(360) Build fix

This commit is contained in:
twinaphex 2014-09-12 19:23:42 +02:00
parent 402388e369
commit 9c00855f71
3 changed files with 2 additions and 5 deletions

View File

@ -178,7 +178,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
D3DTAG_MASKENCODE(D3DTAG_START(D3DTAG_FETCHCONSTANTS)
+ fetchConstant, D3DTAG_START(D3DTAG_FETCHCONSTANTS)
+ fetchConstant);
D3DDevice_SetTexture(dev, sampler, tex, pendingMask3)
D3DDevice_SetTexture(dev, sampler, tex, pendingMask3);
#else
dev->SetTexture(0, tex);
#endif

View File

@ -134,9 +134,6 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt
#if defined(_XBOX1)
d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index);
d3dr->SetSoftDisplayFilter(g_extern.console.softfilter_enable);
#elif defined(_XBOX360)
DWORD fetchConstant;
UINT64 pendingMask3;
#endif
renderchain_blit_to_texture(d3d, frame, width, height, pitch);

View File

@ -16,7 +16,7 @@
#include <xtl.h>
#include "d3d_font.h"
#include "../d3d.hpp"
#include "../d3d9/d3d.hpp"
#include "../gfx_common.h"
#include "../../general.h"
#include "../../xdk/xdk_resources.h"