Fixing a bug that caused retroarch to crash if netplay failed to connect

This commit is contained in:
Gregor Richards 2016-12-27 15:07:44 -05:00
parent c6269e3ade
commit 9ecd0ba8c7

View File

@ -2420,7 +2420,10 @@ bool command_event(enum event_command cmd, void *data)
if (!init_netplay(
data, settings->netplay.server,
settings->netplay.port))
{
command_event(CMD_EVENT_NETPLAY_DEINIT, NULL);
return false;
}
#endif
}
break;