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(menu_shader.c) Style nits/cleanups
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@ -59,17 +59,18 @@ void menu_shader_manager_free(void)
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**/
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bool menu_shader_manager_init(void)
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{
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bool ret = true;
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bool is_preset = false;
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config_file_t *conf = NULL;
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enum rarch_shader_type type;
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const char *path_shader;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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bool ret = true;
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bool is_preset = false;
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config_file_t *conf = NULL;
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const char *path_shader = NULL;
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/* We get the shader preset directly from the video driver, so that
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* we are in sync with it (it could fail loading an auto-shader)
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* If we can't (e.g. get_current_shader is not implemented),
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* we'll load retroarch_get_shader_preset() like always */
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video_shader_ctx_t shader_info = {0};
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video_shader_driver_get_current_shader(&shader_info);
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if (shader_info.data)
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@ -138,7 +139,7 @@ bool menu_shader_manager_set_preset(void *data,
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struct video_shader *shader = (struct video_shader*)data;
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config_file_t *conf = NULL;
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bool refresh = false;
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bool ret;
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bool ret = false;
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if (apply && !retroarch_apply_shader(type, preset_path))
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{
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@ -450,19 +451,19 @@ enum rarch_shader_type menu_shader_manager_get_type(const void *data)
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**/
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void menu_shader_manager_apply_changes(void)
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{
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enum rarch_shader_type shader_type;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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struct video_shader *shader = menu_shader_get();
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if (!shader)
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return;
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shader_type = menu_shader_manager_get_type(shader);
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type = menu_shader_manager_get_type(shader);
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if (shader->passes && shader_type != RARCH_SHADER_NONE)
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if (shader->passes && type != RARCH_SHADER_NONE)
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{
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menu_shader_manager_save_preset(NULL, true, false);
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return;
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}
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menu_shader_manager_set_preset(NULL, shader_type, NULL, true);
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menu_shader_manager_set_preset(NULL, type, NULL, true);
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}
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