, ZR_KEY_RIGHT, 1);
break;
case MENU_ACTION_DOWN:
zr_input_key(&zr->ctx, ZR_KEY_DOWN, 1);
break;
case MENU_ACTION_UP:
zr_input_key(&zr->ctx, ZR_KEY_UP, 1);
break;
default:
zr_input_key(&zr->ctx, ZR_KEY_UP, 0);
zr_input_key(&zr->ctx, ZR_KEY_DOWN, 0);
zr_input_key(&zr->ctx, ZR_KEY_LEFT, 0);
zr_input_key(&zr->ctx, ZR_KEY_RIGHT, 0);
break;
}
}
static void zrmenu_input_mouse_movement(struct zr_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
@ -197,6 +223,7 @@ static void zrmenu_frame(void *data)
menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
zr_input_begin(&zr->ctx);
zrmenu_input_gamepad(zr);
zrmenu_input_mouse_movement(&zr->ctx);
zrmenu_input_mouse_button(&zr->ctx);
zrmenu_input_keyboard(&zr->ctx);
@ -413,10 +440,32 @@ static bool zrmenu_init_list(void *data)
return false;
}
static int zrmenu_iterate(void *data, void *userdata, enum menu_action action)
{
int ret;
size_t selection;
menu_entry_t entry;
zrmenu_handle_t *zr = (zrmenu_handle_t*)userdata;
if (!zr)
return -1;
if (!menu_navigation_ctl(MENU_NAVIGATION_CTL_GET_SELECTION, &selection))
return 0;
menu_entry_get(&entry, 0, selection, NULL, false);
zr->action = action;
ret = menu_entry_action(&entry, selection, action);
if (ret)
return -1;
return 0;
}
menu_ctx_driver_t menu_ctx_zr = {
NULL,
zrmenu_get_message,
generic_menu_iterate,
zrmenu_iterate,
NULL,
zrmenu_frame,
zrmenu_init,

View File

@ -36,6 +36,228 @@
#include "../../configuration.h"
#include "../../retroarch.h"
#define LEN(a) (sizeof(a)/sizeof(a)[0])
/* gamepad demo variables */
enum widget_id
{
WINDOW_MODE = 0,
MODEL_DETAIL,
TEXTURES,
SHADOWS,
LIGHTNING,
EFFECTS,
CONSOLE,
BRIGHTNESS,
VOLUME,
WIDGET_MAX
};
enum display_settings {
WINDOWED = 0, FULLSCREEN};
enum detail_settings {LOW, MEDIUM, HIGH, EXTRA_HIGH};
enum state_settings {OFF, ON};
const char *display[] = {"Windowed", "Fullscreen"};
const char *state[] = {"Off", "On"};
const char *detail[] = {"Low", "Medium", "High", "Extra High"};
static int window_mode = FULLSCREEN;
static int model_detail = HIGH;
static int texture_detail = EXTRA_HIGH;
static int shadow_detail = HIGH;
static int lighning_detail = LOW;
static int effects_detail = MEDIUM;
static int show_console = ON;
static int brightness = 90;
static int volume = 30;
static int active = WINDOW_MODE;
/* end of gamepad demo variables */
static int ui_selector(struct zr_context *ctx, const char *title, int *selected, const char *items[],
int max, int active)
{
struct zr_vec2 item_padding;
struct zr_rect bounds, label, content, tri, sel;
struct zr_window *win;
struct zr_panel *layout;
struct zr_command_buffer *out;
struct zr_color col;
struct zr_vec2 result[3];
zr_size text_len, text_width;
ZR_ASSERT(ctx);
ZR_ASSERT(ctx->current);
if (!ctx || !ctx->current)
return 0;
win = ctx->current;
layout = zr_window_get_panel(ctx);
ZR_ASSERT(layout);
out = zr_window_get_canvas(ctx);
if (!zr_widget(&bounds, ctx))
return 0;
item_padding = zr_get_property(ctx, ZR_PROPERTY_ITEM_PADDING);
bounds.x += item_padding.x;
bounds.y += item_padding.y;
bounds.w -= 2 * item_padding.x;
bounds.h -= 2 * item_padding.y;
label.h = bounds.h;
label.w = bounds.w / 2.0f;
label.x = bounds.x + item_padding.x;
label.y = bounds.y + label.h/2.0f - (float)ctx->style.font.height/2.0f;
content.x = bounds.x + bounds.w/2.0f;
content.y = bounds.y;
content.w = bounds.w / 2.0f;
content.h = bounds.h;
if (active) zr_draw_rect(out, bounds, 0, zr_rgba(220, 220, 220, 135));
text_len = strlen(title);
col = (active) ? zr_rgba(0, 0, 0, 255): zr_rgba(220,220,220,220);
zr_draw_text(out, label, title, text_len, &ctx->style.font, zr_rgba(0,0,0,0), col);
if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_RIGHT) && active)
*selected = MIN(*selected+1, max-1);
else if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_LEFT) && active)
*selected = MAX(0, *selected-1);
tri.h = ctx->style.font.height - 2 * item_padding.y;
tri.w = tri.h/2.0f;
tri.x = content.x + item_padding.x;
tri.y = content.y + content.h/2 - tri.h/2.0f;
sel.x = tri.x + item_padding.x;
sel.y = tri.y;
sel.h = content.h;
if (*selected > 0) {
zr_triangle_from_direction(result, tri, 0, 0, ZR_LEFT);
zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
zr_rgba(100, 100, 100, 150));
}
tri.x = content.x + (content.w - item_padding.x) - tri.w;
sel.w = tri.x - sel.x;
if (*selected < max-1) {
zr_triangle_from_direction(result, tri, 0, 0, ZR_RIGHT);
zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
zr_rgba(100, 100, 100, 150));
}
text_width = ctx->style.font.width(ctx->style.font.userdata,
ctx->style.font.height, items[*selected], strlen(items[*selected]));
label.w = MAX(1, (float)text_width);
label.x = (sel.x + (sel.w - label.w) / 2);
label.x = MAX(sel.x, label.x);
label.w = MIN(sel.x + sel.w, label.x + label.w);
if (label.w >= label.x) label.w -= label.x;
zr_draw_text(out, label, items[*selected], strlen(items[*selected]),
&ctx->style.font, zr_rgba(0,0,0,0), col);
return 0;
}
static void ui_slider(struct zr_context *ctx, const char *title, int *value, int max, int active)
{
struct zr_vec2 item_padding;
struct zr_rect bounds, label, content, bar, cursor, tri;
struct zr_window *win;
struct zr_panel *layout;
struct zr_command_buffer *out;
struct zr_color col;
zr_size text_len, text_width;
float prog_scale = (float)*value / (float)max;
struct zr_vec2 result[3];
ZR_ASSERT(ctx);
ZR_ASSERT(ctx->current);
if (!ctx || !ctx->current)
return;
win = ctx->current;
layout = zr_window_get_panel(ctx);
ZR_ASSERT(layout);
out = zr_window_get_canvas(ctx);
if (!zr_widget(&bounds, ctx))
return;
item_padding = zr_get_property(ctx, ZR_PROPERTY_ITEM_PADDING);
bounds.x += item_padding.x;
bounds.y += item_padding.y;
bounds.w -= 2 * item_padding.x;
bounds.h -= 2 * item_padding.y;
label.h = bounds.h;
label.w = bounds.w / 2.0f;
label.x = bounds.x + item_padding.x;
label.y = bounds.y + label.h/2.0f - (float)ctx->style.font.height/2.0f;
content.x = bounds.x + bounds.w/2.0f;
content.y = bounds.y;
content.w = bounds.w / 2.0f;
content.h = bounds.h;
if (active) zr_draw_rect(out, bounds, 0, zr_rgba(220, 220, 220, 135));
text_len = strlen(title);
col = (active) ? zr_rgba(0, 0, 0, 255): zr_rgba(220,220,220,220);
zr_draw_text(out, label, title, text_len, &ctx->style.font, zr_rgba(0,0,0,0), col);
if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_LEFT) && active)
*value = MAX(0, *value - 10);
if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_RIGHT) && active)
*value = MIN(*value + 10, max);
tri.h = ctx->style.font.height - 2 * item_padding.y;
tri.w = tri.h/2.0f;
tri.x = content.x + item_padding.x;
tri.y = content.y + content.h/2 - tri.h/2.0f;
bar.x = tri.x + 4 * item_padding.x + tri.w;
bar.h = tri.h / 4.0f;
bar.y = tri.y + tri.h/2.0f - bar.h/2.0f;
if (*value > 0) {
zr_triangle_from_direction(result, tri, 0, 0, ZR_LEFT);
zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
zr_rgba(100, 100, 100, 150));
}
tri.x = content.x + (content.w - item_padding.x) - tri.w;
bar.w = (tri.x - bar.x) - 4 * item_padding.x;
if (*value < max)
{
zr_triangle_from_direction(result, tri, 0, 0, ZR_RIGHT);
zr_draw_triangle(out, result[0].x, result[0].y, result[1].x, result[1].y,
result[2].x, result[2].y, (active) ? zr_rgba(0, 0, 0, 255):
zr_rgba(100, 100, 100, 150));
}
bar.w = (bar.w - tri.h/2.0f);
if (active)
{
zr_draw_rect(out, bar, 0, zr_rgba(0, 0, 0, 135));
bar.w = bar.w * prog_scale;
bar.y = tri.y; bar.x = bar.x + bar.w; bar.w = tri.h; bar.h = tri.h;
zr_draw_circle(out, bar, zr_rgba(220, 220, 220, 255));
}
else
{
zr_draw_rect(out, bar, 0, zr_rgba(220, 220, 220, 135));
bar.w = bar.w * prog_scale;
bar.y = tri.y; bar.x = bar.x + bar.w; bar.w = tri.h; bar.h = tri.h;
zr_draw_circle(out, bar, zr_rgba(190, 190, 190, 255));
}
}
bool zr_checkbox_bool(struct zr_context* cx, const char* text, bool *active)
{
int x = *active;
@ -447,7 +669,6 @@ void zrmenu_wnd_main(zrmenu_handle_t *zr)
}
zr_layout_row_push(ctx, 60);
zr_menubar_end(ctx);
}
@ -564,6 +785,22 @@ void zrmenu_wnd_wizard(zrmenu_handle_t *zr)
if (zr_button_text(ctx, "Next", ZR_BUTTON_DEFAULT))
panel++;
break;
case 2:
if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_UP))
active = MAX(0, active-1);
if (zr_input_is_key_pressed(&ctx->input, ZR_KEY_DOWN))
active = MIN(active+1, WIDGET_MAX-1);
zr_layout_row_dynamic(ctx, 50, 1);
ui_selector(ctx, "Windowed Mode", &window_mode, display, LEN(display), WINDOW_MODE == active);
ui_selector(ctx, "Model Detail", &model_detail, detail, LEN(detail), MODEL_DETAIL == active);
ui_selector(ctx, "Textures", &texture_detail, detail, LEN(detail), TEXTURES == active);
ui_selector(ctx, "Shadows", &shadow_detail, detail, LEN(detail), SHADOWS == active);
ui_selector(ctx, "Lighting", &lighning_detail, detail, LEN(detail), LIGHTNING == active);
ui_selector(ctx, "Effects", &effects_detail, detail, LEN(detail), EFFECTS == active);
ui_selector(ctx, "Console", &show_console, state, LEN(state), CONSOLE == active);
ui_slider(ctx, "Brightness", &brightness, 100, BRIGHTNESS == active);
ui_slider(ctx, "Volume", &volume, 100, VOLUME == active);
break;
default:
zr_layout_row_begin(ctx, ZR_DYNAMIC, height * 0.80f, 2);
zr_layout_row_push(ctx, 0.15f);

View File

@ -17,6 +17,7 @@
#include "zr_common.h"
#include "../menu_display.h"
#include "../menu_input.h"
enum
{
@ -62,6 +63,7 @@ typedef struct zrmenu_handle
void *memory;
struct zr_context ctx;
struct zr_memory_status status;
enum menu_action action;
/* window control variables */
struct zr_vec2 size;
@ -93,3 +95,6 @@ void zrmenu_wnd_shader_parameters(zrmenu_handle_t *zr);
void zrmenu_wnd_control(zrmenu_handle_t *zr);
void zrmenu_wnd_test(zrmenu_handle_t *zr);
void zrmenu_wnd_main(zrmenu_handle_t *zr);
static void ui_slider(struct zr_context *ctx, const char *title, int *value, int max, int active);
static int ui_selector(struct zr_context *ctx, const char *title, int *selected, const char *items[], int max, int active);