Remove old leftover buggy Win32 driver

This commit is contained in:
twinaphex 2018-08-16 00:05:09 +02:00
parent 9f60a6d17c
commit 921e52e64f
3 changed files with 0 additions and 462 deletions

View File

@ -63,8 +63,6 @@ void create_gdi_context(HWND hwnd, bool *quit);
bool gdi_has_menu_frame(void);
void shader_dlg_params_reload(void);
bool win32_window_init(WNDCLASSEX *wndclass, bool fullscreen, const char *class_name);
void win32_set_style(MONITORINFOEX *current_mon, HMONITOR *hm_to_use,

View File

@ -2200,11 +2200,6 @@ static bool gl_set_shader(void *data,
/* Apparently need to set viewport for passes when we aren't using FBOs. */
gl_set_shader_viewports(gl);
context_bind_hw_render(true);
#if defined(_WIN32) && !defined(_XBOX)
/* Shader dialog is disabled for now, until video_threaded issues are fixed.
shader_dlg_params_reload();*/
#endif
#endif
return true;

View File

@ -55,451 +55,11 @@
#include "ui_win32.h"
#define SHADER_DLG_WIDTH 220
#define SHADER_DLG_MIN_HEIGHT 200
#define SHADER_DLG_MAX_HEIGHT 800
#define SHADER_DLG_CTRL_MARGIN 8
#define SHADER_DLG_CTRL_X 10
#define SHADER_DLG_CHECKBOX_HEIGHT 15
#define SHADER_DLG_SEPARATOR_HEIGHT 10
#define SHADER_DLG_LABEL_HEIGHT 14
#define SHADER_DLG_TRACKBAR_HEIGHT 22
#define SHADER_DLG_TRACKBAR_LABEL_WIDTH 30
#define SHADER_DLG_CTRL_WIDTH (SHADER_DLG_WIDTH - 2 * SHADER_DLG_CTRL_X)
#define SHADER_DLG_TRACKBAR_WIDTH (SHADER_DLG_CTRL_WIDTH - SHADER_DLG_TRACKBAR_LABEL_WIDTH)
typedef struct ui_companion_win32
{
void *empty;
} ui_companion_win32_t;
#ifdef HAVE_SHADERPIPELINE
enum shader_param_ctrl_type
{
SHADER_PARAM_CTRL_NONE = 0,
SHADER_PARAM_CTRL_CHECKBOX,
SHADER_PARAM_CTRL_TRACKBAR
};
enum
{
SHADER_DLG_CHECKBOX_ONTOP_ID = GFX_MAX_PARAMETERS,
SHADER_DLG_CHECKBOX_BUTTON1_ID,
SHADER_DLG_CHECKBOX_BUTTON2_ID
};
typedef struct
{
enum shader_param_ctrl_type type;
union
{
ui_window_win32_t checkbox;
struct
{
HWND hwnd;
HWND label_title;
HWND label_val;
} trackbar;
} elems;
} shader_param_ctrl_t;
typedef struct
{
ui_window_win32_t window;
ui_window_win32_t separator;
ui_window_win32_t on_top_checkbox;
shader_param_ctrl_t controls[GFX_MAX_PARAMETERS];
int parameters_start_y;
} shader_dlg_t;
static shader_dlg_t g_shader_dlg = {{0}};
static bool shader_dlg_refresh_trackbar_label(int index,
video_shader_ctx_t *shader_info)
{
char val_buffer[32] = {0};
if (floorf(shader_info->data->parameters[index].current)
== shader_info->data->parameters[index].current)
snprintf(val_buffer, sizeof(val_buffer), "%.0f",
shader_info->data->parameters[index].current);
else
snprintf(val_buffer, sizeof(val_buffer), "%.2f",
shader_info->data->parameters[index].current);
SendMessage(g_shader_dlg.controls[index].elems.trackbar.label_val,
WM_SETTEXT, 0, (LPARAM)val_buffer);
return true;
}
static void shader_dlg_params_refresh(void)
{
int i;
for (i = 0; i < GFX_MAX_PARAMETERS; i++)
{
shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
if (control->type == SHADER_PARAM_CTRL_NONE)
break;
switch (control->type)
{
case SHADER_PARAM_CTRL_CHECKBOX:
{
bool checked;
video_shader_ctx_t shader_info;
video_shader_driver_get_current_shader(&shader_info);
checked = shader_info.data ?
(shader_info.data->parameters[i].current ==
shader_info.data->parameters[i].maximum) : false;
SendMessage(control->elems.checkbox.hwnd, BM_SETCHECK, checked, 0);
}
break;
case SHADER_PARAM_CTRL_TRACKBAR:
{
video_shader_ctx_t shader_info;
video_shader_driver_get_current_shader(&shader_info);
if (shader_info.data && !shader_dlg_refresh_trackbar_label(i, &shader_info))
break;
if (shader_info.data)
{
SendMessage(control->elems.trackbar.hwnd,
TBM_SETRANGEMIN, (WPARAM)TRUE, (LPARAM)0);
SendMessage(control->elems.trackbar.hwnd,
TBM_SETRANGEMAX, (WPARAM)TRUE,
(LPARAM)((shader_info.data->parameters[i].maximum -
shader_info.data->parameters[i].minimum)
/ shader_info.data->parameters[i].step));
SendMessage(control->elems.trackbar.hwnd, TBM_SETPOS, (WPARAM)TRUE,
(LPARAM)((shader_info.data->parameters[i].current -
shader_info.data->parameters[i].minimum) /
shader_info.data->parameters[i].step));
}
}
break;
case SHADER_PARAM_CTRL_NONE:
default:
break;
}
}
}
static void shader_dlg_params_clear(void)
{
unsigned i;
for (i = 0; i < GFX_MAX_PARAMETERS; i++)
{
shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
if (!control || control->type == SHADER_PARAM_CTRL_NONE)
break;
switch (control->type)
{
case SHADER_PARAM_CTRL_NONE:
break;
case SHADER_PARAM_CTRL_CHECKBOX:
{
const ui_window_t *window = ui_companion_driver_get_window_ptr();
if (window)
window->destroy(&control->elems.checkbox);
}
break;
case SHADER_PARAM_CTRL_TRACKBAR:
DestroyWindow(control->elems.trackbar.label_title);
DestroyWindow(control->elems.trackbar.label_val);
DestroyWindow(control->elems.trackbar.hwnd);
break;
}
control->type = SHADER_PARAM_CTRL_NONE;
}
}
#endif
void shader_dlg_params_reload(void)
{
#ifdef HAVE_SHADERPIPELINE
HFONT hFont;
RECT parent_rect;
int i, pos_x, pos_y;
video_shader_ctx_t shader_info;
const ui_window_t *window = NULL;
shader_dlg_params_clear();
video_shader_driver_get_current_shader(&shader_info);
if (!shader_info.data || shader_info.data->num_parameters > GFX_MAX_PARAMETERS)
return;
window = ui_companion_driver_get_window_ptr();
hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
pos_y = g_shader_dlg.parameters_start_y;
pos_x = SHADER_DLG_CTRL_X;
for (i = 0; i < (int)shader_info.data->num_parameters; i++)
{
shader_param_ctrl_t*control = &g_shader_dlg.controls[i];
if ((shader_info.data->parameters[i].minimum == 0.0)
&& (shader_info.data->parameters[i].maximum
== (shader_info.data->parameters[i].minimum
+ shader_info.data->parameters[i].step)))
{
if ((pos_y + SHADER_DLG_CHECKBOX_HEIGHT
+ SHADER_DLG_CTRL_MARGIN + 20)
> SHADER_DLG_MAX_HEIGHT)
{
pos_y = g_shader_dlg.parameters_start_y;
pos_x += SHADER_DLG_WIDTH;
}
control->type = SHADER_PARAM_CTRL_CHECKBOX;
control->elems.checkbox.hwnd = CreateWindowEx(0, "BUTTON",
shader_info.data->parameters[i].desc,
WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
SendMessage(control->elems.checkbox.hwnd, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
}
else
{
if ((pos_y + SHADER_DLG_LABEL_HEIGHT + SHADER_DLG_TRACKBAR_HEIGHT +
SHADER_DLG_CTRL_MARGIN + 20) > SHADER_DLG_MAX_HEIGHT)
{
pos_y = g_shader_dlg.parameters_start_y;
pos_x += SHADER_DLG_WIDTH;
}
control->type = SHADER_PARAM_CTRL_TRACKBAR;
control->elems.trackbar.label_title = CreateWindowEx(0, "STATIC",
shader_info.data->parameters[i].desc,
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y,
SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.window.hwnd,
(HMENU)(size_t)i, NULL, NULL);
SendMessage(control->elems.trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_LABEL_HEIGHT;
control->elems.trackbar.hwnd = CreateWindowEx(0, (LPCSTR)TRACKBAR_CLASS, "",
WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS,
pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT,
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
control->elems.trackbar.label_val = CreateWindowEx(0, "STATIC", "",
WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT,
g_shader_dlg.window.hwnd, (HMENU)(size_t)i, NULL, NULL);
SendMessage(control->elems.trackbar.label_val, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
SendMessage(control->elems.trackbar.hwnd, TBM_SETBUDDY, (WPARAM)TRUE,
(LPARAM)control->elems.trackbar.label_val);
pos_y += SHADER_DLG_TRACKBAR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
}
}
if (window && g_shader_dlg.separator.hwnd)
window->destroy(&g_shader_dlg.separator);
g_shader_dlg.separator.hwnd = CreateWindowEx(0, "STATIC", "",
SS_ETCHEDHORZ | WS_VISIBLE | WS_CHILD, SHADER_DLG_CTRL_X,
g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH,
SHADER_DLG_SEPARATOR_HEIGHT / 2,
g_shader_dlg.window.hwnd, NULL, NULL,
NULL);
shader_dlg_params_refresh();
GetWindowRect(g_shader_dlg.window.hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.window.hwnd, NULL, 0, 0,
(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_WIDTH,
(pos_x == SHADER_DLG_CTRL_X) ? pos_y + 30 : SHADER_DLG_MAX_HEIGHT,
SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
#endif
}
#ifdef HAVE_SHADERPIPELINE
static void shader_dlg_update_on_top_state(void)
{
bool on_top = SendMessage(g_shader_dlg.on_top_checkbox.hwnd,
BM_GETCHECK, 0, 0) == BST_CHECKED;
SetWindowPos(g_shader_dlg.window.hwnd, on_top
? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
static void shader_dlg_show(HWND parent_hwnd)
{
const ui_window_t *window = ui_companion_driver_get_window_ptr();
if (!IsWindowVisible(g_shader_dlg.window.hwnd))
{
if (parent_hwnd)
{
RECT parent_rect;
GetWindowRect(parent_hwnd, &parent_rect);
SetWindowPos(g_shader_dlg.window.hwnd, HWND_TOP,
parent_rect.right, parent_rect.top,
0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
}
else
window->set_visible(&g_shader_dlg.window, true);
shader_dlg_update_on_top_state();
shader_dlg_params_reload();
}
window->set_focused(&g_shader_dlg.window);
}
#endif
#if 0
static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
WPARAM wparam, LPARAM lparam)
{
int i, pos;
const ui_window_t *window = ui_companion_driver_get_window_ptr();
switch (message)
{
case WM_CREATE:
break;
case WM_CLOSE:
case WM_DESTROY:
case WM_QUIT:
if (window)
window->set_visible(&g_shader_dlg.window, false);
return 0;
case WM_COMMAND:
i = LOWORD(wparam);
if (i == SHADER_DLG_CHECKBOX_ONTOP_ID)
{
shader_dlg_update_on_top_state();
break;
}
if (i >= GFX_MAX_PARAMETERS)
break;
if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_CHECKBOX)
break;
{
video_shader_ctx_t shader_info;
video_shader_driver_get_current_shader(&shader_info);
if (SendMessage(g_shader_dlg.controls[i].elems.checkbox.hwnd,
BM_GETCHECK, 0, 0) == BST_CHECKED)
shader_info.data->parameters[i].current =
shader_info.data->parameters[i].maximum;
else
shader_info.data->parameters[i].current =
shader_info.data->parameters[i].minimum;
}
break;
case WM_HSCROLL:
{
video_shader_ctx_t shader_info;
video_shader_driver_get_current_shader(&shader_info);
i = GetWindowLong((HWND)lparam, GWL_ID);
if (i >= GFX_MAX_PARAMETERS)
break;
if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_TRACKBAR)
break;
pos = (int)SendMessage(g_shader_dlg.controls[i].elems.trackbar.hwnd, TBM_GETPOS, 0, 0);
{
shader_info.data->parameters[i].current =
shader_info.data->parameters[i].minimum + pos * shader_info.data->parameters[i].step;
}
if (shader_info.data)
shader_dlg_refresh_trackbar_label(i, &shader_info);
}
break;
}
return DefWindowProc(hwnd, message, wparam, lparam);
}
static bool win32_shader_dlg_init(void)
{
static bool inited = false;
int pos_y;
HFONT hFont;
if (g_shader_dlg.window.hwnd)
return true;
if (!inited)
{
WNDCLASSEX wc_shader_dlg = {0};
INITCOMMONCONTROLSEX comm_ctrl_init = {0};
comm_ctrl_init.dwSize = sizeof(comm_ctrl_init);
comm_ctrl_init.dwICC = ICC_BAR_CLASSES;
if (!InitCommonControlsEx(&comm_ctrl_init))
return false;
wc_shader_dlg.lpfnWndProc = ShaderDlgWndProc;
wc_shader_dlg.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
if (!win32_window_init(&wc_shader_dlg, true, "Shader Dialog"))
return false;
inited = true;
}
hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
g_shader_dlg.window.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters",
WS_POPUPWINDOW | WS_CAPTION, 100, 100,
SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
pos_y = SHADER_DLG_CTRL_MARGIN;
g_shader_dlg.on_top_checkbox.hwnd = CreateWindowEx(0, "BUTTON", "Always on Top",
BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH,
SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.window.hwnd,
(HMENU)SHADER_DLG_CHECKBOX_ONTOP_ID, NULL, NULL);
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
SendMessage(g_shader_dlg.on_top_checkbox.hwnd,
WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
pos_y += SHADER_DLG_SEPARATOR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
g_shader_dlg.parameters_start_y = pos_y;
return true;
}
#endif
bool win32_window_init(WNDCLASSEX *wndclass,
bool fullscreen, const char *class_name)
{
@ -520,16 +80,6 @@ bool win32_window_init(WNDCLASSEX *wndclass,
if (!RegisterClassEx(wndclass))
return false;
/* This is non-NULL when we want a window for shader dialogs,
* therefore early return here */
/* TODO/FIXME - this is ugly. Find a better way */
if (class_name != NULL)
return true;
/* Shader dialog is disabled for now, until
* video_threaded issues are fixed.
if (!win32_shader_dlg_init())
RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");*/
return true;
}
@ -680,11 +230,6 @@ LRESULT win32_menu_loop(HWND owner, WPARAM wparam)
case ID_M_FULL_SCREEN:
cmd = CMD_EVENT_FULLSCREEN_TOGGLE;
break;
case ID_M_SHADER_PARAMETERS:
#if !defined(_XBOX) && defined(HAVE_SHADERPIPELINE)
shader_dlg_show(owner);
#endif
break;
case ID_M_MOUSE_GRAB:
cmd = CMD_EVENT_GRAB_MOUSE_TOGGLE;
break;