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Don't use std::vector
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@ -1190,9 +1190,11 @@ static void d3d_free_overlays(d3d_video_t *d3d)
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if (!d3d)
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return;
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for (i = 0; i < d3d->overlays.size(); i++)
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for (i = 0; i < d3d->overlays_size; i++)
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d3d_free_overlay(d3d, &d3d->overlays[i]);
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d3d->overlays.clear();
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free(d3d->overlays);
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d3d->overlays = NULL;
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d3d->overlays_size = 0;
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}
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#endif
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@ -1203,22 +1205,25 @@ static void d3d_free(void *data)
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if (!d3d)
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return;
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d3d_deinitialize(d3d);
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#ifdef HAVE_OVERLAY
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d3d_free_overlays(d3d);
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if (d3d->overlays)
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free(d3d->overlays);
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d3d->overlays = NULL;
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d3d->overlays_size = 0;
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#endif
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video_context_driver_free();
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#ifndef _XBOX
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#ifdef HAVE_MENU
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d3d_free_overlay(d3d, d3d->menu);
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if (d3d->menu)
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free(d3d->menu);
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d3d->menu = NULL;
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#endif
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d3d->menu = NULL;
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#endif
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d3d_deinitialize(d3d);
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video_context_driver_free();
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if (!string_is_empty(d3d->shader_path))
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free(d3d->shader_path);
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@ -1278,7 +1283,8 @@ static bool d3d_overlay_load(void *data,
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const void *image_data, unsigned num_images)
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{
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unsigned i, y;
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d3d_video_t *d3d = (d3d_video_t*)data;
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overlay_t *new_overlays = NULL;
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d3d_video_t *d3d = (d3d_video_t*)data;
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const struct texture_image *images = (const struct texture_image*)
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image_data;
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@ -1286,7 +1292,8 @@ static bool d3d_overlay_load(void *data,
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return false;
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d3d_free_overlays(d3d);
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d3d->overlays.resize(num_images);
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d3d->overlays = (overlay_t*)calloc(num_images, sizeof(*d3d->overlays));
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d3d->overlays_size = num_images;
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for (i = 0; i < num_images; i++)
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{
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@ -1339,7 +1346,7 @@ static void d3d_overlay_enable(void *data, bool state)
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if (!d3d)
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return;
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for (i = 0; i < d3d->overlays.size(); i++)
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for (i = 0; i < d3d->overlays_size; i++)
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d3d->overlays_enabled = state;
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video_context_driver_show_mouse(&state);
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@ -1350,7 +1357,7 @@ static void d3d_overlay_full_screen(void *data, bool enable)
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unsigned i;
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d3d_video_t *d3d = (d3d_video_t*)data;
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for (i = 0; i < d3d->overlays.size(); i++)
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for (i = 0; i < d3d->overlays_size; i++)
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d3d->overlays[i].fullscreen = enable;
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}
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@ -1468,7 +1475,7 @@ static bool d3d_frame(void *data, const void *frame,
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#ifdef HAVE_OVERLAY
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if (d3d->overlays_enabled)
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{
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for (i = 0; i < d3d->overlays.size(); i++)
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for (i = 0; i < d3d->overlays_size; i++)
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d3d_overlay_render(d3d, video_info, &d3d->overlays[i]);
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}
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#endif
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@ -17,8 +17,6 @@
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#ifndef __D3DVIDEO_INTF_H__
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#define __D3DVIDEO_INTF_H__
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#include <vector>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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@ -98,7 +96,8 @@ typedef struct d3d_video
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char *shader_path;
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#ifdef HAVE_OVERLAY
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std::vector<overlay_t> overlays;
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size_t overlays_size;
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overlay_t *overlays;
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#endif
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} d3d_video_t;
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