Optimizations - prevent static bools everywhere in check_* functions

- input_keys_pressed_func takes a pointer and sets it to the last
input state. We then pass this around functions and use it where
necessary
This commit is contained in:
twinaphex 2014-09-17 06:55:03 +02:00
parent 4a84e0e609
commit 92938fe45f
6 changed files with 203 additions and 214 deletions

View File

@ -186,7 +186,7 @@ int main_entry_iterate_menu_preinit(signature(), args_type() args)
int main_entry_iterate_menu(signature(), args_type() args)
{
retro_input_t input = 0;
retro_input_t input, old_state = 0;
if (menu_iterate())
{
@ -201,7 +201,8 @@ int main_entry_iterate_menu(signature(), args_type() args)
rarch_main_command(RARCH_CMD_AUDIO_START);
rarch_main_set_state(RARCH_ACTION_STATE_FLUSH_INPUT);
input = input_keys_pressed_func(RARCH_QUIT_KEY, RARCH_QUIT_KEY + 1);
input = input_keys_pressed_func(RARCH_QUIT_KEY, RARCH_QUIT_KEY + 1,
&old_state);
if (BIND_PRESSED(input, RARCH_QUIT_KEY) ||
!driver.video->alive(driver.video_data))

View File

@ -301,6 +301,7 @@ static unsigned input_frame(uint64_t trigger_state)
bool menu_iterate(void)
{
retro_input_t old_state = 0;
unsigned action = MENU_ACTION_NOOP;
static bool initial_held = true;
static bool first_held = false;
@ -320,13 +321,18 @@ bool menu_iterate(void)
rarch_input_poll();
retro_input_t input = input_keys_pressed_func(RARCH_FIRST_META_KEY,
RARCH_BIND_LIST_END);
RARCH_BIND_LIST_END, &old_state);
rarch_check_block_hotkey(BIND_PRESSED(input, RARCH_ENABLE_HOTKEY));
#ifdef HAVE_OVERLAY
rarch_check_overlay(BIND_PRESSED(input, RARCH_OVERLAY_NEXT));
rarch_check_overlay(
BIND_PRESSED(input, RARCH_OVERLAY_NEXT),
BIND_PRESSED(old_state, RARCH_OVERLAY_NEXT));
#endif
rarch_check_fullscreen(BIND_PRESSED(input, RARCH_FULLSCREEN_TOGGLE_KEY));
rarch_check_fullscreen(
BIND_PRESSED(input, RARCH_FULLSCREEN_TOGGLE_KEY),
BIND_PRESSED(old_state, RARCH_FULLSCREEN_TOGGLE_KEY)
);
if (
BIND_PRESSED(input, RARCH_QUIT_KEY) ||

View File

@ -301,7 +301,8 @@ bool menu_custom_bind_keyboard_cb(void *data, unsigned code)
uint64_t menu_input(void)
{
unsigned i;
uint64_t input_state = 0, input_meta = 0;
uint64_t input_state = 0;
retro_input_t input_meta = 0, old_state = 0;
static const struct retro_keybind *binds[] = { g_settings.input.binds[0] };
if (!driver.menu)
@ -328,7 +329,8 @@ uint64_t menu_input(void)
}
}
input_meta = input_keys_pressed_func(RARCH_MENU_TOGGLE, RARCH_MENU_TOGGLE + 1);
input_meta = input_keys_pressed_func(RARCH_MENU_TOGGLE, RARCH_MENU_TOGGLE + 1,
&old_state);
input_state |= BIND_PRESSED(input_meta, RARCH_MENU_TOGGLE)
? (1ULL << RARCH_MENU_TOGGLE) : 0;

View File

@ -816,9 +816,9 @@ void rarch_main_deinit(void);
void rarch_render_cached_frame(void);
void rarch_deinit_msg_queue(void);
void rarch_input_poll(void);
void rarch_check_overlay(bool pressed);
void rarch_check_overlay(bool pressed, bool old_pressed);
void rarch_check_block_hotkey(bool pressed);
bool rarch_check_fullscreen(bool pressed);
bool rarch_check_fullscreen(bool pressed, bool old_pressed);
void rarch_disk_control_set_eject(bool state, bool log);
void rarch_disk_control_set_index(unsigned index);
void rarch_disk_control_append_image(const char *path);

View File

@ -207,9 +207,11 @@ void input_pop_analog_dpad(struct retro_keybind *binds);
*/
static inline retro_input_t input_keys_pressed_func(unsigned key,
unsigned key_end)
unsigned key_end, retro_input_t *old_state)
{
static retro_input_t old_ret = 0;
retro_input_t ret = 0;
*old_state = old_ret;
for (; key < key_end; key++)
{
@ -231,6 +233,8 @@ static inline retro_input_t input_keys_pressed_func(unsigned key,
ret |= (1ULL << key);
}
old_ret = ret;
return ret;
}

View File

@ -59,26 +59,19 @@
* that the button must go from pressed to unpressed back to pressed
* to be able to toggle between then.
*/
static void check_fast_forward_button(retro_input_t input)
static void check_fast_forward_button(bool pressed, bool old_pressed,
bool hold_pressed, bool old_hold_pressed)
{
bool new_button_state = BIND_PRESSED(input, RARCH_FAST_FORWARD_KEY);
bool new_hold_button_state = BIND_PRESSED(input, RARCH_FAST_FORWARD_HOLD_KEY);
static bool old_button_state = false;
static bool old_hold_button_state = false;
if (new_button_state && !old_button_state)
if (pressed && !old_pressed)
{
driver.nonblock_state = !driver.nonblock_state;
driver_set_nonblock_state(driver.nonblock_state);
}
else if (old_hold_button_state != new_hold_button_state)
else if (old_hold_pressed != hold_pressed)
{
driver.nonblock_state = new_hold_button_state;
driver.nonblock_state = hold_pressed;
driver_set_nonblock_state(driver.nonblock_state);
}
old_button_state = new_button_state;
old_hold_button_state = new_hold_button_state;
}
static bool take_screenshot_viewport(void)
@ -2134,23 +2127,18 @@ static void main_state(unsigned cmd)
}
static void check_savestates(retro_input_t input, bool immutable)
static void check_savestates(
bool should_savestate, bool old_should_savestate,
bool should_loadstate, bool old_should_loadstate,
bool immutable)
{
static bool old_should_savestate = false;
bool should_savestate = BIND_PRESSED(input, RARCH_SAVE_STATE_KEY);
if (should_savestate && !old_should_savestate)
rarch_main_command(RARCH_CMD_SAVE_STATE);
old_should_savestate = should_savestate;
if (!immutable)
{
static bool old_should_loadstate = false;
bool should_loadstate = BIND_PRESSED(input, RARCH_LOAD_STATE_KEY);
if (!should_savestate && should_loadstate && !old_should_loadstate)
rarch_main_command(RARCH_CMD_LOAD_STATE);
old_should_loadstate = should_loadstate;
}
}
@ -2167,12 +2155,11 @@ static void set_fullscreen(bool fullscreen)
driver.input->poll(driver.input_data);
}
bool rarch_check_fullscreen(bool pressed)
bool rarch_check_fullscreen(bool pressed, bool old_pressed)
{
/* If we go fullscreen we drop all drivers and
* reinitialize to be safe. */
static bool was_pressed = false;
bool toggle = pressed && !was_pressed;
bool toggle = pressed && !old_pressed;
if (toggle)
{
@ -2180,7 +2167,6 @@ bool rarch_check_fullscreen(bool pressed)
rarch_main_command(RARCH_CMD_REINIT);
}
was_pressed = pressed;
return toggle;
}
@ -2200,35 +2186,26 @@ static void state_slot(void)
RARCH_LOG("%s\n", msg);
}
static void check_stateslots(retro_input_t input)
static void check_stateslots(bool pressed_increase, bool old_pressed_increase,
bool pressed_decrease, bool old_pressed_decrease)
{
/* Save state slots */
static bool old_should_slot_increase = false;
static bool old_should_slot_decrease = false;
bool should_slot_increase = BIND_PRESSED(input, RARCH_STATE_SLOT_PLUS);
bool should_slot_decrease = BIND_PRESSED(input, RARCH_STATE_SLOT_MINUS);
if (should_slot_increase && !old_should_slot_increase)
if (pressed_increase && !old_pressed_increase)
{
g_settings.state_slot++;
state_slot();
}
old_should_slot_increase = should_slot_increase;
if (should_slot_decrease && !old_should_slot_decrease)
if (pressed_decrease && !old_pressed_decrease)
{
if (g_settings.state_slot > 0)
g_settings.state_slot--;
state_slot();
}
old_should_slot_decrease = should_slot_decrease;
}
static inline void flush_rewind_audio(void)
{
if (!g_extern.frame_is_reverse)
return;
/* We just rewound. Flush rewind audio buffer. */
g_extern.audio_active = audio_flush(g_extern.audio_data.rewind_buf
+ g_extern.audio_data.rewind_ptr,
@ -2257,11 +2234,12 @@ static inline void setup_rewind_audio(void)
g_extern.audio_data.data_ptr = 0;
}
static void check_rewind(retro_input_t input)
static void check_rewind(bool pressed)
{
static bool first = true;
flush_rewind_audio();
if (g_extern.frame_is_reverse)
flush_rewind_audio();
if (first)
{
@ -2272,7 +2250,7 @@ static void check_rewind(retro_input_t input)
if (!g_extern.state_manager)
return;
if (BIND_PRESSED(input, RARCH_REWIND))
if (pressed)
{
const void *buf = NULL;
@ -2320,9 +2298,9 @@ static void check_rewind(retro_input_t input)
audio_sample_batch_rewind : audio_sample_batch);
}
static void check_slowmotion(retro_input_t input)
static void check_slowmotion(bool pressed)
{
g_extern.is_slowmotion = BIND_PRESSED(input, RARCH_SLOWMOTION);
g_extern.is_slowmotion = pressed;
if (!g_extern.is_slowmotion)
return;
@ -2337,9 +2315,6 @@ static void check_slowmotion(retro_input_t input)
static void check_movie_record(bool pressed)
{
if (!pressed)
return;
if (g_extern.bsv.movie)
{
msg_queue_clear(g_extern.msg_queue);
@ -2381,33 +2356,32 @@ static void check_movie_record(bool pressed)
static void check_movie_playback(bool pressed)
{
if (g_extern.bsv.movie_end || pressed)
{
msg_queue_push(g_extern.msg_queue,
RETRO_MSG_MOVIE_PLAYBACK_ENDED, 1, 180);
RARCH_LOG(RETRO_LOG_MOVIE_PLAYBACK_ENDED);
if (!g_extern.bsv.movie_end)
return;
deinit_movie();
g_extern.bsv.movie_end = false;
g_extern.bsv.movie_playback = false;
}
msg_queue_push(g_extern.msg_queue,
RETRO_MSG_MOVIE_PLAYBACK_ENDED, 1, 180);
RARCH_LOG(RETRO_LOG_MOVIE_PLAYBACK_ENDED);
deinit_movie();
g_extern.bsv.movie_end = false;
g_extern.bsv.movie_playback = false;
}
static void check_movie(retro_input_t input)
static void check_movie(bool new_pressed, bool old_pressed)
{
static bool old_button = false;
bool new_button = BIND_PRESSED(input, RARCH_MOVIE_RECORD_TOGGLE);
bool pressed = new_button && !old_button;
bool pressed = new_pressed && !old_pressed;
if (!pressed)
return;
if (g_extern.bsv.movie_playback)
check_movie_playback(pressed);
else
check_movie_record(pressed);
old_button = new_button;
}
static void check_pause(retro_input_t input)
static void check_pause(retro_input_t input, retro_input_t old_input)
{
static bool old_state = false;
static bool old_focus = true;
@ -2463,31 +2437,20 @@ static void check_pause(retro_input_t input)
old_state = new_state;
}
static void check_oneshot(retro_input_t input)
static void check_oneshot(
bool new_state, bool old_state,
bool new_rewind_state, bool old_rewind_state)
{
static bool old_state = false;
static bool old_rewind_state = false;
bool new_state = BIND_PRESSED(input, RARCH_FRAMEADVANCE);
bool new_rewind_state = BIND_PRESSED(input, RARCH_REWIND);
g_extern.is_oneshot = (new_state && !old_state);
old_state = new_state;
/* Rewind buttons works like FRAMEREWIND when paused.
* We will one-shot in that case. */
g_extern.is_oneshot |= new_rewind_state && !old_rewind_state;
old_rewind_state = new_rewind_state;
}
static void check_reset(retro_input_t input)
static void check_reset(bool pressed, bool old_pressed)
{
static bool old_state = false;
bool new_state = BIND_PRESSED(input, RARCH_RESET);
if (new_state && !old_state)
if (pressed && !old_pressed)
rarch_main_command(RARCH_CMD_RESET);
old_state = new_state;
}
static void check_turbo(void)
@ -2516,31 +2479,28 @@ static void check_turbo(void)
if (driver.block_libretro_input)
{
memset(g_extern.turbo_frame_enable, 0,
sizeof(g_extern.turbo_frame_enable));
else
{
for (i = 0; i < MAX_PLAYERS; i++)
g_extern.turbo_frame_enable[i] =
driver.input->input_state(driver.input_data, binds, i,
RETRO_DEVICE_JOYPAD, 0, RARCH_TURBO_ENABLE);
return;
}
for (i = 0; i < MAX_PLAYERS; i++)
g_extern.turbo_frame_enable[i] =
driver.input->input_state(driver.input_data, binds, i,
RETRO_DEVICE_JOYPAD, 0, RARCH_TURBO_ENABLE);
}
static void check_shader_dir(retro_input_t input)
static void check_shader_dir(
bool pressed_next, bool old_pressed_next,
bool pressed_prev, bool old_pressed_prev)
{
static bool old_pressed_next = false;
static bool old_pressed_prev = false;
bool should_apply = false;
bool pressed_next = false;
bool pressed_prev = false;
if (!g_extern.shader_dir.list || !driver.video->set_shader)
return;
pressed_next = BIND_PRESSED(input, RARCH_SHADER_NEXT);
pressed_prev = BIND_PRESSED(input, RARCH_SHADER_PREV);
if (pressed_next && !old_pressed_next)
{
should_apply = true;
@ -2582,37 +2542,19 @@ static void check_shader_dir(retro_input_t input)
if (!driver.video->set_shader(driver.video_data, type, shader))
RARCH_WARN("Failed to apply shader.\n");
}
old_pressed_next = pressed_next;
old_pressed_prev = pressed_prev;
}
static void check_cheats(retro_input_t input)
static void check_cheats(
bool pressed_next, bool old_pressed_next,
bool pressed_prev, bool old_pressed_prev,
bool pressed_toggle, bool old_pressed_toggle)
{
bool pressed_next = false;
bool pressed_prev = false;
bool pressed_toggle = false;
static bool old_pressed_prev = false;
static bool old_pressed_next = false;
static bool old_pressed_toggle = false;
if (!g_extern.cheat)
return;
pressed_next = BIND_PRESSED(input, RARCH_CHEAT_INDEX_PLUS);
pressed_prev = BIND_PRESSED(input, RARCH_CHEAT_INDEX_MINUS);
pressed_toggle = BIND_PRESSED(input, RARCH_CHEAT_TOGGLE);
if (pressed_next && !old_pressed_next)
cheat_manager_index_next(g_extern.cheat);
else if (pressed_prev && !old_pressed_prev)
cheat_manager_index_prev(g_extern.cheat);
else if (pressed_toggle && !old_pressed_toggle)
cheat_manager_toggle(g_extern.cheat);
old_pressed_prev = pressed_prev;
old_pressed_next = pressed_next;
old_pressed_toggle = pressed_toggle;
}
void rarch_disk_control_append_image(const char *path)
@ -2744,21 +2686,13 @@ void rarch_disk_control_set_index(unsigned next_index)
}
}
static void check_disk(retro_input_t input)
static void check_disk(
bool pressed_eject, bool old_pressed_eject,
bool pressed_next, bool old_pressed_next)
{
bool pressed_eject = false;
bool pressed_next = false;
static bool old_pressed_eject = false;
static bool old_pressed_next = false;
const struct retro_disk_control_callback *control =
(const struct retro_disk_control_callback*)&g_extern.system.disk_control;
if (!control->get_num_images)
return;
pressed_eject = BIND_PRESSED(input, RARCH_DISK_EJECT_TOGGLE);
pressed_next = BIND_PRESSED(input, RARCH_DISK_NEXT);
if (pressed_eject && !old_pressed_eject)
{
bool new_state = !control->get_eject_state();
@ -2778,36 +2712,22 @@ static void check_disk(retro_input_t input)
else
RARCH_ERR("Got invalid disk index from libretro.\n");
}
old_pressed_eject = pressed_eject;
old_pressed_next = pressed_next;
}
static void check_screenshot(retro_input_t input)
static void check_screenshot(bool pressed, bool old_pressed)
{
static bool old_pressed = false;
bool pressed = BIND_PRESSED(input, RARCH_SCREENSHOT);
if (pressed && !old_pressed)
rarch_main_command(RARCH_CMD_TAKE_SCREENSHOT);
old_pressed = pressed;
}
static void check_mute(retro_input_t input)
static void check_mute(bool pressed, bool old_pressed)
{
static bool old_pressed = false;
bool pressed = BIND_PRESSED(input, RARCH_MUTE);
if (!g_extern.audio_active)
return;
if (pressed && !old_pressed)
{
const char *msg = !g_extern.audio_data.mute ?
"Audio muted." : "Audio unmuted.";
g_extern.audio_data.mute = !g_extern.audio_data.mute;
const char *msg = g_extern.audio_data.mute ?
"Audio muted." : "Audio unmuted.";
msg_queue_clear(g_extern.msg_queue);
msg_queue_push(g_extern.msg_queue, msg, 1, 180);
@ -2824,16 +2744,12 @@ static void check_mute(retro_input_t input)
RARCH_LOG("%s\n", msg);
}
old_pressed = pressed;
}
static void check_volume(retro_input_t input)
static void check_volume(bool pressed_up, bool pressed_down)
{
char msg[256];
float db_change = 0.0f;
bool pressed_up = BIND_PRESSED(input, RARCH_VOLUME_UP);
bool pressed_down = BIND_PRESSED(input, RARCH_VOLUME_DOWN);
if (!pressed_up && !pressed_down)
return;
@ -2856,18 +2772,15 @@ static void check_volume(retro_input_t input)
}
#ifdef HAVE_NETPLAY
static void check_netplay_flip(retro_input_t input)
static void check_netplay_flip(bool pressed, bool old_pressed,
bool fullscreen_toggle_pressed, bool old_fullscreen_toggle_pressed)
{
static bool old_pressed = false;
bool pressed = BIND_PRESSED(input, RARCH_NETPLAY_FLIP);
if (pressed && !old_pressed)
netplay_flip_players(g_extern.netplay);
old_pressed = pressed;
rarch_check_fullscreen(BIND_PRESSED(input, RARCH_FULLSCREEN_TOGGLE_KEY));
rarch_check_fullscreen(
fullscreen_toggle_pressed,
old_fullscreen_toggle_pressed);
}
#endif
@ -2895,27 +2808,16 @@ void rarch_check_block_hotkey(bool enable_hotkey)
}
#ifdef HAVE_OVERLAY
void rarch_check_overlay(bool pressed)
void rarch_check_overlay(bool pressed, bool old_pressed)
{
static bool old_pressed = false;
if (!driver.overlay)
return;
if (pressed && !old_pressed)
input_overlay_next(driver.overlay);
old_pressed = pressed;
}
#endif
static void check_grab_mouse_toggle(retro_input_t input)
static void check_grab_mouse_toggle(bool pressed, bool old_pressed)
{
static bool old_pressed = false;
static bool grab_mouse_state = false;
bool pressed =
BIND_PRESSED(input, RARCH_GRAB_MOUSE_TOGGLE) &&
driver.input->grab_mouse;
if (pressed && !old_pressed)
{
@ -2926,58 +2828,133 @@ static void check_grab_mouse_toggle(retro_input_t input)
if (driver.video_poke && driver.video_poke->show_mouse)
driver.video_poke->show_mouse(driver.video_data, !grab_mouse_state);
}
old_pressed = pressed;
}
static void do_state_checks(retro_input_t input)
static void do_state_checks(retro_input_t input, retro_input_t old_input)
{
rarch_check_block_hotkey(BIND_PRESSED(input, RARCH_ENABLE_HOTKEY));
rarch_check_block_hotkey(
BIND_PRESSED(input, RARCH_ENABLE_HOTKEY));
check_screenshot(input);
check_mute(input);
check_volume(input);
check_screenshot(
BIND_PRESSED(input, RARCH_SCREENSHOT),
BIND_PRESSED(old_input, RARCH_SCREENSHOT)
);
if (g_extern.audio_active)
check_mute(
BIND_PRESSED(input, RARCH_MUTE),
BIND_PRESSED(old_input, RARCH_MUTE)
);
check_volume(
BIND_PRESSED(input, RARCH_VOLUME_UP),
BIND_PRESSED(old_input, RARCH_VOLUME_DOWN)
);
check_turbo();
check_grab_mouse_toggle(input);
if (driver.input->grab_mouse)
check_grab_mouse_toggle(
BIND_PRESSED(input, RARCH_GRAB_MOUSE_TOGGLE),
BIND_PRESSED(old_input, RARCH_GRAB_MOUSE_TOGGLE)
);
#ifdef HAVE_OVERLAY
rarch_check_overlay(BIND_PRESSED(input, RARCH_OVERLAY_NEXT));
if (driver.overlay)
rarch_check_overlay(
BIND_PRESSED(input, RARCH_OVERLAY_NEXT),
BIND_PRESSED(old_input, RARCH_OVERLAY_NEXT)
);
#endif
#ifdef HAVE_NETPLAY
if (g_extern.netplay)
{
check_netplay_flip(input);
check_netplay_flip(
BIND_PRESSED(input, RARCH_NETPLAY_FLIP),
BIND_PRESSED(old_input, RARCH_NETPLAY_FLIP),
BIND_PRESSED(input, RARCH_FULLSCREEN_TOGGLE_KEY),
BIND_PRESSED(old_input, RARCH_FULLSCREEN_TOGGLE_KEY)
);
return;
}
#endif
check_pause(input);
check_oneshot(input);
check_pause(input, old_input);
if (rarch_check_fullscreen(BIND_PRESSED(input, RARCH_FULLSCREEN_TOGGLE_KEY))
check_oneshot(
BIND_PRESSED(input, RARCH_FRAMEADVANCE),
BIND_PRESSED(old_input, RARCH_FRAMEADVANCE),
BIND_PRESSED(input, RARCH_REWIND),
BIND_PRESSED(old_input, RARCH_REWIND)
);
if (rarch_check_fullscreen(
BIND_PRESSED(input, RARCH_FULLSCREEN_TOGGLE_KEY),
BIND_PRESSED(old_input, RARCH_FULLSCREEN_TOGGLE_KEY)
)
&& g_extern.is_paused)
rarch_render_cached_frame();
if (g_extern.is_paused && !g_extern.is_oneshot)
return;
check_fast_forward_button(input);
check_fast_forward_button(
BIND_PRESSED(input, RARCH_FAST_FORWARD_KEY),
BIND_PRESSED(old_input, RARCH_FAST_FORWARD_KEY),
BIND_PRESSED(input, RARCH_FAST_FORWARD_HOLD_KEY),
BIND_PRESSED(old_input, RARCH_FAST_FORWARD_HOLD_KEY)
);
check_stateslots(input);
check_savestates(input, g_extern.bsv.movie);
check_stateslots(
BIND_PRESSED(input, RARCH_STATE_SLOT_PLUS),
BIND_PRESSED(old_input, RARCH_STATE_SLOT_PLUS),
BIND_PRESSED(input, RARCH_STATE_SLOT_MINUS),
BIND_PRESSED(old_input, RARCH_STATE_SLOT_MINUS)
);
check_rewind(input);
check_slowmotion(input);
check_savestates(
BIND_PRESSED(input, RARCH_SAVE_STATE_KEY),
BIND_PRESSED(old_input, RARCH_SAVE_STATE_KEY),
BIND_PRESSED(input, RARCH_LOAD_STATE_KEY),
BIND_PRESSED(old_input, RARCH_LOAD_STATE_KEY),
g_extern.bsv.movie);
check_movie(input);
check_rewind(BIND_PRESSED(input, RARCH_REWIND));
check_shader_dir(input);
check_cheats(input);
check_disk(input);
check_slowmotion(
BIND_PRESSED(input, RARCH_SLOWMOTION));
check_reset(input);
check_movie(
BIND_PRESSED(input, RARCH_MOVIE_RECORD_TOGGLE),
BIND_PRESSED(old_input, RARCH_MOVIE_RECORD_TOGGLE));
check_shader_dir(
BIND_PRESSED(input, RARCH_SHADER_NEXT),
BIND_PRESSED(old_input, RARCH_SHADER_NEXT),
BIND_PRESSED(input, RARCH_SHADER_PREV),
BIND_PRESSED(old_input, RARCH_SHADER_PREV)
);
if (g_extern.cheat)
check_cheats(
BIND_PRESSED(input, RARCH_CHEAT_INDEX_PLUS),
BIND_PRESSED(old_input, RARCH_CHEAT_INDEX_PLUS),
BIND_PRESSED(input, RARCH_CHEAT_INDEX_MINUS),
BIND_PRESSED(old_input, RARCH_CHEAT_INDEX_MINUS),
BIND_PRESSED(input, RARCH_CHEAT_TOGGLE),
BIND_PRESSED(old_input, RARCH_CHEAT_TOGGLE)
);
if (g_extern.system.disk_control.get_num_images)
check_disk(
BIND_PRESSED(input, RARCH_DISK_EJECT_TOGGLE),
BIND_PRESSED(old_input, RARCH_DISK_EJECT_TOGGLE),
BIND_PRESSED(input, RARCH_DISK_NEXT),
BIND_PRESSED(old_input, RARCH_DISK_NEXT));
check_reset(
BIND_PRESSED(input, RARCH_RESET),
BIND_PRESSED(old_input, RARCH_RESET));
}
static void init_state(void)
@ -3202,23 +3179,18 @@ error:
return 1;
}
static bool check_enter_menu(retro_input_t input)
static bool check_enter_menu(bool pressed, bool old_pressed)
{
static bool old_rmenu_toggle = true;
bool rmenu_toggle = BIND_PRESSED(input, RARCH_MENU_TOGGLE)
|| (g_extern.libretro_dummy && !old_rmenu_toggle);
bool rmenu_toggle = pressed || (g_extern.libretro_dummy && !old_pressed);
/* Always go into menu if dummy core is loaded. */
if (rmenu_toggle && !old_rmenu_toggle)
if (rmenu_toggle && !old_pressed)
{
/* Always go into menu if dummy core is loaded. */
rarch_main_set_state(RARCH_ACTION_STATE_MENU_PREINIT);
old_rmenu_toggle = true;
g_extern.system.frame_time_last = 0;
return true;
}
old_rmenu_toggle = rmenu_toggle;
return false;
}
@ -3686,8 +3658,9 @@ void rarch_main_command(unsigned cmd)
bool rarch_main_iterate(void)
{
unsigned i;
retro_input_t old_input;
retro_input_t input = input_keys_pressed_func(RARCH_FIRST_META_KEY,
RARCH_BIND_LIST_END);
RARCH_BIND_LIST_END, &old_input);
/* SHUTDOWN on consoles should exit RetroArch completely. */
if (g_extern.system.shutdown)
@ -3698,7 +3671,10 @@ bool rarch_main_iterate(void)
!driver.video->alive(driver.video_data))
return false;
if (check_enter_menu(input))
if (check_enter_menu(
BIND_PRESSED(input, RARCH_MENU_TOGGLE),
BIND_PRESSED(old_input, RARCH_MENU_TOGGLE)
))
return false; /* Enter menu, don't exit. */
if (g_extern.exec)
@ -3708,7 +3684,7 @@ bool rarch_main_iterate(void)
}
/* Checks for stuff like fullscreen, save states, etc. */
do_state_checks(input);
do_state_checks(input, old_input);
if (g_extern.is_paused && !g_extern.is_oneshot)
{