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https://github.com/libretro/RetroArch.git
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(360) Some more replacing of D3D functions
This commit is contained in:
parent
b8e6443710
commit
94f09d2093
110
360/fonts.cpp
110
360/fonts.cpp
@ -311,14 +311,14 @@ static const char g_strFontShader[] =
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"}\n"
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"}\n";
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typedef struct AtgFont_Locals_t {
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typedef struct Font_Locals_t {
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D3DVertexDeclaration* m_pFontVertexDecl; // Shared vertex buffer
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D3DVertexShader* m_pFontVertexShader; // Created vertex shader
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D3DPixelShader* m_pFontPixelShader; // Created pixel shader
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} AtgFont_Locals_t;
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} Font_Locals_t;
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// All elements are defaulted to NULL
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static AtgFont_Locals_t s_AtgFontLocals; // Global static instance
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static Font_Locals_t s_FontLocals; // Global static instance
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static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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{
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@ -331,7 +331,7 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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HRESULT hr;
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if (!s_AtgFontLocals.m_pFontVertexDecl)
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if (!s_FontLocals.m_pFontVertexDecl)
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{
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// Use the do {} while(0); trick for a fake goto
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// It simplies tear down on error conditions.
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@ -355,7 +355,7 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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D3DDevice *pd3dDevice = vid->xdk360_render_device;
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hr = pd3dDevice->CreateVertexDeclaration( decl, &s_AtgFontLocals.m_pFontVertexDecl );
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hr = pd3dDevice->CreateVertexDeclaration( decl, &s_FontLocals.m_pFontVertexDecl );
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if (SUCCEEDED(hr))
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{
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@ -366,7 +366,7 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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if (SUCCEEDED(hr))
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{
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hr = pd3dDevice->CreateVertexShader( ( unsigned long * )pShaderCode->GetBufferPointer(),
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&s_AtgFontLocals.m_pFontVertexShader );
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&s_FontLocals.m_pFontVertexShader );
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// Release the compiled shader
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pShaderCode->Release();
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@ -378,7 +378,7 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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if ( SUCCEEDED(hr))
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{
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hr = pd3dDevice->CreatePixelShader( ( DWORD* )pShaderCode->GetBufferPointer(),
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&s_AtgFontLocals.m_pFontPixelShader );
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&s_FontLocals.m_pFontPixelShader );
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// Release the compiled shader
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pShaderCode->Release();
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@ -391,27 +391,23 @@ static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
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// If the code got to here, a fatal error has occured
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// and a clean shutdown needs to be performed.
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s_AtgFontLocals.m_pFontVertexShader->Release();
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D3DResource_Release((D3DResource *)s_FontLocals.m_pFontVertexShader);
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}
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// Ensure the pointer is NULL
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s_AtgFontLocals.m_pFontVertexShader = NULL;
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s_FontLocals.m_pFontVertexShader = NULL;
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}
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s_AtgFontLocals.m_pFontVertexDecl->Release();
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D3DResource_Release((D3DResource *)s_FontLocals.m_pFontVertexDecl);
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}
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// Ensure this pointer is NULL
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s_AtgFontLocals.m_pFontVertexDecl = NULL;
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s_FontLocals.m_pFontVertexDecl = NULL;
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}while(0); // Exit point for the break command.
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return hr;
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}
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else
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{
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//
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// Already initialized, so just add to the ref counts
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//
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s_AtgFontLocals.m_pFontVertexDecl->AddRef();
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s_AtgFontLocals.m_pFontVertexShader->AddRef();
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s_AtgFontLocals.m_pFontPixelShader->AddRef();
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D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontVertexDecl);
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D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontVertexShader);
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D3DResource_AddRef((D3DResource *)s_FontLocals.m_pFontPixelShader);
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hr = S_OK;
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}
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return hr; // Return the error code if any
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@ -511,12 +507,12 @@ void xdk360_video_font_deinit(xdk360_video_font_t * font)
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// NOTE: They are released in reverse order of creation
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// to make sure any interdependencies are dealt with
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if( ( s_AtgFontLocals.m_pFontPixelShader != NULL ) && ( s_AtgFontLocals.m_pFontPixelShader->Release() == 0 ) )
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s_AtgFontLocals.m_pFontPixelShader = NULL;
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if( ( s_AtgFontLocals.m_pFontVertexShader != NULL ) && ( s_AtgFontLocals.m_pFontVertexShader->Release() == 0 ) )
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s_AtgFontLocals.m_pFontVertexShader = NULL;
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if( ( s_AtgFontLocals.m_pFontVertexDecl != NULL ) && ( s_AtgFontLocals.m_pFontVertexDecl->Release() == 0 ) )
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s_AtgFontLocals.m_pFontVertexDecl = NULL;
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if( ( s_FontLocals.m_pFontPixelShader != NULL ) && ( s_FontLocals.m_pFontPixelShader->Release() == 0 ) )
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s_FontLocals.m_pFontPixelShader = NULL;
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if( ( s_FontLocals.m_pFontVertexShader != NULL ) && ( s_FontLocals.m_pFontVertexShader->Release() == 0 ) )
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s_FontLocals.m_pFontVertexShader = NULL;
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if( ( s_FontLocals.m_pFontVertexDecl != NULL ) && ( s_FontLocals.m_pFontVertexDecl->Release() == 0 ) )
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s_FontLocals.m_pFontVertexDecl = NULL;
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if( m_xprResource.m_bInitialized)
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m_xprResource.Destroy();
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@ -622,21 +618,19 @@ void xdk360_video_font_begin (xdk360_video_font_t * font)
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pD3dDevice->GetRenderState( D3DRS_ALPHAFUNC, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
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pD3dDevice->GetRenderState( D3DRS_FILLMODE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
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pD3dDevice->GetRenderState( D3DRS_CULLMODE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
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pD3dDevice->GetRenderState( D3DRS_ZENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ZENABLE ] );
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pD3dDevice->GetRenderState( D3DRS_STENCILENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_STENCILENABLE ] );
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pD3dDevice->GetRenderState( D3DRS_VIEWPORTENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
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pD3dDevice->GetSamplerState( 0, D3DSAMP_MINFILTER, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
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pD3dDevice->GetSamplerState( 0, D3DSAMP_MAGFILTER, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
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pD3dDevice->GetSamplerState( 0, D3DSAMP_ADDRESSU, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
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pD3dDevice->GetSamplerState( 0, D3DSAMP_ADDRESSV, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
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font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] = D3DDevice_GetSamplerState_MinFilter( pD3dDevice, 0 );
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font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] = D3DDevice_GetSamplerState_MagFilter( pD3dDevice, 0 );
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font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] = D3DDevice_GetSamplerState_AddressU( pD3dDevice, 0);
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font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] = D3DDevice_GetSamplerState_AddressV( pD3dDevice, 0);
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}
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// Set the texture scaling factor as a vertex shader constant
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D3DSURFACE_DESC TextureDesc;
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font->m_pFontTexture->GetLevelDesc( 0, &TextureDesc ); // Get the description
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D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
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// Set render state
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pD3dDevice->SetTexture( 0, font->m_pFontTexture );
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D3DDevice_SetTexture_Inline(pD3dDevice, 0, font->m_pFontTexture);
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// Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc()
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float vTexScale[4];
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@ -645,26 +639,24 @@ void xdk360_video_font_begin (xdk360_video_font_t * font)
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vTexScale[2] = 0.0f;
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vTexScale[3] = 0.0f;
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pD3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
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pD3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
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pD3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
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pD3dDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD );
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D3DDevice_SetRenderState_AlphaBlendEnable( pD3dDevice, TRUE );
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D3DDevice_SetRenderState_SrcBlend(pD3dDevice, D3DBLEND_SRCALPHA );
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D3DDevice_SetRenderState_DestBlend( pD3dDevice, D3DBLEND_INVSRCALPHA );
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D3DDevice_SetRenderState_BlendOp( pD3dDevice, D3DBLENDOP_ADD );
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pD3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, TRUE );
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pD3dDevice->SetRenderState( D3DRS_ALPHAREF, 0x08 );
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pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL );
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pD3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
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pD3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CCW );
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pD3dDevice->SetRenderState( D3DRS_ZENABLE, FALSE );
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pD3dDevice->SetRenderState( D3DRS_STENCILENABLE, FALSE );
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pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP );
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D3DDevice_SetSamplerState_MinFilter(pD3dDevice, 0, D3DTEXF_LINEAR );
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D3DDevice_SetSamplerState_MagFilter(pD3dDevice, 0, D3DTEXF_LINEAR );
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D3DDevice_SetSamplerState_AddressU_Inline(pD3dDevice, 0, D3DTADDRESS_CLAMP );
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D3DDevice_SetSamplerState_AddressV_Inline(pD3dDevice, 0, D3DTADDRESS_CLAMP );
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pD3dDevice->SetVertexDeclaration( s_AtgFontLocals.m_pFontVertexDecl );
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pD3dDevice->SetVertexShader( s_AtgFontLocals.m_pFontVertexShader );
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pD3dDevice->SetPixelShader( s_AtgFontLocals.m_pFontPixelShader );
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D3DDevice_SetVertexDeclaration(pD3dDevice, s_FontLocals.m_pFontVertexDecl );
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D3DDevice_SetVertexShader(pD3dDevice, s_FontLocals.m_pFontVertexShader );
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D3DDevice_SetPixelShader(pD3dDevice, s_FontLocals.m_pFontPixelShader );
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// Set the texture scaling factor as a vertex shader constant
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// Call here to avoid load hit store from writing to vTexScale above
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@ -687,26 +679,24 @@ void xdk360_video_font_end(xdk360_video_font_t * font)
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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D3DDevice *pD3dDevice = vid->xdk360_render_device;
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pD3dDevice->SetTexture( 0, NULL );
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pD3dDevice->SetVertexDeclaration( NULL );
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pD3dDevice->SetVertexShader( NULL );
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pD3dDevice->SetPixelShader( NULL );
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pD3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ] );
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pD3dDevice->SetRenderState( D3DRS_SRCBLEND, font->m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
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pD3dDevice->SetRenderState( D3DRS_DESTBLEND, font->m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
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pD3dDevice->SetRenderState( D3DRS_BLENDOP, font->m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
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D3DDevice_SetTexture_Inline(pD3dDevice, 0, NULL);
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D3DDevice_SetVertexDeclaration(pD3dDevice, NULL);
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D3DDevice_SetVertexShader(pD3dDevice, NULL );
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D3DDevice_SetPixelShader(pD3dDevice, NULL );
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D3DDevice_SetRenderState_AlphaBlendEnable(pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ]);
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D3DDevice_SetRenderState_SrcBlend(pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
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D3DDevice_SetRenderState_DestBlend( pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
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D3DDevice_SetRenderState_BlendOp( pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
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pD3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
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pD3dDevice->SetRenderState( D3DRS_ALPHAREF, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
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pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
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pD3dDevice->SetRenderState( D3DRS_FILLMODE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
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pD3dDevice->SetRenderState( D3DRS_CULLMODE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
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pD3dDevice->SetRenderState( D3DRS_ZENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ZENABLE ] );
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pD3dDevice->SetRenderState( D3DRS_STENCILENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_STENCILENABLE ] );
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pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSU, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
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pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSV, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
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D3DDevice_SetSamplerState_MinFilter(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
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D3DDevice_SetSamplerState_MagFilter(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
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D3DDevice_SetSamplerState_AddressU_Inline(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
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D3DDevice_SetSamplerState_AddressV_Inline(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
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}
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}
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@ -882,7 +872,7 @@ void xdk360_video_font_draw_text(xdk360_video_font_t * font, float fOriginX, flo
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}
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// Stop drawing vertices
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pd3dDevice->EndVertices();
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D3DDevice_EndVertices(pd3dDevice);
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// Undo window offsets
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font->m_fCursorX -= Winx;
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@ -496,8 +496,7 @@ void menu_loop(void)
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ssnes_render_cached_frame();
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else
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D3DDevice_Clear(vid->xdk360_render_device, 0, NULL,
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D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
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D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0, FALSE);
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D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0, FALSE);
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XINPUT_STATE state;
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XInputGetState(0, &state);
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@ -126,8 +126,7 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
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vid->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
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vid->d3dpp.MultiSampleQuality = 0;
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vid->d3dpp.BackBufferCount = 2;
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vid->d3dpp.EnableAutoDepthStencil = TRUE;
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vid->d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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vid->d3dpp.EnableAutoDepthStencil = FALSE;
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vid->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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vid->d3dpp.PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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@ -83,7 +83,7 @@ public:
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D3DResource* GetResource( unsigned long dwOffset ) const
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{
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return RegisterResource( ( D3DResource* )GetData( dwOffset ) );
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return (( D3DResource* )GetData( dwOffset ) );
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}
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D3DTexture* GetTexture( unsigned long dwOffset ) const
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@ -116,7 +116,7 @@ public:
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D3DResource* GetResource( const char * strName ) const
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{
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return RegisterResource( ( D3DResource* )GetData( strName ) );
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return ( ( D3DResource* )GetData( strName ) );
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}
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D3DTexture* GetTexture( const char * strName ) const
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