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(menu_display_d3d8.c) Buildfix
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@ -172,7 +172,7 @@ static void menu_display_d3d8_draw(void *data, video_frame_info_t *video_info)
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#if 1
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if ((void*)draw->texture)
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{
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D3DSURFACE_DESC desc;
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D3D8SURFACE_DESC desc;
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if (d3d8_texture_get_level_desc((void*)draw->texture, 0, &desc))
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{
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pv[i].u *= desc.Width;
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