Improve manage of VRAM in the GFX and Font Driver for PS2

This commit is contained in:
Francisco Javier Trujillo Mata 2019-01-10 00:44:41 +01:00
parent c7779ff046
commit a2db47bead
2 changed files with 63 additions and 45 deletions

View File

@ -33,6 +33,7 @@ typedef struct ps2_video
GSGLOBAL *gsGlobal;
GSTEXTURE *menuTexture;
GSTEXTURE *coreTexture;
bool clearVRAM;
bool menuVisible;
bool fullscreen;
@ -89,8 +90,7 @@ static void deinitTexture(GSTEXTURE *texture) {
texture->Clut = NULL;
}
static void color_correction32(uint32_t *buffer, uint32_t dimensions)
{
static void color_correction32(uint32_t *buffer, uint32_t dimensions) {
uint32_t i;
uint32_t x32;
for (i = 0; i < dimensions; i++) {
@ -99,8 +99,7 @@ static void color_correction32(uint32_t *buffer, uint32_t dimensions)
}
}
static void color_correction16(uint16_t *buffer, uint32_t dimensions)
{
static void color_correction16(uint16_t *buffer, uint32_t dimensions) {
uint32_t i;
uint16_t x16;
for (i = 0; i < dimensions; i++) {
@ -109,35 +108,34 @@ static void color_correction16(uint16_t *buffer, uint32_t dimensions)
}
}
static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int PSM, int filter) {
return !texture->Mem || texture->Width != width || texture->Height != height || texture->PSM != PSM;
}
static void transfer_texture(GSTEXTURE *texture, const void *frame,
int width, int height, bool rgb32, int filter, bool color_correction) {
int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
size_t size = gsKit_texture_size_ee(width, height, PSM);
if ( !texture->Mem ||
texture->Width != width ||
texture->Height != height ||
texture->PSM != PSM ) {
bool changed = texture_need_prepare(texture, width, height, rgb32, PSM);
if (color_correction) {
int pixels = width * height;
if (rgb32) {
uint32_t *buffer = (uint32_t *)frame;
color_correction32(buffer, pixels);
} else {
uint16_t *buffer = (uint16_t *)frame;
color_correction16(buffer, pixels);
}
}
if (changed) {
texture->Width = width;
texture->Height = height;
texture->PSM = PSM;
texture->Filter = filter;
free(texture->Mem);
texture->Mem = memalign(128, size);
}
if (color_correction) {
int pixels = width * height;
if (rgb32) {
uint32_t *buffer = (uint32_t *)frame;
color_correction32(buffer, pixels);
} else {
uint16_t *buffer = (uint16_t *)frame;
color_correction16(buffer, pixels);
}
}
memcpy(texture->Mem, frame, size);
texture->Mem = (void *)frame;
}
static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture) {
@ -182,6 +180,22 @@ static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition,
GS_TEXT);
}
static void clearVRAMIfNeeded(ps2_video_t *ps2, int width, int height) {
int PSM = ps2->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
bool coreVRAMClear = texture_need_prepare(ps2->coreTexture, width, height, PSM, ps2->core_filter);
ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
if (ps2->clearVRAM) {
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_vram_clear(ps2->gsGlobal);
}
}
static void refreshScreen(ps2_video_t *ps2) {
gsKit_sync_flip(ps2->gsGlobal);
gsKit_queue_exec(ps2->gsGlobal);
ps2->clearVRAM = false;
}
static void *ps2_gfx_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
@ -217,12 +231,6 @@ static bool ps2_gfx_frame(void *data, const void *frame,
unsigned width, unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
#ifdef DISPLAY_FPS
uint32_t diff;
static uint64_t currentTick,lastTick;
static int frames;
static float fps = 0.0;
#endif
ps2_video_t *ps2 = (ps2_video_t*)data;
if (!width || !height)
@ -231,12 +239,14 @@ static bool ps2_gfx_frame(void *data, const void *frame,
if (frame_count%120==0) {
printf("ps2_gfx_frame %lu\n", frame_count);
}
gsKit_clear(ps2->gsGlobal, GS_BLACK);
gsKit_vram_clear(ps2->gsGlobal);
clearVRAMIfNeeded(ps2, width, height);
if (frame) {
transfer_texture(ps2->coreTexture, frame, width, height, ps2->rgb32, ps2->core_filter, 1);
vram_alloc(ps2->gsGlobal, ps2->coreTexture);
if(ps2->clearVRAM) {
vram_alloc(ps2->gsGlobal, ps2->coreTexture);
}
gsKit_texture_upload(ps2->gsGlobal, ps2->coreTexture);
prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect);
}
@ -244,7 +254,9 @@ static bool ps2_gfx_frame(void *data, const void *frame,
if (ps2->menuVisible) {
bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
if (!texture_empty) {
vram_alloc(ps2->gsGlobal, ps2->menuTexture);
if(ps2->clearVRAM) {
vram_alloc(ps2->gsGlobal, ps2->menuTexture);
}
gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture);
prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, ps2->fullscreen);
}
@ -262,8 +274,7 @@ static bool ps2_gfx_frame(void *data, const void *frame,
font_driver_render_msg(video_info, NULL, msg, NULL);
}
gsKit_sync_flip(ps2->gsGlobal);
gsKit_queue_exec(ps2->gsGlobal);
refreshScreen(ps2);
return true;
}
@ -369,8 +380,13 @@ static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
ps2_video_t *ps2 = (ps2_video_t*)data;
transfer_texture(ps2->menuTexture, frame, width, height, rgb32, ps2->menu_filter, 0);
bool color_correction = false;
int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, rgb32, PSM);
transfer_texture(ps2->menuTexture, frame, width, height, rgb32, ps2->menu_filter, color_correction);
ps2->clearVRAM = texture_changed;
}
static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)

View File

@ -31,7 +31,7 @@
typedef struct ps2_font_info
{
GSGLOBAL *gsGlobal;
ps2_video_t *ps2_video;
GSFONTM *gsFontM;
} ps2_font_info_t;
@ -80,11 +80,11 @@ static void *ps2_font_init_font(void *gl_data, const char *font_path,
float font_size, bool is_threaded)
{
ps2_font_info_t *ps2 = (ps2_font_info_t*)calloc(1, sizeof(ps2_font_info_t));
ps2_video_t *ps2_video = (ps2_video_t *)gl_data;
ps2->gsGlobal = ps2_video->gsGlobal;
ps2->ps2_video = (ps2_video_t *)gl_data;
ps2->gsFontM = gsKit_init_fontm();
ps2_prepare_font(ps2->gsGlobal, ps2->gsFontM);
ps2_prepare_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
return ps2;
}
@ -105,9 +105,11 @@ static void ps2_font_render_msg(
if (ps2) {
int x = FONTM_TEXTURE_LEFT_MARGIN;
int y = ps2->gsGlobal->Height - FONTM_TEXTURE_BOTTOM_MARGIN;
ps2_upload_font(ps2->gsGlobal, ps2->gsFontM);
gsKit_fontm_print_scaled(ps2->gsGlobal, ps2->gsFontM, x, y, FONTM_TEXTURE_ZPOSITION,
int y = ps2->ps2_video->gsGlobal->Height - FONTM_TEXTURE_BOTTOM_MARGIN;
if (ps2->ps2_video->clearVRAM) {
ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
}
gsKit_fontm_print_scaled(ps2->ps2_video->gsGlobal, ps2->gsFontM, x, y, FONTM_TEXTURE_ZPOSITION,
FONTM_TEXTURE_SCALED , FONTM_TEXTURE_COLOR, msg);
}
}