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https://github.com/libretro/RetroArch.git
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Improve manage of VRAM in the GFX and Font Driver for PS2
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c7779ff046
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@ -33,6 +33,7 @@ typedef struct ps2_video
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GSGLOBAL *gsGlobal;
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GSTEXTURE *menuTexture;
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GSTEXTURE *coreTexture;
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bool clearVRAM;
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bool menuVisible;
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bool fullscreen;
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@ -89,8 +90,7 @@ static void deinitTexture(GSTEXTURE *texture) {
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texture->Clut = NULL;
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}
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static void color_correction32(uint32_t *buffer, uint32_t dimensions)
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{
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static void color_correction32(uint32_t *buffer, uint32_t dimensions) {
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uint32_t i;
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uint32_t x32;
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for (i = 0; i < dimensions; i++) {
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@ -99,8 +99,7 @@ static void color_correction32(uint32_t *buffer, uint32_t dimensions)
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}
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}
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static void color_correction16(uint16_t *buffer, uint32_t dimensions)
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{
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static void color_correction16(uint16_t *buffer, uint32_t dimensions) {
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uint32_t i;
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uint16_t x16;
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for (i = 0; i < dimensions; i++) {
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@ -109,35 +108,34 @@ static void color_correction16(uint16_t *buffer, uint32_t dimensions)
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}
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}
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static bool texture_need_prepare(GSTEXTURE *texture, int width, int height, int PSM, int filter) {
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return !texture->Mem || texture->Width != width || texture->Height != height || texture->PSM != PSM;
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}
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static void transfer_texture(GSTEXTURE *texture, const void *frame,
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int width, int height, bool rgb32, int filter, bool color_correction) {
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int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
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size_t size = gsKit_texture_size_ee(width, height, PSM);
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if ( !texture->Mem ||
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texture->Width != width ||
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texture->Height != height ||
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texture->PSM != PSM ) {
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bool changed = texture_need_prepare(texture, width, height, rgb32, PSM);
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if (color_correction) {
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int pixels = width * height;
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if (rgb32) {
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uint32_t *buffer = (uint32_t *)frame;
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color_correction32(buffer, pixels);
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} else {
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uint16_t *buffer = (uint16_t *)frame;
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color_correction16(buffer, pixels);
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}
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}
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if (changed) {
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texture->Width = width;
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texture->Height = height;
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texture->PSM = PSM;
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texture->Filter = filter;
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free(texture->Mem);
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texture->Mem = memalign(128, size);
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}
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if (color_correction) {
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int pixels = width * height;
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if (rgb32) {
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uint32_t *buffer = (uint32_t *)frame;
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color_correction32(buffer, pixels);
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} else {
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uint16_t *buffer = (uint16_t *)frame;
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color_correction16(buffer, pixels);
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}
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}
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memcpy(texture->Mem, frame, size);
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texture->Mem = (void *)frame;
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}
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static void vram_alloc(GSGLOBAL *gsGlobal, GSTEXTURE *texture) {
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@ -182,6 +180,22 @@ static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition,
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GS_TEXT);
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}
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static void clearVRAMIfNeeded(ps2_video_t *ps2, int width, int height) {
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int PSM = ps2->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
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bool coreVRAMClear = texture_need_prepare(ps2->coreTexture, width, height, PSM, ps2->core_filter);
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ps2->clearVRAM = ps2->clearVRAM || coreVRAMClear;
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if (ps2->clearVRAM) {
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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gsKit_vram_clear(ps2->gsGlobal);
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}
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}
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static void refreshScreen(ps2_video_t *ps2) {
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gsKit_sync_flip(ps2->gsGlobal);
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gsKit_queue_exec(ps2->gsGlobal);
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ps2->clearVRAM = false;
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}
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static void *ps2_gfx_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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@ -217,12 +231,6 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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unsigned width, unsigned height, uint64_t frame_count,
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unsigned pitch, const char *msg, video_frame_info_t *video_info)
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{
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#ifdef DISPLAY_FPS
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uint32_t diff;
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static uint64_t currentTick,lastTick;
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static int frames;
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static float fps = 0.0;
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#endif
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ps2_video_t *ps2 = (ps2_video_t*)data;
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if (!width || !height)
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@ -231,12 +239,14 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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if (frame_count%120==0) {
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printf("ps2_gfx_frame %lu\n", frame_count);
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}
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gsKit_clear(ps2->gsGlobal, GS_BLACK);
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gsKit_vram_clear(ps2->gsGlobal);
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clearVRAMIfNeeded(ps2, width, height);
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if (frame) {
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transfer_texture(ps2->coreTexture, frame, width, height, ps2->rgb32, ps2->core_filter, 1);
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vram_alloc(ps2->gsGlobal, ps2->coreTexture);
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if(ps2->clearVRAM) {
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vram_alloc(ps2->gsGlobal, ps2->coreTexture);
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}
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gsKit_texture_upload(ps2->gsGlobal, ps2->coreTexture);
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prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect);
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}
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@ -244,7 +254,9 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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if (ps2->menuVisible) {
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bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height;
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if (!texture_empty) {
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vram_alloc(ps2->gsGlobal, ps2->menuTexture);
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if(ps2->clearVRAM) {
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vram_alloc(ps2->gsGlobal, ps2->menuTexture);
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}
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gsKit_texture_upload(ps2->gsGlobal, ps2->menuTexture);
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prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, ps2->fullscreen);
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}
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@ -262,8 +274,7 @@ static bool ps2_gfx_frame(void *data, const void *frame,
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font_driver_render_msg(video_info, NULL, msg, NULL);
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}
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gsKit_sync_flip(ps2->gsGlobal);
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gsKit_queue_exec(ps2->gsGlobal);
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refreshScreen(ps2);
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return true;
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}
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@ -369,8 +380,13 @@ static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32,
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unsigned width, unsigned height, float alpha)
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{
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ps2_video_t *ps2 = (ps2_video_t*)data;
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transfer_texture(ps2->menuTexture, frame, width, height, rgb32, ps2->menu_filter, 0);
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bool color_correction = false;
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int PSM = rgb32 ? GS_PSM_CT32 : GS_PSM_CT16;
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bool texture_changed = texture_need_prepare(ps2->menuTexture, width, height, rgb32, PSM);
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transfer_texture(ps2->menuTexture, frame, width, height, rgb32, ps2->menu_filter, color_correction);
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ps2->clearVRAM = texture_changed;
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}
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static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen)
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@ -31,7 +31,7 @@
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typedef struct ps2_font_info
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{
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GSGLOBAL *gsGlobal;
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ps2_video_t *ps2_video;
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GSFONTM *gsFontM;
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} ps2_font_info_t;
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@ -80,11 +80,11 @@ static void *ps2_font_init_font(void *gl_data, const char *font_path,
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float font_size, bool is_threaded)
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{
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ps2_font_info_t *ps2 = (ps2_font_info_t*)calloc(1, sizeof(ps2_font_info_t));
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ps2_video_t *ps2_video = (ps2_video_t *)gl_data;
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ps2->gsGlobal = ps2_video->gsGlobal;
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ps2->ps2_video = (ps2_video_t *)gl_data;
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ps2->gsFontM = gsKit_init_fontm();
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ps2_prepare_font(ps2->gsGlobal, ps2->gsFontM);
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ps2_prepare_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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return ps2;
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}
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@ -105,9 +105,11 @@ static void ps2_font_render_msg(
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if (ps2) {
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int x = FONTM_TEXTURE_LEFT_MARGIN;
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int y = ps2->gsGlobal->Height - FONTM_TEXTURE_BOTTOM_MARGIN;
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ps2_upload_font(ps2->gsGlobal, ps2->gsFontM);
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gsKit_fontm_print_scaled(ps2->gsGlobal, ps2->gsFontM, x, y, FONTM_TEXTURE_ZPOSITION,
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int y = ps2->ps2_video->gsGlobal->Height - FONTM_TEXTURE_BOTTOM_MARGIN;
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if (ps2->ps2_video->clearVRAM) {
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ps2_upload_font(ps2->ps2_video->gsGlobal, ps2->gsFontM);
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}
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gsKit_fontm_print_scaled(ps2->ps2_video->gsGlobal, ps2->gsFontM, x, y, FONTM_TEXTURE_ZPOSITION,
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FONTM_TEXTURE_SCALED , FONTM_TEXTURE_COLOR, msg);
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}
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}
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