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(D3D) Fix cg_d3d9_renderchain_free
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@ -768,11 +768,13 @@ void cg_d3d9_renderchain_free(void *data)
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return;
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return;
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cg_d3d9_renderchain_deinit_shader();
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cg_d3d9_renderchain_deinit_shader();
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#if 0
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cg_d3d9_renderchain_clear(chain);
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cg_d3d9_renderchain_clear(chain);
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cg_d3d9_renderchain_destroy_stock_shader(chain);
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cg_d3d9_renderchain_destroy_stock_shader(chain);
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if (chain->tracker)
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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state_tracker_free(chain->tracker);
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cg_d3d9_renderchain_deinit();
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#endif
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//cg_d3d9_renderchain_deinit();
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}
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}
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void *cg_d3d9_renderchain_new(void)
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void *cg_d3d9_renderchain_new(void)
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