mirror of
https://github.com/libretro/RetroArch.git
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(Vita) Update gfx driver
This commit is contained in:
parent
a1f4c80648
commit
94e893634d
48
config.def.h
48
config.def.h
@ -1,7 +1,7 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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@ -26,7 +26,7 @@
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#include "config.h"
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#endif
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enum
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enum
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{
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VIDEO_GL = 0,
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VIDEO_XVIDEO,
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@ -231,7 +231,7 @@ enum
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#define INPUT_DEFAULT_DRIVER INPUT_DINPUT
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#elif defined(__CELLOS_LV2__)
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#define INPUT_DEFAULT_DRIVER INPUT_PS3
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#elif (defined(SN_TARGET_PSP2) || defined(PSP))
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#elif defined(PSP) || defined(VITA)
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#define INPUT_DEFAULT_DRIVER INPUT_PSP
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#elif defined(_3DS)
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#define INPUT_DEFAULT_DRIVER INPUT_CTR
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@ -265,7 +265,7 @@ enum
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#define JOYPAD_DEFAULT_DRIVER JOYPAD_GX
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#elif defined(_XBOX)
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#define JOYPAD_DEFAULT_DRIVER JOYPAD_XDK
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#elif defined(PSP)
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#elif defined(PSP) || defined(VITA)
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#define JOYPAD_DEFAULT_DRIVER JOYPAD_PSP
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#elif defined(_3DS)
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#define JOYPAD_DEFAULT_DRIVER JOYPAD_CTR
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@ -373,7 +373,7 @@ static const float scale = 3.0;
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static const bool fullscreen = false;
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/* To use windowed mode or not when going fullscreen. */
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static const bool windowed_fullscreen = true;
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static const bool windowed_fullscreen = true;
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/* Which monitor to prefer. 0 is any monitor, 1 and up selects
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* specific monitors, 1 being the first monitor. */
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@ -414,8 +414,8 @@ static const unsigned hard_sync_frames = 0;
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static const unsigned frame_delay = 0;
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/* Inserts a black frame inbetween frames.
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* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
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* ghosting. video_refresh_rate should still be configured as if it
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* Useful for 120 Hz monitors who want to play 60 Hz material with eliminated
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* ghosting. video_refresh_rate should still be configured as if it
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* is a 60 Hz monitor (divide refresh rate by 2).
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*/
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static bool black_frame_insertion = false;
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@ -425,7 +425,7 @@ static bool black_frame_insertion = false;
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*/
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static unsigned swap_interval = 1;
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/* Threaded video. Will possibly increase performance significantly
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/* Threaded video. Will possibly increase performance significantly
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* at the cost of worse synchronization and latency.
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*/
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static const bool video_threaded = false;
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@ -454,7 +454,7 @@ static const bool video_vfilter = true;
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static const bool video_smooth = true;
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/* On resize and fullscreen, rendering area will stay 4:3 */
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static const bool force_aspect = true;
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static const bool force_aspect = true;
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/* Enable use of shaders. */
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#ifdef RARCH_CONSOLE
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@ -546,7 +546,7 @@ static const float font_size = 1.0f;
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static const float font_size = 32;
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#endif
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/* Offset for where messages will be placed on-screen.
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/* Offset for where messages will be placed on-screen.
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* Values are in range [0.0, 1.0]. */
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static const float message_pos_offset_x = 0.05;
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#if defined(_XBOX1)
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@ -574,21 +574,21 @@ static const bool font_enable = true;
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/* The accurate refresh rate of your monitor (Hz).
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* This is used to calculate audio input rate with the formula:
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* audio_input_rate = game_input_rate * display_refresh_rate /
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* audio_input_rate = game_input_rate * display_refresh_rate /
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* game_refresh_rate.
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*
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* If the implementation does not report any values,
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* NTSC defaults will be assumed for compatibility.
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* This value should stay close to 60Hz to avoid large pitch changes.
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* If your monitor does not run at 60Hz, or something close to it,
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* If your monitor does not run at 60Hz, or something close to it,
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* disable VSync, and leave this at its default. */
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#if defined(RARCH_CONSOLE)
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static const float refresh_rate = 60/1.001;
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static const float refresh_rate = 60/1.001;
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#else
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static const float refresh_rate = 59.95;
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static const float refresh_rate = 59.95;
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#endif
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/* Allow games to set rotation. If false, rotation requests are
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/* Allow games to set rotation. If false, rotation requests are
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* honored, but ignored.
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* Used for setups where one manually rotates the monitor. */
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static const bool allow_rotate = true;
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@ -604,7 +604,7 @@ static const unsigned out_rate = 48000;
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/* Audio device (e.g. hw:0,0 or /dev/audio). If NULL, will use defaults. */
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static const char *audio_device = NULL;
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/* Desired audio latency in milliseconds. Might not be honored
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/* Desired audio latency in milliseconds. Might not be honored
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* if driver can't provide given latency. */
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static const int out_latency = 64;
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@ -618,7 +618,7 @@ static const bool rate_control = true;
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static const bool rate_control = false;
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#endif
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/* Rate control delta. Defines how much rate_control
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/* Rate control delta. Defines how much rate_control
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* is allowed to adjust input rate. */
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static const float rate_control_delta = 0.005;
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@ -634,11 +634,11 @@ static const float audio_volume = 0.0;
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/* Enables displaying the current frames per second. */
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static const bool fps_show = false;
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/* Enables use of rewind. This will incur some memory footprint
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/* Enables use of rewind. This will incur some memory footprint
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* depending on the save state buffer. */
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static const bool rewind_enable = false;
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/* The buffer size for the rewind buffer. This needs to be about
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/* The buffer size for the rewind buffer. This needs to be about
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* 15-20MB per minute. Very game dependant. */
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static const unsigned rewind_buffer_size = 20 << 20; /* 20MiB */
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@ -652,7 +652,7 @@ static const bool pause_nonactive = false;
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* It is measured in seconds. A value of 0 disables autosave. */
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static const unsigned autosave_interval = 0;
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/* When being client over netplay, use keybinds for
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/* When being client over netplay, use keybinds for
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* user 1 rather than user 2. */
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static const bool netplay_client_swap_input = true;
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@ -660,15 +660,15 @@ static const bool netplay_client_swap_input = true;
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* This could potentially lead to buggy games. */
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static const bool block_sram_overwrite = false;
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/* When saving savestates, state index is automatically
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/* When saving savestates, state index is automatically
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* incremented before saving.
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* When the content is loaded, state index will be set
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* When the content is loaded, state index will be set
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* to the highest existing value. */
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static const bool savestate_auto_index = false;
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/* Automatically saves a savestate at the end of RetroArch's lifetime.
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* The path is $SRAM_PATH.auto.
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* RetroArch will automatically load any savestate with this path on
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* RetroArch will automatically load any savestate with this path on
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* startup if savestate_auto_load is set. */
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static const bool savestate_auto_save = false;
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static const bool savestate_auto_load = false;
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@ -723,7 +723,7 @@ static const unsigned turbo_duty_cycle = 3;
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* gamepads, plug-and-play style. */
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static const bool input_autodetect_enable = true;
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/* Show the input descriptors set by the core instead
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/* Show the input descriptors set by the core instead
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* of the default ones. */
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static const bool input_descriptor_label_show = true;
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@ -13,18 +13,29 @@
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_inline.h>
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#include "../../defines/psp_defines.h"
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#include "../../general.h"
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#include "../../driver.h"
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#include "../video_viewport.h"
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#include "../video_monitor.h"
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#include <vita2d.h>
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#define SCREEN_W 960
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#define SCREEN_H 544
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typedef struct vita_menu_frame
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{
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bool active;
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int width;
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int height;
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vita2d_texture *frame;
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} vita_menu_frame_t;
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typedef struct vita_video
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{
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vita2d_texture *texture;
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vita2d_texture *texture;
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bool vsync;
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bool rgb32;
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@ -35,11 +46,14 @@ typedef struct vita_video
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bool vblank_not_reached;
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bool keep_aspect;
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bool should_resize;
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vita_menu_frame_t menu;
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} vita_video_t;
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static void *vita2d_gfx_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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void *pspinput = NULL;
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*input = NULL;
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*input_data = NULL;
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(void)video;
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@ -53,11 +67,32 @@ static void *vita2d_gfx_init(const video_info_t *video,
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vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));
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vita2d_set_vblank_wait(video->vsync);
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vita->texture = vita2d_create_empty_texture(SCREEN_W, SCREEN_H);
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if (vita->rgb32)
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{
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vita->texture = vita2d_create_empty_texture(video->width, video->height);
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RARCH_LOG("Creating RGBA8 texture: w: %i h: %i\n", video->width, video->height);
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}
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else
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{
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vita->texture = vita2d_create_empty_texture_format(video->width, video->height, SCE_GXM_TEXTURE_FORMAT_R5G6B5);
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RARCH_LOG("Creating R5G6B5 texture: w: %i h: %i\n", video->width, video->height);
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}
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vita->menu.frame = NULL;
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vita->menu.active = 0;
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vita->menu.width = 0;
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vita->menu.height = 0;
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vita->vsync = video->vsync;
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vita->rgb32 = video->rgb32;
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if (input && input_data)
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{
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pspinput = input_psp.init();
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*input = pspinput ? &input_psp : NULL;
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*input_data = pspinput;
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}
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return vita;
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}
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@ -72,23 +107,32 @@ static bool vita2d_gfx_frame(void *data, const void *frame,
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(void)pitch;
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(void)msg;
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unsigned int *tex_p = vita2d_texture_get_datap(vita->texture);
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void *tex_p = vita2d_texture_get_datap(vita->texture);
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unsigned int tex_stride = vita2d_texture_get_stride(vita->texture);
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const unsigned int *frame_p = frame;
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// RARCH_LOG("w: %i h: %i pitch: %i\n", width, height, pitch);
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// RARCH_LOG("msg: %s\n", msg);
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vita2d_start_drawing();
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vita2d_clear_screen();
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int i, j;
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/* int i, j;
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for (i = 0; i < height; i++)
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{
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for (j = 0; j < width; j++)
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{
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tex_p[i + j * tex_stride] = frame_p[i + j * pitch];
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*(unsigned int *)(tex_p + i*4 + j * tex_stride) = frame_p[i + j * width];
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}
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}
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} */
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// memcpy(tex_p, frame, height*pitch);
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vita2d_draw_texture(vita->texture, 0, 0);
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// vita2d_draw_texture(vita->texture, 0, 0);
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if (vita->menu.active && vita->menu.frame)
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vita2d_draw_texture(vita->menu.frame,
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SCREEN_W/2 - vita->menu.width/2,
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SCREEN_H/2 - vita->menu.height/2);
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vita2d_end_drawing();
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vita2d_swap_buffers();
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@ -136,6 +180,9 @@ static void vita2d_gfx_free(void *data)
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{
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vita_video_t *vita = (vita_video_t *)data;
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if (vita->menu.frame)
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vita2d_free_texture(vita->menu.frame);
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vita2d_free_texture(vita->texture);
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vita2d_fini();
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@ -173,11 +220,129 @@ static bool vita2d_gfx_read_viewport(void *data, uint8_t *buffer)
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return true;
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}
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static void vita_set_filtering(void *data, unsigned index, bool smooth)
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{
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vita_video_t *psp = (vita_video_t*)data;
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}
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static void vita_set_aspect_ratio(void *data, unsigned aspectratio_index)
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{
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vita_video_t *vid = (vita_video_t*)data;
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struct retro_system_av_info *av_info =
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video_viewport_get_system_av_info();
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switch (aspectratio_index)
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{
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case ASPECT_RATIO_SQUARE:
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video_viewport_set_square_pixel(
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av_info->geometry.base_width,
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av_info->geometry.base_height);
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break;
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case ASPECT_RATIO_CORE:
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video_viewport_set_core();
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break;
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case ASPECT_RATIO_CONFIG:
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video_viewport_set_config();
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break;
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default:
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break;
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}
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video_driver_set_aspect_ratio_value(aspectratio_lut[aspectratio_index].value);
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}
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static void vita_apply_state_changes(void *data)
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{
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(void)data;
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}
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static void vita_set_texture_frame(void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha)
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{
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int i, j;
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void *tex_p;
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unsigned int stride;
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vita_video_t *vita = (vita_video_t*)data;
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(void)alpha;
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if (width != vita->menu.width && height != vita->menu.height && vita->menu.frame)
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{
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vita2d_free_texture(vita->menu.frame);
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vita->menu.frame = NULL;
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}
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if (!vita->menu.frame)
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{
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if (rgb32)
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{
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vita->menu.frame = vita2d_create_empty_texture(width, height);
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RARCH_LOG("Creating Frame RGBA8 texture: w: %i h: %i\n", width, height);
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}
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else
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{
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vita->menu.frame = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_R5G6B5);
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RARCH_LOG("Creating Frame R5G6B5 texture: w: %i h: %i\n", width, height);
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}
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vita->menu.width = width;
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vita->menu.height = height;
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}
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tex_p = vita2d_texture_get_datap(vita->menu.frame);
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stride = vita2d_texture_get_stride(vita->menu.frame);
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if (rgb32)
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{
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for (i = 0; i < height; i++)
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for (j = 0; j < width; j++)
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*(unsigned int *)(tex_p + (j + i*height) * 4) = *(unsigned int *)(frame + (j + i*height) * 4);
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}
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else
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{
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/*for (i = 0; i < height; i++)
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for (j = 0; j < width; j++)
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*(unsigned short *)(tex_p + (j + i*height) * 2) = *(unsigned short *)(frame + (j + i*height) * 2);*/
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memcpy(tex_p, frame, width*height*2);
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}
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}
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static void vita_set_texture_enable(void *data, bool state, bool full_screen)
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{
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vita_video_t *vid = (vita_video_t*)data;
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(void)full_screen;
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vid->menu.active = state;
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}
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static const video_poke_interface_t vita_poke_interface = {
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NULL,
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vita_set_filtering,
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NULL, /* get_video_output_size */
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NULL, /* get_video_output_prev */
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NULL, /* get_video_output_next */
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NULL, /* get_current_framebuffer */
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NULL, /* get_proc_address */
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vita_set_aspect_ratio,
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vita_apply_state_changes,
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#ifdef HAVE_MENU
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vita_set_texture_frame,
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vita_set_texture_enable,
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#endif
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NULL,
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NULL,
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NULL
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};
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static void vita2d_gfx_get_poke_interface(void *data,
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const video_poke_interface_t **iface)
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{
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(void)data;
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(void)iface;
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*iface = &vita_poke_interface;
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}
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video_driver_t video_vita2d = {
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