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(XDK D3D) Small correction to D3DDevice_Presents macro
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@ -48,7 +48,7 @@
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#define RD3DDevice_DrawPrimitive(device, PrimitiveType, StartVertex, PrimitiveCount) D3DDevice_DrawVertices(PrimitiveType, StartVertex, D3DVERTEXCOUNT(PrimitiveType, PrimitiveCount))
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#define RD3DDevice_Clear(device, Count, pRects, Flags, Color, Z, Stencil) D3DDevice_Clear(Count, pRects, Flags, Color, Z, Stencil)
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#define RD3DDevice_SetViewport(device, viewport) D3DDevice_SetViewport(viewport)
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#define D3DDevice_Presents(device, returnval) D3DDevice_Swap(0)
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#define D3DDevice_Presents(d3d, device) D3DDevice_Swap(0)
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#define D3DDevice_SetSamplerState_MinFilter(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_MINFILTER, value)
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#define D3DDevice_SetSamplerState_MagFilter(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_MAGFILTER, value)
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#define D3DDevice_SetSamplerState_AddressU(device, sampler, value) SetSamplerState_function(device, sampler, D3DTSS_ADDRESSU, value)
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