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(D3D) add cast
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@ -113,7 +113,7 @@ static void menu_display_d3d_draw(
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height = 1;
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if (!mat)
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mat = menu_display_d3d_get_default_mvp();
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mat = (math_matrix_4x4*)menu_display_d3d_get_default_mvp();
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if (!coords->vertex)
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coords->vertex = &d3d_vertexes[0];
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if (!coords->tex_coord)
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