Disable mipmap generation for UWP

This commit is contained in:
LazyFunker 2021-04-20 10:29:17 +02:00
parent 7317b6b98e
commit 8ff0430370

View File

@ -1811,13 +1811,17 @@ static uintptr_t d3d11_gfx_load_texture(
switch (filter_type)
{
case TEXTURE_FILTER_MIPMAP_LINEAR:
#ifdef __WINRT__
texture->desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
#endif
/* fallthrough */
case TEXTURE_FILTER_LINEAR:
texture->sampler = d3d11->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE];
break;
case TEXTURE_FILTER_MIPMAP_NEAREST:
#ifdef __WINRT__
texture->desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
#endif
/* fallthrough */
case TEXTURE_FILTER_NEAREST:
texture->sampler = d3d11->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE];