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Add TODO/FIXME comments
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@ -55,6 +55,8 @@
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#include "../tasks/tasks_internal.h"
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#include "../file_path_special.h"
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#define CDN_URL "https://cdn.discordapp.com/avatars"
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/* The discord API specifies these variables:
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- userId --------- char[24] - the userId of the player asking to join
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- username ------- char[344] - the username of the player asking to join
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@ -89,8 +91,6 @@ typedef struct discord_state discord_state_t;
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/* TODO/FIXME - static public global variables */
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static discord_state_t discord_st;
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#define CDN_URL "https://cdn.discordapp.com/avatars"
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/* Forward declarations */
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#if defined(__cplusplus) && !defined(CXX_BUILD)
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extern "C" {
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@ -22,7 +22,8 @@
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#include "net_http_special.h"
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int net_http_get(const char **result, size_t *size, const char *url, retro_time_t *timeout)
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int net_http_get(const char **result, size_t *size,
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const char *url, retro_time_t *timeout)
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{
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size_t length;
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uint8_t* data = NULL;
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@ -37,10 +37,11 @@
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#error "An UDP port for the PC logging server was not set in the Makefile, cannot continue."
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#endif
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/* TODO/FIXME - static global variables */
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static int g_sid;
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static struct sockaddr_in target;
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void logger_init (void)
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void logger_init(void)
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{
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socket_target_t in_target;
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const char *server = PC_DEVELOPMENT_IP_ADDRESS;
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@ -65,7 +66,7 @@ void logger_init (void)
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socket_set_target(&target, &in_target);
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}
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void logger_shutdown (void)
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void logger_shutdown(void)
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{
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if (socket_close(g_sid) < 0)
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printf("Could not close socket.\n");
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@ -76,11 +76,13 @@ bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
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*
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* Get the CRC for the serialization of this frame.
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*/
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uint32_t netplay_delta_frame_crc(netplay_t *netplay, struct delta_frame *delta)
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uint32_t netplay_delta_frame_crc(netplay_t *netplay,
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struct delta_frame *delta)
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{
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if (!netplay->state_size)
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return 0;
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return encoding_crc32(0L, (const unsigned char*)delta->state, netplay->state_size);
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return encoding_crc32(0L, (const unsigned char*)delta->state,
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netplay->state_size);
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}
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/*
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@ -127,8 +129,10 @@ void netplay_delta_frame_free(struct delta_frame *delta)
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*
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* Get an input state for a particular client
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*/
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netplay_input_state_t netplay_input_state_for(netplay_input_state_t *list,
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uint32_t client_num, size_t size, bool must_create, bool must_not_create)
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netplay_input_state_t netplay_input_state_for(
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netplay_input_state_t *list,
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uint32_t client_num, size_t size,
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bool must_create, bool must_not_create)
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{
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netplay_input_state_t ret;
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while (*list)
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@ -64,13 +64,14 @@ static unsigned server_port_deferred = 0;
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static int reannounce = 0;
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static bool is_mitm = false;
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static bool netplay_disconnect(netplay_t *netplay);
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#ifdef HAVE_DISCORD
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/* TODO/FIXME - global */
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extern bool discord_is_inited;
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#endif
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/* Forward declaration */
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static bool netplay_disconnect(netplay_t *netplay);
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/**
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* netplay_is_alive:
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* @netplay : pointer to netplay object
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@ -66,11 +66,11 @@ struct info_buf_s
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} \
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else if (recvd < 0)
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#define NETPLAY_MAGIC 0x52414E50 /* RANP */
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/* TODO/FIXME - static global variables */
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static netplay_t *handshake_password_netplay = NULL;
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const uint32_t netplay_magic = 0x52414E50; /* RANP */
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static unsigned long simple_rand_next = 1;
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static unsigned long simple_rand_next = 1;
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/* TODO/FIXME - replace netplay_log_connection with calls
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* to inet_ntop_compat and move runloop message queue pushing
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@ -205,7 +205,7 @@ static bool netplay_endian_mismatch(uint32_t pma, uint32_t pmb)
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static int simple_rand(void)
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{
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simple_rand_next = simple_rand_next * 1103515245 + 12345;
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return((unsigned)(simple_rand_next/65536) % 32768);
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return((unsigned)(simple_rand_next / 65536) % 32768);
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}
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static void simple_srand(unsigned int seed)
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@ -236,7 +236,7 @@ bool netplay_handshake_init_send(netplay_t *netplay,
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unsigned conn_salt = 0;
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settings_t *settings = config_get_ptr();
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header[0] = htonl(netplay_magic);
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header[0] = htonl(NETPLAY_MAGIC);
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header[1] = htonl(netplay_platform_magic());
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header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED);
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header[3] = 0;
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@ -322,7 +322,7 @@ bool netplay_handshake_init(netplay_t *netplay,
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goto error;
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}
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if (ntohl(header[0]) != netplay_magic)
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if (ntohl(header[0]) != NETPLAY_MAGIC)
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{
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dmsg = msg_hash_to_str(MSG_NETPLAY_NOT_RETROARCH);
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goto error;
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@ -28,7 +28,7 @@ const uint16_t netplay_key_ntoh_mapping[] = {
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0
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};
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static bool mapping_defined = false;
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/* TODO/FIXME - static global variables */
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static uint16_t mapping[RETROK_LAST];
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/* The mapping of keys from libretro (host) to netplay (network) */
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@ -43,6 +43,8 @@ uint32_t netplay_key_hton(unsigned key)
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* netplay_key_hton */
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void netplay_key_hton_init(void)
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{
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static bool mapping_defined = false;
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if (!mapping_defined)
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{
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uint16_t i;
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@ -49,6 +49,7 @@ typedef struct tag_Context
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void *cur_member;
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} Context;
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/* TODO/FIXME - static global variable */
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static struct netplay_rooms *netplay_rooms_data;
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static void parse_context_init(Context* pCtx)
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@ -183,8 +183,6 @@ struct content_information_ctx
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struct string_list *temporary_content;
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};
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static bool _launched_from_cli = true;
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typedef struct content_state
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{
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bool is_inited;
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@ -207,6 +205,7 @@ typedef struct content_state
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} content_state_t;
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/* TODO/FIXME - global state - perhaps move outside this file */
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static bool _launched_from_cli = true;
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static content_state_t content_st;
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#ifdef HAVE_CDROM
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@ -73,27 +73,20 @@ typedef struct db_handle
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database_state_handle_t state;
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} db_handle_t;
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/* Forward declarations */
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int cue_find_track(const char *cue_path, bool first,
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uint64_t *offset, uint64_t *size,
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char *track_path, uint64_t max_len);
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bool cue_next_file(intfstream_t *fd, const char *cue_path,
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char *path, uint64_t max_len);
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int gdi_find_track(const char *gdi_path, bool first,
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char *track_path, uint64_t max_len);
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bool gdi_next_file(intfstream_t *fd, const char *gdi_path,
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char *path, uint64_t max_len);
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int detect_system(intfstream_t *fd, const char** system_name);
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int detect_ps1_game(intfstream_t *fd, char *game_id);
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int detect_psp_game(intfstream_t *fd, char *game_id);
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int detect_gc_game(intfstream_t *fd, char *game_id);
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int detect_serial_ascii_game(intfstream_t *fd, char *game_id);
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static void database_info_set_type(
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@ -158,7 +151,9 @@ static int task_database_iterate_start(retro_task_t *task,
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task_free_title(task);
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task_set_title(task, strdup(msg));
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if (db->list->size != 0)
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task_set_progress(task, roundf((float)db->list_ptr / ((float)db->list->size / 100.0f)));
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task_set_progress(task,
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roundf((float)db->list_ptr /
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((float)db->list->size / 100.0f)));
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#else
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fprintf(stderr, "msg: %s\n", msg);
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#endif
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#define SAVE_STATE_CHUNK 4096
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#endif
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static bool save_state_in_background = false;
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static struct string_list *task_save_files = NULL;
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struct ram_type
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{
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const char *path;
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@ -145,7 +142,13 @@ static struct save_state_buf undo_load_buf;
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#ifdef HAVE_THREADS
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/* TODO/FIXME - global state - perhaps move outside this file */
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static struct autosave_st autosave_state;
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#endif
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/* TODO/FIXME - global state - perhaps move outside this file */
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static bool save_state_in_background = false;
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static struct string_list *task_save_files = NULL;
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#ifdef HAVE_THREADS
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/**
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* autosave_thread:
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* @data : pointer to autosave object
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