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gl_glsl_set_proc_address unneeded - remove it
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@ -2049,11 +2049,8 @@ static bool gl2_shader_init(gl_t *gl, const gfx_ctx_driver_t *ctx_driver,
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#ifdef HAVE_GLSL
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if (type == RARCH_SHADER_GLSL)
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{
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gl_glsl_set_get_proc_address(ctx_driver->get_proc_address);
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gl_glsl_set_context_type(gl->core_context_in_use,
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hwr->version_major, hwr->version_minor);
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}
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hwr->version_major, hwr->version_minor);
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#endif
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init_data.gl.core_context_enabled = gl->core_context_in_use;
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@ -68,8 +68,6 @@ struct glsl_attrib
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GLsizei offset;
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};
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static gfx_ctx_proc_t (*glsl_get_proc_address)(const char*);
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struct shader_uniforms_frame
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{
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int texture;
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@ -1606,15 +1604,10 @@ static void gl_glsl_get_flags(uint32_t *flags)
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BIT32_SET(*flags, GFX_CTX_FLAGS_SHADERS_GLSL);
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}
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void gl_glsl_set_get_proc_address(gfx_ctx_proc_t (*proc)(const char*))
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{
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glsl_get_proc_address = proc;
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}
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void gl_glsl_set_context_type(bool core_profile,
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unsigned major, unsigned minor)
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{
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glsl_core = core_profile;
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glsl_core = core_profile;
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glsl_major = major;
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glsl_minor = minor;
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}
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@ -21,8 +21,6 @@
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#include "../video_defines.h"
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void gl_glsl_set_get_proc_address(gfx_ctx_proc_t (*proc)(const char*));
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void gl_glsl_set_context_type(bool core_profile, unsigned major, unsigned minor);
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#endif
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