mirror of
https://github.com/libretro/RetroArch.git
synced 2025-01-17 22:29:23 +00:00
Start working towards SDL 1.2/1.3 compat.
This commit is contained in:
parent
4c40e56060
commit
924848fdad
2
Makefile
2
Makefile
@ -89,7 +89,7 @@ ifeq ($(HAVE_COREAUDIO), 1)
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endif
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ifeq ($(HAVE_SDL), 1)
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OBJ += gfx/sdl.o gfx/gl.o input/sdl.o audio/sdl.o fifo_buffer.o
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OBJ += gfx/sdl.o gfx/gl.o gfx/sdlwrap.o input/sdl.o audio/sdl.o fifo_buffer.o
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DEFINES += $(SDL_CFLAGS) $(BSD_LOCAL_INC)
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LIBS += $(SDL_LIBS)
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ifeq ($(OSX),1)
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@ -32,7 +32,7 @@ LDFLAGS = -L. -static-libgcc -s
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LDCXXFLAGS = -static-libstdc++
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ifeq ($(HAVE_SDL), 1)
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OBJ += gfx/sdl.o gfx/gl.o input/sdl.o audio/sdl.o fifo_buffer.o
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OBJ += gfx/sdl.o gfx/gl.o gfx/sdlwrap.o input/sdl.o audio/sdl.o fifo_buffer.o
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LIBS += -lSDL -lopengl32
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DEFINES += -ISDL -DHAVE_SDL
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endif
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2
driver.h
2
driver.h
@ -56,7 +56,7 @@ enum
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struct snes_keybind
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{
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int id;
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uint16_t key;
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uint32_t key;
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uint16_t joykey;
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uint32_t joyaxis;
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};
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@ -24,6 +24,7 @@
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#include <stdint.h>
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#include "dynamic.h"
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#include "general.h"
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#include "sdlwrap.h"
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static bool g_input_dead = true;
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static bool g_video_dead = true;
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@ -272,6 +273,11 @@ static bool setup_video(ext_t *ext, const video_info_t *video, const input_drive
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static void* video_ext_init(const video_info_t *video, const input_driver_t **input, void **input_data)
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{
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#if SDL_MODERN
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SSNES_ERR("External driver API not compatible with SDL 1.3 input API!\n");
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return NULL;
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#endif
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ext_t *ext = calloc(1, sizeof(*ext));
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if (!ext)
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return NULL;
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@ -112,23 +112,3 @@ void gfx_set_dwm(void)
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}
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#endif
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#include "SDL_syswm.h"
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#include "SDL.h"
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#if !defined(__APPLE__) && !defined(_WIN32)
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void gfx_get_window_size(unsigned *width, unsigned *height)
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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SDL_GetWMInfo(&info);
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XWindowAttributes target;
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info.info.x11.lock_func();
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XGetWindowAttributes(info.info.x11.display, info.info.x11.window,
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&target);
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info.info.x11.unlock_func();
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*width = target.width;
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*height = target.height;
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}
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#endif
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@ -28,8 +28,4 @@ void gfx_window_title_reset(void);
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void gfx_set_dwm(void);
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#endif
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#if !defined(__APPLE__) && !defined(_WIN32)
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void gfx_get_window_size(unsigned *width, unsigned *height);
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#endif
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#endif
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114
gfx/gl.c
114
gfx/gl.c
@ -33,6 +33,7 @@
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#include "gl_common.h"
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#include "gfx_common.h"
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#include "sdlwrap.h"
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#define NO_SDL_GLEXT
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#include "SDL.h"
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@ -689,43 +690,20 @@ static inline void set_texture_coords(GLfloat *coords, GLfloat xamt, GLfloat yam
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static void check_window(gl_t *gl)
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{
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SDL_Event event;
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bool quit, resize;
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// Search for events we care about ...
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while (SDL_PollEvent(&event))
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sdlwrap_check_window(&quit,
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&resize, &gl->win_width, &gl->win_height,
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gl->frame_count);
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if (quit)
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{
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switch (event.type)
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{
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case SDL_QUIT:
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gl->quitting = true;
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break;
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case SDL_VIDEORESIZE:
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gl->should_resize = true;
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gl->win_width = event.resize.w;
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gl->win_height = event.resize.h;
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break;
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default:
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break;
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}
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gl->quitting = true;
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}
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#if !defined(__APPLE__) && !defined(_WIN32)
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// Hack to workaround limitations in tiling WMs ...
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if (!gl->should_resize && !gl->fullscreen)
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else if (resize)
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{
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unsigned new_width, new_height;
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gfx_get_window_size(&new_width, &new_height);
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if ((new_width != gl->win_width || new_height != gl->win_height) || (gl->frame_count == 10)) // Ugly hack :D
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{
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gl->should_resize = true;
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gl->win_width = new_width;
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gl->win_height = new_height;
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SSNES_LOG("GL: Verified window size: %u x %u\n", gl->win_width, gl->win_height);
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}
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gl->should_resize = true;
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}
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#endif
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}
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static bool gl_frame(void *data, const void* frame, unsigned width, unsigned height, unsigned pitch, const char *msg)
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@ -806,13 +784,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
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{
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gl->should_resize = false;
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// Resizing is broken on OSX, yay. :)
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#ifndef __APPLE__
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const int resizable_ = SDL_RESIZABLE;
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#else
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const int resizable_ = 0;
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#endif
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SDL_SetVideoMode(gl->win_width, gl->win_height, 0, SDL_OPENGL | (g_settings.video.fullscreen ? SDL_FULLSCREEN : resizable_));
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sdlwrap_set_video_mode(gl->win_width, gl->win_height, 0, g_settings.video.fullscreen);
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#ifdef HAVE_FBO
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if (!gl->render_to_tex)
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@ -884,7 +856,7 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
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#endif
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#ifdef HAVE_FBO
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// Need to preserve the "flipped" state when in FBO too to have
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// Need to preserve the "flipped" state when in FBO as well to have
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// consistent texture coordinates.
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if (gl->render_to_tex)
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glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes);
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@ -996,8 +968,9 @@ static bool gl_frame(void *data, const void* frame, unsigned width, unsigned hei
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char buf[128];
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if (gfx_window_title(buf, sizeof(buf)))
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SDL_WM_SetCaption(buf, NULL);
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SDL_GL_SwapBuffers();
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sdlwrap_wm_set_caption(buf);
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sdlwrap_swap_buffers();
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return true;
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}
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@ -1027,41 +1000,13 @@ static void gl_free(void *data)
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free(gl);
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}
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#ifdef __APPLE__
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#include <OpenGL/OpenGL.h>
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#endif
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static void gl_set_nonblock_state(void *data, bool state)
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{
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gl_t *gl = data;
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if (gl->vsync)
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{
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SSNES_LOG("GL VSync => %s\n", state ? "off" : "on");
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#if defined(_WIN32)
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static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
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if (!wgl_swap_interval)
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{
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SDL_SYM_WRAP(wgl_swap_interval, "wglSwapIntervalEXT");
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}
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if (wgl_swap_interval) wgl_swap_interval(state ? 0 : 1);
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#elif defined(__APPLE__)
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GLint val = state ? 0 : 1;
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CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &val);
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#else
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static int (*glx_swap_interval)(int) = NULL;
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if (!glx_swap_interval)
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{
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SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalSGI");
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}
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if (!glx_swap_interval)
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{
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SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalMESA");
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}
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if (glx_swap_interval)
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glx_swap_interval(state ? 0 : 1);
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else
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SSNES_WARN("Could not find GLX VSync call. :(\n");
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#endif
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sdlwrap_set_swap_interval(state ? 0 : 1, true);
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}
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}
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@ -1080,22 +1025,16 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
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unsigned full_y = video_info->current_h;
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SSNES_LOG("Detecting desktop resolution %ux%u.\n", full_x, full_y);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, video->vsync ? 1 : 0);
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sdlwrap_set_swap_interval(video->vsync ? 1 : 0, false);
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// Resizing is broken on OSX, yay. :)
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#ifndef __APPLE__
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const int resizable_ = SDL_RESIZABLE;
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#else
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const int resizable_ = 0;
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#endif
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if (!SDL_SetVideoMode(video->width, video->height, g_settings.video.force_16bit ? 16 : 0, SDL_OPENGL | (video->fullscreen ? SDL_FULLSCREEN : resizable_)))
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if (!sdlwrap_set_video_mode(video->width, video->height,
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g_settings.video.force_16bit ? 16 : 0, video->fullscreen))
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return NULL;
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gfx_window_title_reset();
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char buf[128];
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if (gfx_window_title(buf, sizeof(buf)))
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SDL_WM_SetCaption(buf, NULL);
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sdlwrap_wm_set_caption(buf);
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// Remove that ugly mouse :D
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SDL_ShowCursor(SDL_DISABLE);
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@ -1120,18 +1059,7 @@ static void* gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->vsync = video->vsync;
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gl->fullscreen = video->fullscreen;
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int attr = 0;
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SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &attr);
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if (attr <= 0 && video->vsync)
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{
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SSNES_WARN("SDL failed to setup VSync, attempting to recover using native calls!\n");
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gl_set_nonblock_state(gl, false);
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}
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attr = 0;
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SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &attr);
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if (attr <= 0)
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SSNES_WARN("GL double buffer has not been enabled!\n");
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gl->full_x = full_x;
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gl->full_y = full_y;
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@ -106,13 +106,6 @@ struct gl_tex_info
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GLfloat coord[8];
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};
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// Not legal to cast void* to fn-pointer. Need dirty hack to be compilant.
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// sizeof(void*) == sizeof(void (*)(void)) is asserted earlier.
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#define SDL_SYM_WRAP(sym, symbol) { \
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void *sym__ = SDL_GL_GetProcAddress(symbol); \
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memcpy(&(sym), &sym__, sizeof(void*)); \
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}
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// Windows ... <_<
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#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
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extern PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;
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203
gfx/sdlwrap.c
Normal file
203
gfx/sdlwrap.c
Normal file
@ -0,0 +1,203 @@
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sdlwrap.h"
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#include "SDL_syswm.h"
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#include "general.h"
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#include <assert.h>
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#ifdef __APPLE__
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#include <OpenGL/OpenGL.h>
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#endif
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// SDL 1.2 is portable, sure, but you still need some platform specific workarounds ;)
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// Hopefully SDL 1.3 will solve this more cleanly :D
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static bool g_fullscreen;
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static unsigned g_interval;
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void sdlwrap_set_swap_interval(unsigned interval, bool inited)
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{
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g_interval = interval;
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if (inited)
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{
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#if defined(_WIN32)
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static BOOL (APIENTRY *wgl_swap_interval)(int) = NULL;
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if (!wgl_swap_interval)
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{
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SDL_SYM_WRAP(wgl_swap_interval, "wglSwapIntervalEXT");
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}
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if (wgl_swap_interval) wgl_swap_interval(g_interval);
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#elif defined(__APPLE__)
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GLint val = g_interval;
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CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &val);
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#else
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static int (*glx_swap_interval)(int) = NULL;
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if (!glx_swap_interval)
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{
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SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalSGI");
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}
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if (!glx_swap_interval)
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{
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SDL_SYM_WRAP(glx_swap_interval, "glXSwapIntervalMESA");
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}
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if (glx_swap_interval)
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glx_swap_interval(g_interval);
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else
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SSNES_WARN("Could not find GLX VSync call. :(\n");
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#endif
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}
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}
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bool sdlwrap_set_video_mode(
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unsigned width, unsigned height,
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unsigned bits, bool fullscreen)
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{
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// Resizing in windowed mode appears to be broken on OSX. Yay!
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#ifndef __APPLE__
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static const int resizable = SDL_RESIZABLE;
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#else
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static const int resizable = 0;
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#endif
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#if !SDL_MODERN
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, g_interval);
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#endif
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if (!SDL_SetVideoMode(width, height, bits,
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SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : resizable)))
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return false;
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int attr = 0;
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#if SDL_MODERN
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SDL_GL_SetSwapInterval(g_interval);
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#else
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SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &attr);
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if (attr <= 0 && g_interval)
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{
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SSNES_WARN("SDL failed to setup VSync, attempting to recover using native calls!\n");
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sdlwrap_set_swap_interval(g_interval, true);
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}
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#endif
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g_fullscreen = fullscreen;
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attr = 0;
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SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &attr);
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if (attr <= 0)
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SSNES_WARN("GL double buffer has not been enabled!\n");
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return true;
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}
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void sdlwrap_wm_set_caption(const char *str)
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{
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SDL_WM_SetCaption(str, NULL);
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}
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void sdlwrap_swap_buffers(void)
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{
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SDL_GL_SwapBuffers();
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}
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bool sdlwrap_key_pressed(int key)
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{
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int num_keys;
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#if SDL_MODERN
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Uint8 *keymap = SDL_GetKeyboardState(&num_keys);
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key = SDL_GetScancodeFromKey(key);
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if (key >= num_keys)
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return false;
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return keymap[key];
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#else
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Uint8 *keymap = SDL_GetKeyState(&num_keys);
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if (key >= num_keys)
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return false;
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return keymap[key];
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#endif
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}
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#if !defined(__APPLE__) && !defined(_WIN32)
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static void sdlwrap_get_window_size(unsigned *width, unsigned *height)
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{
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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SDL_GetWMInfo(&info);
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XWindowAttributes target;
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#if SDL_MODERN
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XGetWindowAttributes(info.info.x11.display, info.info.x11.window,
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&target);
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#else
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info.info.x11.lock_func();
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XGetWindowAttributes(info.info.x11.display, info.info.x11.window,
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&target);
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info.info.x11.unlock_func();
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#endif
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*width = target.width;
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*height = target.height;
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}
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#endif
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void sdlwrap_check_window(bool *quit,
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bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
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{
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*quit = false;
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*resize = false;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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*quit = true;
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break;
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case SDL_VIDEORESIZE:
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*resize = true;
|
||||
*width = event.resize.w;
|
||||
*height = event.resize.h;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if !defined(__APPLE__) && !defined(_WIN32)
|
||||
// Hack to workaround limitations in tiling WMs ...
|
||||
if (!*resize && !g_fullscreen)
|
||||
{
|
||||
unsigned new_width, new_height;
|
||||
sdlwrap_get_window_size(&new_width, &new_height);
|
||||
if ((new_width != *width || new_height != *height) || (frame_count == 10)) // Ugly hack :D
|
||||
{
|
||||
*resize = true;
|
||||
*width = new_width;
|
||||
*height = new_height;
|
||||
SSNES_LOG("GL: Verified window size: %u x %u\n", *width, *height);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
62
gfx/sdlwrap.h
Normal file
62
gfx/sdlwrap.h
Normal file
@ -0,0 +1,62 @@
|
||||
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
|
||||
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
|
||||
*
|
||||
* Some code herein may be based on code found in BSNES.
|
||||
*
|
||||
* SSNES is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with SSNES.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Compatibility wrapper between SDL 1.2/1.3 for OpenGL.
|
||||
// Wraps functions which differ in 1.2 and 1.3.
|
||||
|
||||
#ifndef __SDLWRAP_H
|
||||
#define __SDLWRAP_H
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_version.h"
|
||||
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#define SDL_MODERN 1
|
||||
#else
|
||||
#define SDL_MODERN 0
|
||||
#endif
|
||||
|
||||
//#if SDL_MODERN
|
||||
//#error "SDL 1.3 support not yet implemented!"
|
||||
//#endif
|
||||
|
||||
// Not legal to cast void* to fn-pointer. Need workaround to be compliant.
|
||||
#define SDL_SYM_WRAP(sym, symbol) { \
|
||||
assert(sizeof(void*) == sizeof(void (*)(void))); \
|
||||
void *sym__ = SDL_GL_GetProcAddress(symbol); \
|
||||
memcpy(&(sym), &sym__, sizeof(void*)); \
|
||||
}
|
||||
|
||||
void sdlwrap_set_swap_interval(unsigned interval, bool inited);
|
||||
|
||||
bool sdlwrap_set_video_mode(
|
||||
unsigned width, unsigned height,
|
||||
unsigned bits, bool fullscreen);
|
||||
|
||||
void sdlwrap_wm_set_caption(const char *str);
|
||||
|
||||
void sdlwrap_swap_buffers(void);
|
||||
|
||||
bool sdlwrap_key_pressed(int key);
|
||||
|
||||
void sdlwrap_check_window(bool *quit,
|
||||
bool *resize, unsigned *width, unsigned *height, unsigned frame_count);
|
||||
|
||||
#endif
|
||||
|
@ -33,7 +33,7 @@
|
||||
|
||||
|
||||
#define NO_SDL_GLEXT
|
||||
#include "SDL.h"
|
||||
#include "sdlwrap.h"
|
||||
#include "SDL_opengl.h"
|
||||
#include <stdlib.h>
|
||||
#include <libxml/parser.h>
|
||||
|
11
input/sdl.c
11
input/sdl.c
@ -17,7 +17,7 @@
|
||||
|
||||
#include "driver.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include "../gfx/sdlwrap.h"
|
||||
#include <stdbool.h>
|
||||
#include "general.h"
|
||||
#include <stdint.h>
|
||||
@ -76,16 +76,9 @@ static void* sdl_input_init(void)
|
||||
return sdl;
|
||||
}
|
||||
|
||||
|
||||
static bool sdl_key_pressed(int key)
|
||||
{
|
||||
int num_keys;
|
||||
Uint8 *keymap = SDL_GetKeyState(&num_keys);
|
||||
|
||||
if (key >= num_keys)
|
||||
return false;
|
||||
|
||||
return keymap[key];
|
||||
return sdlwrap_key_pressed(key);
|
||||
}
|
||||
|
||||
#ifndef HAVE_DINPUT
|
||||
|
@ -41,7 +41,11 @@ struct key_bind
|
||||
int sdl;
|
||||
};
|
||||
|
||||
static int keysym_lut[SDLK_LAST];
|
||||
#define LUT_SIZE 1024
|
||||
#define LUT_MASK (LUT_SIZE - 1)
|
||||
|
||||
static int keysym_lut[LUT_SIZE];
|
||||
|
||||
static const struct key_bind lut_binds[] = {
|
||||
{ XK_Left, SDLK_LEFT },
|
||||
{ XK_Right, SDLK_RIGHT },
|
||||
@ -130,7 +134,7 @@ static void init_lut(void)
|
||||
{
|
||||
memset(keysym_lut, 0, sizeof(keysym_lut));
|
||||
for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++)
|
||||
keysym_lut[lut_binds[i].sdl] = lut_binds[i].x;
|
||||
keysym_lut[lut_binds[i].sdl & LUT_MASK] = lut_binds[i].x;
|
||||
}
|
||||
|
||||
static void* x_input_init(void)
|
||||
@ -161,7 +165,7 @@ static void* x_input_init(void)
|
||||
|
||||
static bool x_key_pressed(x11_input_t *x11, int key)
|
||||
{
|
||||
key = keysym_lut[key];
|
||||
key = keysym_lut[key & LUT_MASK];
|
||||
int keycode = XKeysymToKeycode(x11->display, key);
|
||||
bool ret = x11->state[keycode >> 3] & (1 << (keycode & 7));
|
||||
return ret;
|
||||
|
@ -58,12 +58,7 @@ check_pkgconf PULSE libpulse
|
||||
check_lib COREAUDIO "-framework AudioUnit" AudioUnitInitialize
|
||||
|
||||
check_pkgconf SDL sdl 1.2.10
|
||||
check_critical SDL "Cannot find SDL 1.2 library."
|
||||
check_pkgconf SDL_NEW sdl 1.3
|
||||
if [ $HAVE_SDL_NEW = yes ]; then
|
||||
echo "SSNES is not compatible with SDL 1.3 API, please use a recent 1.2 release."
|
||||
exit 1
|
||||
fi
|
||||
check_critical SDL "Cannot find SDL library."
|
||||
|
||||
# On some distros, -lCg doesn't link against -lstdc++ it seems ...
|
||||
check_lib_cxx CG -lCg cgCreateContext
|
||||
|
Loading…
x
Reference in New Issue
Block a user