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(D3D) Refactor more global->video_data.* {width/height} references
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@ -716,19 +716,21 @@ static bool d3d_construct(d3d_video_t *d3d,
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static void d3d_viewport_info(void *data, struct video_viewport *vp)
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{
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unsigned width, height;
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d3d_video_t *d3d = (d3d_video_t*)data;
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global_t *global = global_get_ptr();
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if (!d3d || !vp)
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return;
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video_driver_get_size(&width, &height);
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vp->x = d3d->final_viewport.X;
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vp->y = d3d->final_viewport.Y;
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vp->width = d3d->final_viewport.Width;
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vp->height = d3d->final_viewport.Height;
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vp->full_width = global->video_data.width;
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vp->full_height = global->video_data.height;
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vp->full_width = width;
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vp->full_height = height;
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}
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static void d3d_set_rotation(void *data, unsigned rot)
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@ -1332,6 +1334,7 @@ static bool d3d_init_luts(d3d_video_t *d3d)
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#ifdef HAVE_OVERLAY
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static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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{
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unsigned width, height;
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void *verts;
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unsigned i;
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struct overlay_vertex
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@ -1424,6 +1427,8 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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0, sizeof(overlay_vertex));
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video_driver_get_size(&width, &height);
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if (overlay->fullscreen)
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{
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/* Set viewport to full window. */
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@ -1431,8 +1436,8 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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vp_full.X = 0;
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vp_full.Y = 0;
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vp_full.Width = global->video_data.width;
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vp_full.Height = global->video_data.height;
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vp_full.Width = width;
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vp_full.Height = height;
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vp_full.MinZ = 0.0f;
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vp_full.MaxZ = 1.0f;
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d3d_set_viewport(d3d->dev, &vp_full);
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@ -1610,9 +1615,11 @@ static void d3d_get_overlay_interface(void *data,
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#endif
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static bool d3d_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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unsigned frame_width, unsigned frame_height,
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unsigned pitch,
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const char *msg)
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{
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unsigned width, height;
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D3DVIEWPORT screen_vp;
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unsigned i = 0;
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d3d_video_t *d3d = (d3d_video_t*)data;
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@ -1625,9 +1632,11 @@ static bool d3d_frame(void *data, const void *frame,
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(void)i;
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if (!frame)
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if (!frame)
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return true;
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video_driver_get_size(&width, &height);
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RARCH_PERFORMANCE_INIT(d3d_frame);
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RARCH_PERFORMANCE_START(d3d_frame);
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@ -1644,8 +1653,7 @@ static bool d3d_frame(void *data, const void *frame,
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if (d3d->should_resize)
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{
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d3d_calculate_rect(d3d, global->video_data.width,
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global->video_data.width, d3d->video_info.force_aspect,
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d3d_calculate_rect(d3d, width, width, d3d->video_info.force_aspect,
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global->system.aspect_ratio);
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d3d->renderchain_driver->set_final_viewport(d3d,
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@ -1660,8 +1668,8 @@ static bool d3d_frame(void *data, const void *frame,
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screen_vp.Y = 0;
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screen_vp.MinZ = 0;
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screen_vp.MaxZ = 1;
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screen_vp.Width = global->video_data.width;
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screen_vp.Height = global->video_data.height;
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screen_vp.Width = width;
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screen_vp.Height = height;
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d3d_set_viewport(d3dr, &screen_vp);
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d3d_clear(d3dr, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
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@ -1682,7 +1690,7 @@ static bool d3d_frame(void *data, const void *frame,
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#else
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d3d->renderchain_data,
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#endif
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frame, width, height,
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frame, frame_width, frame_height,
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pitch, d3d->dev_rotation))
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{
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RARCH_ERR("[D3D]: Failed to render scene.\n");
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@ -1746,6 +1754,7 @@ static bool d3d_frame(void *data, const void *frame,
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static bool d3d_read_viewport(void *data, uint8_t *buffer)
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{
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unsigned width, height;
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#ifndef _XBOX
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D3DLOCKED_RECT rect;
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LPDIRECT3DSURFACE target = NULL;
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@ -1754,7 +1763,8 @@ static bool d3d_read_viewport(void *data, uint8_t *buffer)
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bool ret = true;
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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global_t *global = global_get_ptr();
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video_driver_get_size(&width, &height);
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RARCH_PERFORMANCE_INIT(d3d_read_viewport);
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RARCH_PERFORMANCE_START(d3d_read_viewport);
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@ -1772,8 +1782,7 @@ static bool d3d_read_viewport(void *data, uint8_t *buffer)
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}
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if (FAILED(d3d->d3d_err = d3dr->CreateOffscreenPlainSurface(
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global->video_data.width,
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global->video_data.height,
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width, height,
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D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
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&dest, NULL)))
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{
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