mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-29 03:00:24 +00:00
Don't use core profile GLSL shaders for OpenGLES
This commit is contained in:
parent
7e609d6a05
commit
9c0ed0f2c4
16
gfx/drivers/gl_shaders/pipeline_snow.glsl.vert.h
Normal file
16
gfx/drivers/gl_shaders/pipeline_snow.glsl.vert.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
#include "shaders_common.h"
|
||||||
|
|
||||||
|
/* Need to duplicate these to work around broken stuff on Android.
|
||||||
|
* Must enforce alpha = 1.0 or 32-bit games can potentially go black. */
|
||||||
|
static const char *stock_vertex_xmb_snow = GLSL(
|
||||||
|
attribute vec2 TexCoord;
|
||||||
|
attribute vec2 VertexCoord;
|
||||||
|
attribute vec4 Color;
|
||||||
|
uniform mat4 MVPMatrix;
|
||||||
|
varying vec2 tex_coord;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0);
|
||||||
|
tex_coord = TexCoord;
|
||||||
|
}
|
||||||
|
);
|
@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
/* Need to duplicate these to work around broken stuff on Android.
|
/* Need to duplicate these to work around broken stuff on Android.
|
||||||
* Must enforce alpha = 1.0 or 32-bit games can potentially go black. */
|
* Must enforce alpha = 1.0 or 32-bit games can potentially go black. */
|
||||||
static const char *stock_vertex_xmb_snow_modern = GLSL(
|
static const char *stock_vertex_xmb_snow_core = GLSL(
|
||||||
in vec2 TexCoord;
|
in vec2 TexCoord;
|
||||||
in vec2 VertexCoord;
|
in vec2 VertexCoord;
|
||||||
in vec4 Color;
|
in vec4 Color;
|
@ -125,9 +125,10 @@ static const char *glsl_prefixes[] = {
|
|||||||
#include "../drivers/gl_shaders/core_pipeline_snowflake.glsl.frag.h"
|
#include "../drivers/gl_shaders/core_pipeline_snowflake.glsl.frag.h"
|
||||||
#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon_simple.glsl.vert.h"
|
#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon_simple.glsl.vert.h"
|
||||||
#include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon_simple.glsl.vert.h"
|
#include "../drivers/gl_shaders/modern_pipeline_xmb_ribbon_simple.glsl.vert.h"
|
||||||
#include "../drivers/gl_shaders/modern_pipeline_snow.glsl.vert.h"
|
|
||||||
#include "../drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h"
|
#include "../drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h"
|
||||||
#include "../drivers/gl_shaders/pipeline_snow.glsl.frag.h"
|
#include "../drivers/gl_shaders/pipeline_snow.glsl.frag.h"
|
||||||
|
#include "../drivers/gl_shaders/pipeline_snow.glsl.vert.h"
|
||||||
|
#include "../drivers/gl_shaders/pipeline_snow_core.glsl.vert.h"
|
||||||
#include "../drivers/gl_shaders/pipeline_snow_simple.glsl.frag.h"
|
#include "../drivers/gl_shaders/pipeline_snow_simple.glsl.frag.h"
|
||||||
#include "../drivers/gl_shaders/legacy_pipeline_snow.glsl.vert.h"
|
#include "../drivers/gl_shaders/legacy_pipeline_snow.glsl.vert.h"
|
||||||
#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon.glsl.vert.h"
|
#include "../drivers/gl_shaders/legacy_pipeline_xmb_ribbon.glsl.vert.h"
|
||||||
@ -843,10 +844,10 @@ static void gl_glsl_init_menu_shaders(void *data)
|
|||||||
&glsl->uniforms[VIDEO_SHADER_MENU_2]);
|
&glsl->uniforms[VIDEO_SHADER_MENU_2]);
|
||||||
|
|
||||||
#if defined(HAVE_OPENGLES)
|
#if defined(HAVE_OPENGLES)
|
||||||
shader_prog_info.vertex = stock_vertex_xmb_snow_modern;
|
shader_prog_info.vertex = stock_vertex_xmb_snow;
|
||||||
shader_prog_info.fragment = stock_fragment_xmb_simple_snow;
|
shader_prog_info.fragment = stock_fragment_xmb_simple_snow;
|
||||||
#else
|
#else
|
||||||
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
|
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_core : stock_vertex_xmb_snow_legacy;
|
||||||
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_simple_snow_core : stock_fragment_xmb_simple_snow;
|
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_simple_snow_core : stock_fragment_xmb_simple_snow;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -860,10 +861,10 @@ static void gl_glsl_init_menu_shaders(void *data)
|
|||||||
&glsl->uniforms[VIDEO_SHADER_MENU_3]);
|
&glsl->uniforms[VIDEO_SHADER_MENU_3]);
|
||||||
|
|
||||||
#if defined(HAVE_OPENGLES)
|
#if defined(HAVE_OPENGLES)
|
||||||
shader_prog_info.vertex = stock_vertex_xmb_snow_modern;
|
shader_prog_info.vertex = stock_vertex_xmb_snow;
|
||||||
shader_prog_info.fragment = stock_fragment_xmb_snow;
|
shader_prog_info.fragment = stock_fragment_xmb_snow;
|
||||||
#else
|
#else
|
||||||
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
|
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_core : stock_vertex_xmb_snow_legacy;
|
||||||
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_snow_core : stock_fragment_xmb_snow;
|
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_snow_core : stock_fragment_xmb_snow;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -877,10 +878,10 @@ static void gl_glsl_init_menu_shaders(void *data)
|
|||||||
&glsl->uniforms[VIDEO_SHADER_MENU_4]);
|
&glsl->uniforms[VIDEO_SHADER_MENU_4]);
|
||||||
|
|
||||||
#if defined(HAVE_OPENGLES)
|
#if defined(HAVE_OPENGLES)
|
||||||
shader_prog_info.vertex = stock_vertex_xmb_snow_modern;
|
shader_prog_info.vertex = stock_vertex_xmb_snow;
|
||||||
shader_prog_info.fragment = stock_fragment_xmb_bokeh;
|
shader_prog_info.fragment = stock_fragment_xmb_bokeh;
|
||||||
#else
|
#else
|
||||||
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
|
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_core : stock_vertex_xmb_snow_legacy;
|
||||||
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_bokeh_core : stock_fragment_xmb_bokeh;
|
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_bokeh_core : stock_fragment_xmb_bokeh;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -894,10 +895,10 @@ static void gl_glsl_init_menu_shaders(void *data)
|
|||||||
&glsl->uniforms[VIDEO_SHADER_MENU_5]);
|
&glsl->uniforms[VIDEO_SHADER_MENU_5]);
|
||||||
|
|
||||||
#if defined(HAVE_OPENGLES)
|
#if defined(HAVE_OPENGLES)
|
||||||
shader_prog_info.vertex = stock_vertex_xmb_snow_modern;
|
shader_prog_info.vertex = stock_vertex_xmb_snow;
|
||||||
shader_prog_info.fragment = stock_fragment_xmb_snowflake;
|
shader_prog_info.fragment = stock_fragment_xmb_snowflake;
|
||||||
#else
|
#else
|
||||||
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_modern : stock_vertex_xmb_snow_legacy;
|
shader_prog_info.vertex = glsl_core ? stock_vertex_xmb_snow_core : stock_vertex_xmb_snow_legacy;
|
||||||
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_snowflake_core : stock_fragment_xmb_snowflake;
|
shader_prog_info.fragment = glsl_core ? stock_fragment_xmb_snowflake_core : stock_fragment_xmb_snowflake;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user