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CLeanups
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@ -50,10 +50,6 @@
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../common/win32_common.h"
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#endif
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typedef struct gl1_renderchain
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{
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void *empty;
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@ -50,10 +50,6 @@
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../common/win32_common.h"
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#endif
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typedef struct gl2_renderchain
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{
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void *empty;
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