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Start documenting overlay.c
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5bac1cdb18
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@ -78,6 +78,13 @@ static void input_overlay_set_vertex_geom(input_overlay_t *ol)
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}
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}
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/**
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* input_overlay_set_scale_factor:
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* @ol : Overlay handle.
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* @scale : Factor of scale to apply.
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*
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* Scales the overlay by a factor of scale.
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**/
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void input_overlay_set_scale_factor(input_overlay_t *ol, float scale)
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{
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size_t i;
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@ -554,14 +561,23 @@ static void input_overlay_load_active(input_overlay_t *ol)
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ol->iface->full_screen(ol->iface_data, ol->active->full_screen);
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}
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input_overlay_t *input_overlay_new(const char *overlay, bool enable)
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/**
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* input_overlay_new:
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* @path : Path to overlay file.
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* @enable : Enable the overlay after initializing it?
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*
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* Creates and initializes an overlay handle.
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*
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* Returns: Overlay handle on success, otherwise NULL.
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**/
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input_overlay_t *input_overlay_new(const char *path, bool enable)
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{
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input_overlay_t *ol = (input_overlay_t*)calloc(1, sizeof(*ol));
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if (!ol)
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goto error;
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ol->overlay_path = strdup(overlay);
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ol->overlay_path = strdup(path);
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if (!ol->overlay_path)
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{
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free(ol);
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@ -581,7 +597,7 @@ input_overlay_t *input_overlay_new(const char *overlay, bool enable)
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if (!ol->iface)
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goto error;
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if (!input_overlay_load_overlays(ol, overlay))
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if (!input_overlay_load_overlays(ol, path))
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goto error;
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ol->active = &ol->overlays[0];
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@ -600,6 +616,13 @@ error:
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return NULL;
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}
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/**
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* input_overlay_enable:
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* @ol : Overlay handle.
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* @enable : Enable or disable the overlay
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*
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* Enable or disable the overlay.
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**/
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void input_overlay_enable(input_overlay_t *ol, bool enable)
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{
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if (!ol)
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@ -608,6 +631,17 @@ void input_overlay_enable(input_overlay_t *ol, bool enable)
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ol->iface->enable(ol->iface_data, enable);
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}
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/**
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* inside_hitbox:
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* @desc : Overlay descriptor handle.
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* @x : X coordinate value.
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* @y : Y coordinate value.
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*
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* Check whether the given @x and @y coordinates of the overlay
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* descriptor @desc is inside the overlay descriptor's hitbox.
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*
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* Returns: true (1) if X, Y coordinates are inside a hitbox, otherwise false (0).
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**/
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static bool inside_hitbox(const struct overlay_desc *desc, float x, float y)
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{
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switch (desc->hitbox)
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@ -629,6 +663,18 @@ static bool inside_hitbox(const struct overlay_desc *desc, float x, float y)
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return false;
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}
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/**
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* input_overlay_poll:
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* @ol : Overlay handle.
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* @out : Polled output data.
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* @norm_x : Normalized X coordinate.
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* @norm_y : Normalized Y coordinate.
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*
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* Polls input overlay.
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*
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* @norm_x and @norm_y are the result of
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* input_translate_coord_viewport().
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**/
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void input_overlay_poll(input_overlay_t *ol, input_overlay_state_t *out,
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int16_t norm_x, int16_t norm_y)
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{
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@ -721,6 +767,14 @@ static void input_overlay_update_desc_geom(input_overlay_t *ol,
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}
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}
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/**
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* input_overlay_post_poll:
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* @ol : overlay handle
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*
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* Called after all the input_overlay_poll() calls to
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* update the range modifiers for pressed/unpressed regions
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* and alpha mods.
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**/
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void input_overlay_post_poll(input_overlay_t *ol)
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{
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size_t i;
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@ -755,6 +809,13 @@ void input_overlay_post_poll(input_overlay_t *ol)
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}
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}
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/**
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* input_overlay_poll_clear:
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* @ol : overlay handle
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*
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* Call when there is nothing to poll. Allows overlay to
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* clear certain state.
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**/
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void input_overlay_poll_clear(input_overlay_t *ol)
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{
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size_t i;
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@ -779,6 +840,13 @@ void input_overlay_poll_clear(input_overlay_t *ol)
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}
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}
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/**
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* input_overlay_next:
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* @ol : Overlay handle.
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*
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* Switch to the next available overlay
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* screen.
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**/
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void input_overlay_next(input_overlay_t *ol)
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{
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if (!ol)
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@ -793,6 +861,14 @@ void input_overlay_next(input_overlay_t *ol)
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ol->next_index = (ol->index + 1) % ol->size;
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}
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/**
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* input_overlay_full_screen:
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* @ol : Overlay handle.
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*
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* Checks if the overlay is fullscreen.
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*
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* Returns: true (1) if overlay is fullscreen, otherwise false (0).
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**/
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bool input_overlay_full_screen(input_overlay_t *ol)
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{
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if (!ol)
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@ -800,6 +876,12 @@ bool input_overlay_full_screen(input_overlay_t *ol)
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return ol->active->full_screen;
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}
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/**
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* input_overlay_free:
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* @ol : Overlay handle.
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*
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* Frees overlay handle.
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**/
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void input_overlay_free(input_overlay_t *ol)
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{
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if (!ol)
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@ -814,6 +896,14 @@ void input_overlay_free(input_overlay_t *ol)
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free(ol);
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}
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/**
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* input_overlay_set_alpha_mod:
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* @ol : Overlay handle.
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* @mod : New modulating factor to apply.
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*
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* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays.
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**/
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void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod)
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{
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unsigned i;
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@ -825,4 +915,3 @@ void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod)
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ol->iface->set_alpha(ol->iface_data, i,
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g_settings.input.overlay_opacity);
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}
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@ -26,6 +26,10 @@
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extern "C" {
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#endif
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#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
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#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
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#define OVERLAY_CLEAR_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
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/* Overlay driver acts as a medium between input drivers
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* and video driver.
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*
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@ -137,41 +141,108 @@ typedef struct input_overlay_state
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uint64_t buttons;
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog[4];
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uint32_t keys[RETROK_LAST / 32 + 1];
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} input_overlay_state_t;
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#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
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#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
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#define OVERLAY_CLEAR_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
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/**
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* input_overlay_new:
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* @path : Path to overlay file.
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* @enable : Enable the overlay after initializing it?
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*
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* Creates and initializes an overlay handle.
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*
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* Returns: Overlay handle on success, otherwise NULL.
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**/
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input_overlay_t *input_overlay_new(const char *overlay, bool enable);
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/**
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* input_overlay_free:
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* @ol : Overlay handle.
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*
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* Frees overlay handle.
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**/
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void input_overlay_free(input_overlay_t *ol);
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/**
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* input_overlay_enable:
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* @ol : Overlay handle.
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* @enable : Enable or disable the overlay
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*
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* Enable or disable the overlay.
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**/
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void input_overlay_enable(input_overlay_t *ol, bool enable);
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/**
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* input_overlay_full_screen:
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* @ol : Overlay handle.
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*
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* Checks if the overlay is fullscreen.
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*
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* Returns: true (1) if overlay is fullscreen, otherwise false (0).
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**/
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bool input_overlay_full_screen(input_overlay_t *ol);
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/* norm_x and norm_y are the result of
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* input_translate_coord_viewport(). */
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/**
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* input_overlay_poll:
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* @ol : Overlay handle.
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* @out : Polled output data.
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* @norm_x : Normalized X coordinate.
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* @norm_y : Normalized Y coordinate.
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*
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* Polls input overlay.
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*
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* @norm_x and @norm_y are the result of
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* input_translate_coord_viewport().
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**/
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void input_overlay_poll(input_overlay_t *ol,
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input_overlay_state_t *out, int16_t norm_x, int16_t norm_y);
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/* called after all the input_overlay_poll calls to
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/**
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* input_overlay_post_poll:
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* @ol : overlay handle
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*
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* Called after all the input_overlay_poll() calls to
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* update the range modifiers for pressed/unpressed regions
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* and alpha mods */
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* and alpha mods.
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**/
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void input_overlay_post_poll(input_overlay_t *ol);
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/* Call when there is nothing to poll. Allows overlay to
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* clear certain state. */
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/**
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* input_overlay_poll_clear:
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* @ol : overlay handle
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*
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* Call when there is nothing to poll. Allows overlay to
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* clear certain state.
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**/
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void input_overlay_poll_clear(input_overlay_t *ol);
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/* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays. */
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/**
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* input_overlay_set_alpha_mod:
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* @ol : Overlay handle.
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* @mod : New modulating factor to apply.
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*
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* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays.
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**/
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void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod);
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/* Scales the overlay by a factor of scale. */
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/**
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* input_overlay_set_scale_factor:
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* @ol : Overlay handle.
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* @scale : Factor of scale to apply.
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*
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* Scales the overlay by a factor of scale.
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**/
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void input_overlay_set_scale_factor(input_overlay_t *ol, float scale);
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/**
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* input_overlay_next:
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* @ol : Overlay handle.
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*
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* Switch to the next available overlay
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* screen.
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**/
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void input_overlay_next(input_overlay_t *ol);
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#ifdef __cplusplus
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11
runloop.h
11
runloop.h
@ -24,15 +24,10 @@ extern "C" {
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/**
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* rarch_main_iterate:
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*
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* Run Libretro/RetroArch for one frame.
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* Run Libretro core in RetroArch for one frame.
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*
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* Returns: 0 if we want to indicate to the caller that
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* any top-level runtime loop needs to be forcibly woken up.
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*
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* 1 if we have to wait until button input in order
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* to wake up the loop.
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*
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* -1 if we forcibly quit out of the RetroArch iteration loop.
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* Returns: 0 on successful run, 1 if we have to wait until button input in order
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* to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop.
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**/
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int rarch_main_iterate(void);
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