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https://github.com/libretro/RetroArch.git
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Move more SDL specifics to sdlwrap.
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parent
1e73ba4661
commit
a2e7805524
19
gfx/gl.c
19
gfx/gl.c
@ -1175,10 +1175,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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if (msg)
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gl_render_msg(gl, msg);
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char buf[128];
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if (gfx_window_title(buf, sizeof(buf)))
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sdlwrap_wm_set_caption(buf);
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sdlwrap_update_window_title(false);
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sdlwrap_swap_buffers();
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return true;
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@ -1226,10 +1223,8 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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if (!sdlwrap_init())
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return NULL;
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const SDL_VideoInfo *video_info = SDL_GetVideoInfo();
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rarch_assert(video_info);
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unsigned full_x = video_info->current_w;
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unsigned full_y = video_info->current_h;
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unsigned full_x = 0, full_y = 0;
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sdlwrap_get_video_size(&full_x, &full_y);
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RARCH_LOG("Detecting desktop resolution %ux%u.\n", full_x, full_y);
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sdlwrap_set_swap_interval(video->vsync ? 1 : 0, false);
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@ -1246,13 +1241,8 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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g_settings.video.force_16bit ? 15 : 0, video->fullscreen))
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return NULL;
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gfx_window_title_reset();
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char buf[128];
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if (gfx_window_title(buf, sizeof(buf)))
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sdlwrap_wm_set_caption(buf);
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sdlwrap_update_window_title(true);
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// Remove that ugly mouse :D
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SDL_ShowCursor(SDL_DISABLE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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#if (defined(HAVE_XML) || defined(HAVE_CG)) && defined(_WIN32)
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@ -1382,7 +1372,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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}
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sdlwrap_input_driver(input, input_data);
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gl_init_font(gl, g_settings.video.font_path, g_settings.video.font_size);
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if (!gl_check_error())
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@ -15,6 +15,7 @@
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#include "sdlwrap.h"
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#include "SDL_syswm.h"
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#include "gfx_common.h"
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#include "../general.h"
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#ifdef __APPLE__
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@ -67,13 +68,40 @@ void sdlwrap_set_swap_interval(unsigned interval, bool inited)
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else
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RARCH_WARN("Could not find GLX VSync call.\n");
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#endif
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}
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#endif
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if (!success)
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RARCH_WARN("Failed to set swap interval.\n");
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}
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static void sdlwrap_wm_set_caption(const char *str)
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{
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#if SDL_MODERN
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SDL_SetWindowTitle(g_window, str);
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#else
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SDL_WM_SetCaption(str, NULL);
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#endif
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}
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void sdlwrap_update_window_title(bool reset)
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{
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if (reset)
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gfx_window_title_reset();
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char buf[128];
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if (gfx_window_title(buf, sizeof(buf)))
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sdlwrap_wm_set_caption(buf);
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}
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void sdlwrap_get_video_size(unsigned *width, unsigned *height)
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{
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const SDL_VideoInfo *video_info = SDL_GetVideoInfo();
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rarch_assert(video_info);
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*width = video_info->current_w;
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*height = video_info->current_h;
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}
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bool sdlwrap_init(void)
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{
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#if SDL_MODERN
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@ -178,6 +206,9 @@ bool sdlwrap_set_video_mode(
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if (attr <= 0)
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RARCH_WARN("GL double buffer has not been enabled.\n");
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// Remove that ugly mouse :D
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SDL_ShowCursor(SDL_DISABLE);
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return true;
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}
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@ -198,15 +229,6 @@ void sdlwrap_set_resize(unsigned width, unsigned height)
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#endif
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}
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void sdlwrap_wm_set_caption(const char *str)
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{
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#if SDL_MODERN
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SDL_SetWindowTitle(g_window, str);
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#else
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SDL_WM_SetCaption(str, NULL);
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#endif
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}
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void sdlwrap_swap_buffers(void)
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{
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#if SDL_MODERN
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@ -50,7 +50,7 @@ bool sdlwrap_set_video_mode(
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bool sdlwrap_init(void);
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void sdlwrap_destroy(void);
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void sdlwrap_wm_set_caption(const char *str);
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void sdlwrap_update_window_title(bool reset);
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void sdlwrap_swap_buffers(void);
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