mirror of
https://github.com/libretro/RetroArch.git
synced 2025-02-22 18:51:34 +00:00
Remove old leftover buggy Win32 driver
This commit is contained in:
parent
9f60a6d17c
commit
921e52e64f
@ -63,8 +63,6 @@ void create_gdi_context(HWND hwnd, bool *quit);
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bool gdi_has_menu_frame(void);
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void shader_dlg_params_reload(void);
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bool win32_window_init(WNDCLASSEX *wndclass, bool fullscreen, const char *class_name);
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void win32_set_style(MONITORINFOEX *current_mon, HMONITOR *hm_to_use,
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@ -2200,11 +2200,6 @@ static bool gl_set_shader(void *data,
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/* Apparently need to set viewport for passes when we aren't using FBOs. */
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gl_set_shader_viewports(gl);
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context_bind_hw_render(true);
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#if defined(_WIN32) && !defined(_XBOX)
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/* Shader dialog is disabled for now, until video_threaded issues are fixed.
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shader_dlg_params_reload();*/
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#endif
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#endif
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return true;
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@ -55,451 +55,11 @@
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#include "ui_win32.h"
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#define SHADER_DLG_WIDTH 220
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#define SHADER_DLG_MIN_HEIGHT 200
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#define SHADER_DLG_MAX_HEIGHT 800
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#define SHADER_DLG_CTRL_MARGIN 8
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#define SHADER_DLG_CTRL_X 10
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#define SHADER_DLG_CHECKBOX_HEIGHT 15
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#define SHADER_DLG_SEPARATOR_HEIGHT 10
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#define SHADER_DLG_LABEL_HEIGHT 14
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#define SHADER_DLG_TRACKBAR_HEIGHT 22
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#define SHADER_DLG_TRACKBAR_LABEL_WIDTH 30
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#define SHADER_DLG_CTRL_WIDTH (SHADER_DLG_WIDTH - 2 * SHADER_DLG_CTRL_X)
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#define SHADER_DLG_TRACKBAR_WIDTH (SHADER_DLG_CTRL_WIDTH - SHADER_DLG_TRACKBAR_LABEL_WIDTH)
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typedef struct ui_companion_win32
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{
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void *empty;
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} ui_companion_win32_t;
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#ifdef HAVE_SHADERPIPELINE
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enum shader_param_ctrl_type
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{
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SHADER_PARAM_CTRL_NONE = 0,
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SHADER_PARAM_CTRL_CHECKBOX,
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SHADER_PARAM_CTRL_TRACKBAR
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};
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enum
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{
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SHADER_DLG_CHECKBOX_ONTOP_ID = GFX_MAX_PARAMETERS,
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SHADER_DLG_CHECKBOX_BUTTON1_ID,
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SHADER_DLG_CHECKBOX_BUTTON2_ID
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};
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typedef struct
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{
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enum shader_param_ctrl_type type;
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union
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{
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ui_window_win32_t checkbox;
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struct
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{
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HWND hwnd;
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HWND label_title;
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HWND label_val;
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} trackbar;
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} elems;
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} shader_param_ctrl_t;
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typedef struct
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{
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ui_window_win32_t window;
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ui_window_win32_t separator;
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ui_window_win32_t on_top_checkbox;
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shader_param_ctrl_t controls[GFX_MAX_PARAMETERS];
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int parameters_start_y;
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} shader_dlg_t;
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static shader_dlg_t g_shader_dlg = {{0}};
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static bool shader_dlg_refresh_trackbar_label(int index,
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video_shader_ctx_t *shader_info)
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{
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char val_buffer[32] = {0};
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if (floorf(shader_info->data->parameters[index].current)
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== shader_info->data->parameters[index].current)
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snprintf(val_buffer, sizeof(val_buffer), "%.0f",
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shader_info->data->parameters[index].current);
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else
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snprintf(val_buffer, sizeof(val_buffer), "%.2f",
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shader_info->data->parameters[index].current);
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SendMessage(g_shader_dlg.controls[index].elems.trackbar.label_val,
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WM_SETTEXT, 0, (LPARAM)val_buffer);
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return true;
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}
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static void shader_dlg_params_refresh(void)
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{
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int i;
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for (i = 0; i < GFX_MAX_PARAMETERS; i++)
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{
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shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
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if (control->type == SHADER_PARAM_CTRL_NONE)
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break;
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switch (control->type)
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{
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case SHADER_PARAM_CTRL_CHECKBOX:
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{
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bool checked;
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video_shader_ctx_t shader_info;
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video_shader_driver_get_current_shader(&shader_info);
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checked = shader_info.data ?
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(shader_info.data->parameters[i].current ==
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shader_info.data->parameters[i].maximum) : false;
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SendMessage(control->elems.checkbox.hwnd, BM_SETCHECK, checked, 0);
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}
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break;
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case SHADER_PARAM_CTRL_TRACKBAR:
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{
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video_shader_ctx_t shader_info;
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video_shader_driver_get_current_shader(&shader_info);
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if (shader_info.data && !shader_dlg_refresh_trackbar_label(i, &shader_info))
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break;
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if (shader_info.data)
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{
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SendMessage(control->elems.trackbar.hwnd,
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TBM_SETRANGEMIN, (WPARAM)TRUE, (LPARAM)0);
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SendMessage(control->elems.trackbar.hwnd,
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TBM_SETRANGEMAX, (WPARAM)TRUE,
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(LPARAM)((shader_info.data->parameters[i].maximum -
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shader_info.data->parameters[i].minimum)
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/ shader_info.data->parameters[i].step));
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SendMessage(control->elems.trackbar.hwnd, TBM_SETPOS, (WPARAM)TRUE,
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(LPARAM)((shader_info.data->parameters[i].current -
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shader_info.data->parameters[i].minimum) /
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shader_info.data->parameters[i].step));
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}
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}
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break;
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case SHADER_PARAM_CTRL_NONE:
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default:
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break;
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}
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}
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}
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static void shader_dlg_params_clear(void)
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{
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unsigned i;
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for (i = 0; i < GFX_MAX_PARAMETERS; i++)
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{
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shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
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if (!control || control->type == SHADER_PARAM_CTRL_NONE)
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break;
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switch (control->type)
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{
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case SHADER_PARAM_CTRL_NONE:
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break;
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case SHADER_PARAM_CTRL_CHECKBOX:
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{
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const ui_window_t *window = ui_companion_driver_get_window_ptr();
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if (window)
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window->destroy(&control->elems.checkbox);
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}
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break;
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case SHADER_PARAM_CTRL_TRACKBAR:
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DestroyWindow(control->elems.trackbar.label_title);
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DestroyWindow(control->elems.trackbar.label_val);
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DestroyWindow(control->elems.trackbar.hwnd);
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break;
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}
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control->type = SHADER_PARAM_CTRL_NONE;
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}
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}
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#endif
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void shader_dlg_params_reload(void)
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{
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#ifdef HAVE_SHADERPIPELINE
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HFONT hFont;
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RECT parent_rect;
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int i, pos_x, pos_y;
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video_shader_ctx_t shader_info;
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const ui_window_t *window = NULL;
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shader_dlg_params_clear();
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video_shader_driver_get_current_shader(&shader_info);
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if (!shader_info.data || shader_info.data->num_parameters > GFX_MAX_PARAMETERS)
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return;
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window = ui_companion_driver_get_window_ptr();
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hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
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pos_y = g_shader_dlg.parameters_start_y;
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pos_x = SHADER_DLG_CTRL_X;
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for (i = 0; i < (int)shader_info.data->num_parameters; i++)
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{
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shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
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if ((shader_info.data->parameters[i].minimum == 0.0)
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&& (shader_info.data->parameters[i].maximum
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== (shader_info.data->parameters[i].minimum
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+ shader_info.data->parameters[i].step)))
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{
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if ((pos_y + SHADER_DLG_CHECKBOX_HEIGHT
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+ SHADER_DLG_CTRL_MARGIN + 20)
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> SHADER_DLG_MAX_HEIGHT)
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{
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pos_y = g_shader_dlg.parameters_start_y;
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pos_x += SHADER_DLG_WIDTH;
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}
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control->type = SHADER_PARAM_CTRL_CHECKBOX;
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control->elems.checkbox.hwnd = CreateWindowEx(0, "BUTTON",
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shader_info.data->parameters[i].desc,
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WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y,
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SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
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g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
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SendMessage(control->elems.checkbox.hwnd, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
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}
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else
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{
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if ((pos_y + SHADER_DLG_LABEL_HEIGHT + SHADER_DLG_TRACKBAR_HEIGHT +
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SHADER_DLG_CTRL_MARGIN + 20) > SHADER_DLG_MAX_HEIGHT)
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{
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pos_y = g_shader_dlg.parameters_start_y;
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pos_x += SHADER_DLG_WIDTH;
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}
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control->type = SHADER_PARAM_CTRL_TRACKBAR;
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control->elems.trackbar.label_title = CreateWindowEx(0, "STATIC",
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shader_info.data->parameters[i].desc,
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WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y,
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SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.window.hwnd,
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(HMENU)(size_t)i, NULL, NULL);
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SendMessage(control->elems.trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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pos_y += SHADER_DLG_LABEL_HEIGHT;
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control->elems.trackbar.hwnd = CreateWindowEx(0, (LPCSTR)TRACKBAR_CLASS, "",
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WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS,
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pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
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SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT,
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g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
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control->elems.trackbar.label_val = CreateWindowEx(0, "STATIC", "",
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WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
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pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT,
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g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
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SendMessage(control->elems.trackbar.label_val, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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SendMessage(control->elems.trackbar.hwnd, TBM_SETBUDDY, (WPARAM)TRUE,
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(LPARAM)control->elems.trackbar.label_val);
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pos_y += SHADER_DLG_TRACKBAR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
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}
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}
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if (window && g_shader_dlg.separator.hwnd)
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window->destroy(&g_shader_dlg.separator);
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g_shader_dlg.separator.hwnd = CreateWindowEx(0, "STATIC", "",
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SS_ETCHEDHORZ | WS_VISIBLE | WS_CHILD, SHADER_DLG_CTRL_X,
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g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
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(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH,
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SHADER_DLG_SEPARATOR_HEIGHT / 2,
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g_shader_dlg.window.hwnd, NULL, NULL,
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NULL);
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shader_dlg_params_refresh();
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GetWindowRect(g_shader_dlg.window.hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.window.hwnd, NULL, 0, 0,
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(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_WIDTH,
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(pos_x == SHADER_DLG_CTRL_X) ? pos_y + 30 : SHADER_DLG_MAX_HEIGHT,
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SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
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#endif
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}
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#ifdef HAVE_SHADERPIPELINE
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static void shader_dlg_update_on_top_state(void)
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{
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bool on_top = SendMessage(g_shader_dlg.on_top_checkbox.hwnd,
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BM_GETCHECK, 0, 0) == BST_CHECKED;
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SetWindowPos(g_shader_dlg.window.hwnd, on_top
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? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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static void shader_dlg_show(HWND parent_hwnd)
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{
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const ui_window_t *window = ui_companion_driver_get_window_ptr();
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if (!IsWindowVisible(g_shader_dlg.window.hwnd))
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{
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if (parent_hwnd)
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{
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RECT parent_rect;
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GetWindowRect(parent_hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.window.hwnd, HWND_TOP,
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parent_rect.right, parent_rect.top,
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0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
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}
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else
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window->set_visible(&g_shader_dlg.window, true);
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shader_dlg_update_on_top_state();
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shader_dlg_params_reload();
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}
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window->set_focused(&g_shader_dlg.window);
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}
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#endif
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#if 0
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static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam)
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{
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int i, pos;
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const ui_window_t *window = ui_companion_driver_get_window_ptr();
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switch (message)
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{
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case WM_CREATE:
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break;
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case WM_CLOSE:
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case WM_DESTROY:
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case WM_QUIT:
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if (window)
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window->set_visible(&g_shader_dlg.window, false);
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return 0;
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case WM_COMMAND:
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i = LOWORD(wparam);
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if (i == SHADER_DLG_CHECKBOX_ONTOP_ID)
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{
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shader_dlg_update_on_top_state();
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break;
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}
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if (i >= GFX_MAX_PARAMETERS)
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break;
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if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_CHECKBOX)
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break;
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{
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video_shader_ctx_t shader_info;
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video_shader_driver_get_current_shader(&shader_info);
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if (SendMessage(g_shader_dlg.controls[i].elems.checkbox.hwnd,
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BM_GETCHECK, 0, 0) == BST_CHECKED)
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shader_info.data->parameters[i].current =
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shader_info.data->parameters[i].maximum;
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else
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shader_info.data->parameters[i].current =
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shader_info.data->parameters[i].minimum;
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}
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break;
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case WM_HSCROLL:
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{
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video_shader_ctx_t shader_info;
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video_shader_driver_get_current_shader(&shader_info);
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i = GetWindowLong((HWND)lparam, GWL_ID);
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if (i >= GFX_MAX_PARAMETERS)
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break;
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if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_TRACKBAR)
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break;
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pos = (int)SendMessage(g_shader_dlg.controls[i].elems.trackbar.hwnd, TBM_GETPOS, 0, 0);
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{
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shader_info.data->parameters[i].current =
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shader_info.data->parameters[i].minimum + pos * shader_info.data->parameters[i].step;
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}
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if (shader_info.data)
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shader_dlg_refresh_trackbar_label(i, &shader_info);
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}
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break;
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}
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return DefWindowProc(hwnd, message, wparam, lparam);
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}
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static bool win32_shader_dlg_init(void)
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{
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static bool inited = false;
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int pos_y;
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HFONT hFont;
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if (g_shader_dlg.window.hwnd)
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return true;
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if (!inited)
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{
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WNDCLASSEX wc_shader_dlg = {0};
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INITCOMMONCONTROLSEX comm_ctrl_init = {0};
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comm_ctrl_init.dwSize = sizeof(comm_ctrl_init);
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comm_ctrl_init.dwICC = ICC_BAR_CLASSES;
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if (!InitCommonControlsEx(&comm_ctrl_init))
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return false;
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wc_shader_dlg.lpfnWndProc = ShaderDlgWndProc;
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wc_shader_dlg.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
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|
||||
if (!win32_window_init(&wc_shader_dlg, true, "Shader Dialog"))
|
||||
return false;
|
||||
|
||||
inited = true;
|
||||
}
|
||||
|
||||
hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
|
||||
|
||||
g_shader_dlg.window.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
|
||||
WS_POPUPWINDOW | WS_CAPTION, 100, 100,
|
||||
SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
|
||||
|
||||
pos_y = SHADER_DLG_CTRL_MARGIN;
|
||||
g_shader_dlg.on_top_checkbox.hwnd = CreateWindowEx(0, "BUTTON", "Always on Top",
|
||||
BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
|
||||
SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH,
|
||||
SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.window.hwnd,
|
||||
(HMENU)SHADER_DLG_CHECKBOX_ONTOP_ID, NULL, NULL);
|
||||
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
|
||||
|
||||
SendMessage(g_shader_dlg.on_top_checkbox.hwnd,
|
||||
WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
|
||||
|
||||
pos_y += SHADER_DLG_SEPARATOR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
|
||||
|
||||
g_shader_dlg.parameters_start_y = pos_y;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool win32_window_init(WNDCLASSEX *wndclass,
|
||||
bool fullscreen, const char *class_name)
|
||||
{
|
||||
@ -520,16 +80,6 @@ bool win32_window_init(WNDCLASSEX *wndclass,
|
||||
if (!RegisterClassEx(wndclass))
|
||||
return false;
|
||||
|
||||
/* This is non-NULL when we want a window for shader dialogs,
|
||||
* therefore early return here */
|
||||
/* TODO/FIXME - this is ugly. Find a better way */
|
||||
if (class_name != NULL)
|
||||
return true;
|
||||
|
||||
/* Shader dialog is disabled for now, until
|
||||
* video_threaded issues are fixed.
|
||||
if (!win32_shader_dlg_init())
|
||||
RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");*/
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -680,11 +230,6 @@ LRESULT win32_menu_loop(HWND owner, WPARAM wparam)
|
||||
case ID_M_FULL_SCREEN:
|
||||
cmd = CMD_EVENT_FULLSCREEN_TOGGLE;
|
||||
break;
|
||||
case ID_M_SHADER_PARAMETERS:
|
||||
#if !defined(_XBOX) && defined(HAVE_SHADERPIPELINE)
|
||||
shader_dlg_show(owner);
|
||||
#endif
|
||||
break;
|
||||
case ID_M_MOUSE_GRAB:
|
||||
cmd = CMD_EVENT_GRAB_MOUSE_TOGGLE;
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user