This commit is contained in:
libretroadmin 2023-08-30 06:36:38 +02:00
parent 688f76f81d
commit 94accbb6ef
2 changed files with 107 additions and 124 deletions

View File

@ -1752,14 +1752,13 @@ static unsigned menu_displaylist_parse_system_info(file_list_t *list)
count++;
/* CPU Architecture */
frontend_driver_get_cpu_architecture_str(tmp, sizeof(tmp));
_len = strlcpy(entry,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CPU_ARCHITECTURE),
sizeof(entry));
entry[ _len] = ':';
entry[++_len] = ' ';
entry[++_len] = '\0';
strlcpy(entry + _len, tmp, sizeof(entry) - _len);
frontend_driver_get_cpu_architecture_str(entry + _len, sizeof(entry) - _len);
if (menu_entries_append(list, entry, "",
MENU_ENUM_LABEL_CPU_ARCHITECTURE, MENU_SETTINGS_CORE_INFO_NONE,
0, 0, NULL))

View File

@ -584,9 +584,9 @@ static bool netplay_lan_ad_server(netplay_t *netplay)
if (subsystem && subsystem->size > 0)
{
unsigned i;
unsigned i = 0;
for (i = 0;;)
for (;;)
{
strlcat(ad_packet_buffer.content,
path_basename(subsystem->elems[i].data),
@ -1678,6 +1678,7 @@ static bool clear_framebuffer(netplay_t *netplay)
netplay->server_ptr = i;
}
}
for (i = 0; i < MAX_CLIENTS; i++)
{
netplay->read_ptr[i] = netplay->self_ptr;
@ -1783,21 +1784,22 @@ static bool netplay_handshake_pre_sync(netplay_t *netplay,
return false;
/* Get the client-controller mapping */
netplay->connected_players =
netplay->connected_players =
netplay->connected_slaves =
netplay->self_devices = 0;
netplay->self_devices = 0;
for (i = 0; i < MAX_CLIENTS; i++)
netplay->client_devices[i] = 0;
for (i = 0; i < MAX_INPUT_DEVICES; i++)
{
uint32_t device;
RECV(&device, sizeof(device))
return false;
device = ntohl(device);
netplay->device_clients[i] = device;
netplay->device_clients[i] = device;
netplay->connected_players |= device;
for (j = 0; j < MAX_CLIENTS; j++)
{
if (device & (1<<j))
@ -2031,9 +2033,12 @@ bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
clear_input(delta->real_input[i]);
clear_input(delta->simulated_input[i]);
}
delta->have_local = false;
for (i = 0; i < MAX_CLIENTS; i++)
delta->have_real[i] = false;
return true;
}
@ -2976,6 +2981,7 @@ static bool netplay_resolve_input(netplay_t *netplay,
/* Resolve this client-device */
simstate = netplay_input_state_for(
&simframe->real_input[device], client, dsize, false, true);
if (!simstate)
{
/* Don't already have this input, so must
@ -4480,11 +4486,11 @@ static uint8_t netplay_settings_share_mode(
}
/**
* announce_play_spectate
* netplay_announce_play_spectate
*
* Announce a play or spectate mode change
*/
static void announce_play_spectate(netplay_t *netplay,
static void netplay_announce_play_spectate(netplay_t *netplay,
const char *nick,
enum rarch_netplay_connection_mode mode, uint32_t devices,
int32_t ping, uint32_t client_num)
@ -4592,11 +4598,11 @@ static void announce_play_spectate(netplay_t *netplay,
}
/**
* handle_play_spectate
* netplay_handle_play_spectate
*
* Handle a play or spectate request
*/
static void handle_play_spectate(netplay_t *netplay,
static void netplay_handle_play_spectate(netplay_t *netplay,
uint32_t client_num, struct netplay_connection *connection,
uint32_t cmd, uint32_t cmd_size, uint32_t *in_payload)
{
@ -4640,7 +4646,7 @@ static void handle_play_spectate(netplay_t *netplay,
netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_MODE, &payload, sizeof(payload));
announce_play_spectate(netplay, connection->nick,
netplay_announce_play_spectate(netplay, connection->nick,
NETPLAY_CONNECTION_SPECTATING, 0, -1, client_num);
}
else
@ -4651,7 +4657,7 @@ static void handle_play_spectate(netplay_t *netplay,
netplay->self_devices = 0;
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
announce_play_spectate(netplay, NULL,
netplay_announce_play_spectate(netplay, NULL,
NETPLAY_CONNECTION_SPECTATING, 0, -1, client_num);
/* It was the server, so tell everyone else */
@ -4686,11 +4692,9 @@ static void handle_play_spectate(netplay_t *netplay,
share_mode &= ~NETPLAY_SHARE_NO_PREFERENCE;
}
/* No device needs to be assigned with netpacket interface */
if (netplay->modus == NETPLAY_MODUS_CORE_PACKET_INTERFACE)
{
/* no device needs to be assigned with netpacket interface */
devices = 0;
}
else if (devices)
{
/* Make sure the devices are available and/or shareable */
@ -4758,11 +4762,11 @@ static void handle_play_spectate(netplay_t *netplay,
}
if (i >= MAX_INPUT_DEVICES)
{
if (netplay->config_devices[1] == RETRO_DEVICE_NONE &&
netplay->device_share_modes[0] && share_mode)
/* No device free and no device specifically asked for,
but only one device, so share it */
if ( netplay->config_devices[1] == RETRO_DEVICE_NONE
&& netplay->device_share_modes[0] && share_mode)
{
/* No device free and no device specifically asked for,
but only one device, so share it */
i = 0;
devices = 1;
}
@ -4815,20 +4819,18 @@ static void handle_play_spectate(netplay_t *netplay,
bool slave = false;
settings_t *settings = config_get_ptr();
if (settings->bools.netplay_allow_slaves)
/* Slave mode unused when core uses netpacket interface */
if ( settings->bools.netplay_allow_slaves
&& netplay->modus != NETPLAY_MODUS_CORE_PACKET_INTERFACE)
{
/* Slave mode unused when core uses netpacket interface */
if (netplay->modus == NETPLAY_MODUS_CORE_PACKET_INTERFACE)
slave = false;
else if (settings->bools.netplay_require_slaves)
if (settings->bools.netplay_require_slaves)
slave = true;
else if (mode & NETPLAY_CMD_PLAY_BIT_SLAVE)
slave = true;
else
slave = (mode & NETPLAY_CMD_PLAY_BIT_SLAVE) ?
true : false;
}
/* They start at the next frame */
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_ptr[client_num] = NEXT_PTR(netplay->self_ptr);
netplay->read_frame_count[client_num] =
netplay->self_frame_count + 1;
@ -4867,7 +4869,7 @@ static void handle_play_spectate(netplay_t *netplay,
netplay_send_raw_cmd(netplay, connection,
NETPLAY_CMD_MODE, &payload, sizeof(payload));
announce_play_spectate(netplay, connection->nick,
netplay_announce_play_spectate(netplay, connection->nick,
connection->mode, devices, connection->ping, client_num);
}
else
@ -4885,7 +4887,7 @@ static void handle_play_spectate(netplay_t *netplay,
netplay->self_devices = devices;
netplay->self_mode = NETPLAY_CONNECTION_PLAYING;
announce_play_spectate(netplay, NULL,
netplay_announce_play_spectate(netplay, NULL,
netplay->self_mode, devices, -1, client_num);
}
@ -4921,10 +4923,9 @@ bool netplay_cmd_mode(netplay_t *netplay,
case NETPLAY_CONNECTION_SPECTATING:
cmd = NETPLAY_CMD_SPECTATE;
break;
case NETPLAY_CONNECTION_SLAVE:
buf = NETPLAY_CMD_PLAY_BIT_SLAVE;
/* no break */
/* fallthrough */
case NETPLAY_CONNECTION_PLAYING:
{
uint32_t i;
@ -4945,8 +4946,7 @@ bool netplay_cmd_mode(netplay_t *netplay,
buf |= 1 << i;
}
buf = htonl(buf);
buf = htonl(buf);
cmd = NETPLAY_CMD_PLAY;
cmd_size = sizeof(buf);
payload = &buf;
@ -4959,8 +4959,7 @@ bool netplay_cmd_mode(netplay_t *netplay,
if (netplay->is_server)
{
handle_play_spectate(netplay, 0, NULL, cmd, cmd_size, payload);
netplay_handle_play_spectate(netplay, 0, NULL, cmd, cmd_size, payload);
return true;
}
@ -4968,7 +4967,7 @@ bool netplay_cmd_mode(netplay_t *netplay,
cmd, payload, cmd_size);
}
static void relay_chat(netplay_t *netplay, const char *nick, const char *msg)
static void netplay_relay_chat(netplay_t *netplay, const char *nick, const char *msg)
{
size_t i;
char data[NETPLAY_NICK_LEN + NETPLAY_CHAT_MAX_SIZE];
@ -4998,7 +4997,7 @@ static void relay_chat(netplay_t *netplay, const char *nick, const char *msg)
/* We don't flush. Chat is not time essential. */
}
static void show_chat(netplay_t *netplay, const char *nick, const char *msg)
static void netplay_show_chat(netplay_t *netplay, const char *nick, const char *msg)
{
char formatted_chat[NETPLAY_CHAT_MAX_SIZE];
@ -5037,7 +5036,7 @@ static void show_chat(netplay_t *netplay, const char *nick, const char *msg)
}
#ifdef HAVE_MENU
static bool chat_check(netplay_t *netplay)
static bool netplay_chat_check(netplay_t *netplay)
{
if (!netplay)
return false;
@ -5086,7 +5085,7 @@ static bool chat_check(netplay_t *netplay)
return false;
}
static void send_chat(void *userdata, const char *line)
static void netplay_send_chat(void *userdata, const char *line)
{
char msg[NETPLAY_CHAT_MAX_SIZE];
net_driver_state_t *net_st = &networking_driver_st;
@ -5094,7 +5093,8 @@ static void send_chat(void *userdata, const char *line)
/* We perform the same checks,
just in case something has changed. */
if (!string_is_empty(line) && chat_check(netplay))
if ( !string_is_empty(line)
&& netplay_chat_check(netplay))
{
/* Truncate line to NETPLAY_CHAT_MAX_SIZE. */
strlcpy(msg, line, sizeof(msg));
@ -5102,8 +5102,8 @@ static void send_chat(void *userdata, const char *line)
/* For servers, we need to relay it ourselves. */
if (netplay->is_server)
{
relay_chat(netplay, netplay->nick, msg);
show_chat(netplay, netplay->nick, msg);
netplay_relay_chat(netplay, netplay->nick, msg);
netplay_show_chat(netplay, netplay->nick, msg);
}
/* For clients, we just send it to the server. */
else
@ -5125,7 +5125,7 @@ static void send_chat(void *userdata, const char *line)
static void netplay_input_chat(netplay_t *netplay)
{
#ifdef HAVE_MENU
if (chat_check(netplay))
if (netplay_chat_check(netplay))
{
menu_input_ctx_line_t chat_input = {0};
@ -5133,7 +5133,7 @@ static void netplay_input_chat(netplay_t *netplay)
chat_input.label = msg_hash_to_str(MSG_NETPLAY_ENTER_CHAT);
chat_input.label_setting = "no_setting";
chat_input.cb = send_chat;
chat_input.cb = netplay_send_chat;
menu_input_dialog_start(&chat_input);
}
@ -5141,11 +5141,11 @@ static void netplay_input_chat(netplay_t *netplay)
}
/**
* handle_chat
* netplay_handle_chat
*
* Handle a received chat message
*/
static bool handle_chat(netplay_t *netplay,
static bool netplay_handle_chat(netplay_t *netplay,
struct netplay_connection *connection,
const char *nick, const char *msg)
{
@ -5162,18 +5162,17 @@ static bool handle_chat(netplay_t *netplay,
if (netplay->is_server)
{
/* Only playing clients can send chat. */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
if ( connection->mode != NETPLAY_CONNECTION_PLAYING
&& connection->mode != NETPLAY_CONNECTION_SLAVE)
return false;
relay_chat(netplay, nick, msg);
netplay_relay_chat(netplay, nick, msg);
}
/* If we still got a message even though we are not playing,
ignore it! */
if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING ||
netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
show_chat(netplay, nick, msg);
if ( netplay->self_mode == NETPLAY_CONNECTION_PLAYING
|| netplay->self_mode == NETPLAY_CONNECTION_SLAVE)
netplay_show_chat(netplay, nick, msg);
return true;
}
@ -5181,7 +5180,7 @@ static bool handle_chat(netplay_t *netplay,
return false;
}
static void request_ping(netplay_t *netplay,
static void netplay_request_ping(netplay_t *netplay,
struct netplay_connection *connection)
{
if ( (!(connection->flags & NETPLAY_CONN_FLAG_ACTIVE))
@ -5204,7 +5203,7 @@ static void request_ping(netplay_t *netplay,
}
}
static void answer_ping(netplay_t *netplay,
static void netplay_answer_ping(netplay_t *netplay,
struct netplay_connection *connection)
{
if (netplay_send_raw_cmd(netplay, connection, NETPLAY_CMD_PING_RESPONSE,
@ -5283,8 +5282,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
if (netplay->is_server)
{
/* Ignore the claimed client #, must be this client */
if (connection->mode != NETPLAY_CONNECTION_PLAYING &&
connection->mode != NETPLAY_CONNECTION_SLAVE)
if ( connection->mode != NETPLAY_CONNECTION_PLAYING
&& connection->mode != NETPLAY_CONNECTION_SLAVE)
{
RARCH_ERR("[Netplay] Netplay input from non-participating player.\n");
return netplay_cmd_nak(netplay, connection);
@ -5352,16 +5351,16 @@ static bool netplay_get_cmd(netplay_t *netplay,
if (!(devices & (1<<device)))
continue;
dsize = netplay_expected_input_size(netplay, 1 << device);
dsize = netplay_expected_input_size(netplay, 1 << device);
istate = netplay_input_state_for(&dframe->real_input[device],
client_num, dsize,
false /* Must be false because of slave-mode clients */,
false);
/* Catastrophe! */
if (!istate)
{
/* Catastrophe! */
return netplay_cmd_nak(netplay, connection);
}
RECV(istate->data, dsize*sizeof(uint32_t))
return false;
for (di = 0; di < dsize; di++)
@ -5388,7 +5387,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
/* If this was server data, advance our server pointer too */
if (!netplay->is_server && client_num == 0)
{
netplay->server_ptr = netplay->read_ptr[0];
netplay->server_ptr = netplay->read_ptr[0];
netplay->server_frame_count = netplay->read_frame_count[0];
}
@ -5479,7 +5478,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
client_num = (uint32_t)(connection - netplay->connections + 1);
handle_play_spectate(netplay, client_num, connection,
netplay_handle_play_spectate(netplay, client_num, connection,
cmd, 0, NULL);
break;
}
@ -5501,8 +5500,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
return netplay_cmd_nak(netplay, connection);
}
if (connection->mode == NETPLAY_CONNECTION_PLAYING ||
connection->mode == NETPLAY_CONNECTION_SLAVE)
if ( connection->mode == NETPLAY_CONNECTION_PLAYING
|| connection->mode == NETPLAY_CONNECTION_SLAVE)
{
/* They were confused */
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAY from client already playing.\n");
@ -5535,7 +5534,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
client_num = (uint32_t)(connection - netplay->connections + 1);
handle_play_spectate(netplay, client_num, connection,
netplay_handle_play_spectate(netplay, client_num, connection,
cmd, cmd_size, &payload);
break;
}
@ -5647,15 +5646,15 @@ static bool netplay_get_cmd(netplay_t *netplay,
netplay_input_state_t istate;
if (!(devices & (1<<device)))
continue;
dsize = netplay_expected_input_size(netplay, 1 << device);
dsize = netplay_expected_input_size(netplay, 1 << device);
istate = netplay_input_state_for(
&dframe->real_input[device], client_num, dsize,
false, false);
if (!istate)
continue;
memset(istate->data, 0, dsize*sizeof(uint32_t));
memset(istate->data, 0, dsize * sizeof(uint32_t));
}
dframe->have_local = true;
dframe->have_local = true;
dframe->have_real[client_num] = true;
send_input_frame(netplay, dframe, connection, NULL, client_num, false);
if (dframe->frame == netplay->self_frame_count) break;
@ -5692,7 +5691,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
}
/* Announce it */
announce_play_spectate(netplay, NULL, netplay->self_mode, devices,
netplay_announce_play_spectate(netplay, NULL, netplay->self_mode, devices,
connection->ping, client_num);
#ifdef DEBUG_NETPLAY_STEPS
@ -5721,14 +5720,14 @@ static bool netplay_get_cmd(netplay_t *netplay,
if (mode & NETPLAY_CMD_MODE_BIT_PLAYING)
{
/* When a core uses the netpacket interface this is OK */
if (frame != netplay->server_frame_count
if ( frame != netplay->server_frame_count
&& netplay->modus != NETPLAY_MODUS_CORE_PACKET_INTERFACE)
{
RARCH_ERR("[Netplay] Received mode change out of order.\n");
return netplay_cmd_nak(netplay, connection);
}
netplay->connected_players |= (1<<client_num);
netplay->connected_players |= (1 << client_num);
netplay->client_devices[client_num] = devices;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
if (devices & (1<<device))
@ -5738,7 +5737,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
netplay->read_frame_count[client_num] = netplay->server_frame_count;
/* Announce it */
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_PLAYING, devices, -1, client_num);
netplay_announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_PLAYING, devices, -1, client_num);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received mode change %u->%u\n", client_num, devices);
@ -5747,13 +5746,13 @@ static bool netplay_get_cmd(netplay_t *netplay,
}
else
{
netplay->connected_players &= ~(1<<client_num);
netplay->client_devices[client_num] = 0;
netplay->connected_players &= ~(1 << client_num);
netplay->client_devices[client_num] = 0;
for (device = 0; device < MAX_INPUT_DEVICES; device++)
netplay->device_clients[device] &= ~(1<<client_num);
netplay->device_clients[device] &= ~(1 << client_num);
/* Announce it */
announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_SPECTATING, 0, -1, client_num);
netplay_announce_play_spectate(netplay, nick, NETPLAY_CONNECTION_SPECTATING, 0, -1, client_num);
#ifdef DEBUG_NETPLAY_STEPS
RARCH_LOG("[Netplay] Received mode change %u->spectator\n", client_num);
@ -5863,11 +5862,9 @@ static bool netplay_get_cmd(netplay_t *netplay,
if (buffer[1] != local_crc)
netplay_cmd_request_savestate(netplay);
}
/* We'll have to check it when we catch up */
else
{
/* We'll have to check it when we catch up */
netplay->buffer[tmp_ptr].crc = buffer[1];
}
break;
}
@ -6103,8 +6100,8 @@ static bool netplay_get_cmd(netplay_t *netplay,
* then we'll end up never reading the input for read_frame_count itself,
* which will make the other side unhappy. */
netplay->run_ptr = PREV_PTR(reset_ptr);
netplay->run_frame_count = reset_frame_count - 1;
netplay->run_ptr = PREV_PTR(reset_ptr);
netplay->run_frame_count = reset_frame_count - 1;
if (frame > netplay->self_frame_count)
{
@ -6281,12 +6278,10 @@ static bool netplay_get_cmd(netplay_t *netplay,
netplay_send_cmd_netpacket(netplay, i,
buf, cmd_size, incoming_client_id, false);
}
/* Relay unless target is the host or the incoming client */
else if (pkt_client_id && pkt_client_id != incoming_client_id)
{
/* relay unless target is the host or the incoming client */
netplay_send_cmd_netpacket(netplay, pkt_client_id-1,
buf, cmd_size, incoming_client_id, false);
}
}
break;
}
@ -6331,7 +6326,7 @@ static bool netplay_get_cmd(netplay_t *netplay,
return false;
message[recvd] = '\0';
if (!handle_chat(netplay, connection, nickname, message))
if (!netplay_handle_chat(netplay, connection, nickname, message))
{
RARCH_ERR("[Netplay] NETPLAY_CMD_PLAYER_CHAT with invalid message or from an invalid peer.\n");
return netplay_cmd_nak(netplay, connection);
@ -6340,14 +6335,12 @@ static bool netplay_get_cmd(netplay_t *netplay,
break;
case NETPLAY_CMD_PING_REQUEST:
{
answer_ping(netplay, connection);
netplay_answer_ping(netplay, connection);
/* If we are the server,
we should request our own ping after answering. */
if (netplay->is_server)
request_ping(netplay, connection);
}
/* If we are the server,
we should request our own ping after answering. */
if (netplay->is_server)
netplay_request_ping(netplay, connection);
break;
case NETPLAY_CMD_PING_RESPONSE:
@ -6515,15 +6508,13 @@ static void netplay_handle_slaves(netplay_t *netplay)
istate_in = oframe->real_input[device];
while (istate_in && istate_in->client_num != client_num)
istate_in = istate_in->next;
/* Start with blank input */
if (!istate_in)
{
/* Start with blank input */
netplay_input_state_for(&frame->real_input[device],
client_num,
netplay_expected_input_size(netplay, 1 << device), true,
false);
}
else
{
/* Copy the previous input */
@ -6569,14 +6560,12 @@ static void netplay_announce_nat_traversal(netplay_t *netplay,
{
char msg[512];
char host[256], port[6];
size_t _len = strlcpy(msg, msg_hash_to_str(MSG_PUBLIC_ADDRESS), sizeof(msg));
if (!getnameinfo_retro((struct sockaddr*)addr, sizeof(*addr),
host, sizeof(host), port, sizeof(port),
NI_NUMERICHOST | NI_NUMERICSERV))
snprintf(msg, sizeof(msg), "%s: %s:%s",
msg_hash_to_str(MSG_PUBLIC_ADDRESS), host, port);
else
strlcpy(msg, msg_hash_to_str(MSG_PUBLIC_ADDRESS), sizeof(msg));
snprintf(msg + _len, sizeof(msg) - _len, ": %s:%s", host, port);
RARCH_LOG("[Netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false, NULL,
@ -6585,7 +6574,6 @@ static void netplay_announce_nat_traversal(netplay_t *netplay,
else
{
const char *msg = msg_hash_to_str(MSG_PRIVATE_OR_SHARED_ADDRESS);
RARCH_WARN("[Netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 600, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
@ -6594,7 +6582,6 @@ static void netplay_announce_nat_traversal(netplay_t *netplay,
else
{
const char *msg = msg_hash_to_str(MSG_UPNP_FAILED);
RARCH_ERR("[Netplay] %s\n", msg);
runloop_msg_queue_push(msg, 1, 180, false, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_INFO);
@ -6617,7 +6604,6 @@ static void netplay_init_nat_traversal(netplay_t *netplay)
static void netplay_deinit_nat_traversal(void)
{
net_driver_state_t *net_st = &networking_driver_st;
task_push_netplay_nat_close(&net_st->nat_traversal_request);
}
@ -7289,10 +7275,12 @@ static void netplay_send_savestate(netplay_t *netplay,
|| (connection->compression_supported != cx))
continue;
if (!netplay_send(&connection->send_packet_buffer, connection->fd, header,
sizeof(header)) ||
!netplay_send(&connection->send_packet_buffer, connection->fd,
netplay->zbuffer, wn))
if ( !netplay_send(&connection->send_packet_buffer,
connection->fd, header,
sizeof(header))
|| !netplay_send(&connection->send_packet_buffer,
connection->fd,
netplay->zbuffer, wn))
netplay_hangup(netplay, connection);
}
}
@ -7508,7 +7496,7 @@ static void netplay_toggle_play_spectate(netplay_t *netplay)
netplay->self_mode = NETPLAY_CONNECTION_SPECTATING;
announce_play_spectate(netplay, NULL,
netplay_announce_play_spectate(netplay, NULL,
NETPLAY_CONNECTION_SPECTATING, 0, -1, client_num);
}
@ -8257,10 +8245,9 @@ static void netplay_announce(netplay_t *netplay)
if (subsystem && subsystem->size > 0)
{
unsigned i;
buf[0] = '\0';
for (i = 0;;)
unsigned i = 0;
buf[0] = '\0';
for (;;)
{
strlcat(buf, path_basename(subsystem->elems[i].data),
sizeof(host_room->gamename));
@ -8457,14 +8444,12 @@ static bool netplay_mitm_query(const char *handle)
else
{
char query[256];
snprintf(query, sizeof(query),
FILE_PATH_LOBBY_LIBRETRO_URL "tunnel?name=%s", handle);
size_t _len = strlcpy(query, FILE_PATH_LOBBY_LIBRETRO_URL "tunnel?name=",
sizeof(query));
strlcpy(query + _len, handle, sizeof(query) - _len);
if (!task_push_http_transfer(query, true, NULL,
netplay_mitm_query_cb, NULL))
return false;
/* Make sure we've the tunnel address before continuing. */
task_queue_wait(NULL, NULL);
}
@ -8579,8 +8564,7 @@ static bool netplay_pre_frame(netplay_t *netplay)
if (ctime >= netplay->next_ping)
{
request_ping(netplay, &netplay->connections[0]);
netplay_request_ping(netplay, &netplay->connections[0]);
netplay->next_ping = ctime + NETPLAY_PING_TIME;
}
}
@ -9567,7 +9551,6 @@ static void gfx_widget_netplay_chat_frame(void *data, void *userdata)
size_t i;
char formatted_nick[NETPLAY_CHAT_MAX_SIZE];
char formatted_msg[NETPLAY_CHAT_MAX_SIZE];
size_t formatted_nick_len;
int formatted_nick_width;
video_frame_info_t *video_info = (video_frame_info_t*)data;
dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)userdata;
@ -9583,6 +9566,7 @@ static void gfx_widget_netplay_chat_frame(void *data, void *userdata)
for (i = 0; i < ARRAY_SIZE(chat_buffer->messages); i++)
{
size_t formatted_nick_len;
uint8_t alpha = chat_buffer->messages[i].alpha;
const char *nick = chat_buffer->messages[i].nick;
const char *msg = chat_buffer->messages[i].msg;