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(D3D) Build fix
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@ -372,7 +372,7 @@ bool renderchain_create_first_pass(void *data, const LinkInfo *info,
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return false;
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chain->prev.tex[i] = (LPDIRECT3DTEXTURE)d3d_texture_new(
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d3dr, NULL, d3info->tex_w, info->tex_h, 1, 0,
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d3dr, NULL, info->tex_w, info->tex_h, 1, 0,
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fmt == RGB565 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8,
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL);
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