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(configuration) Cleanups
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5171d167c8
commit
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@ -3588,14 +3588,14 @@ bool config_load_shader_preset(void)
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settings->paths.directory_video_shader,
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"presets", path_size);
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RARCH_LOG("Shaders: preset directory: %s\n", shader_directory);
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RARCH_LOG("[Shaders]: preset directory: %s\n", shader_directory);
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for (idx = FILE_PATH_CGP_EXTENSION; idx <= FILE_PATH_SLANGP_EXTENSION; idx++)
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{
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if (!check_shader_compatibility((enum file_path_enum)(idx)))
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continue;
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/* Concatenate strings into full paths for core_path, game_path */
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/* Concatenate strings into full paths */
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fill_pathname_join_special_ext(core_path,
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shader_directory, core_name,
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core_name,
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@ -3608,18 +3608,18 @@ bool config_load_shader_preset(void)
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file_path_str((enum file_path_enum)(idx)),
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path_size);
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/* Create a new config file from game_path */
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/* Create a new config file */
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new_conf = config_file_read(game_path);
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if (!new_conf)
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{
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RARCH_LOG("Shaders: no game-specific preset found at %s.\n",
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RARCH_LOG("[Shaders]: no game-specific preset found at %s.\n",
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game_path);
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continue;
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}
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/* Game shader preset exists, load it. */
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RARCH_LOG("Shaders: game-specific shader preset found at %s.\n",
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/* Shader preset exists, load it. */
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RARCH_LOG("[Shaders]: game-specific shader preset found at %s.\n",
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game_path);
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retroarch_set_shader_preset(game_path);
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goto success;
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@ -3629,25 +3629,25 @@ bool config_load_shader_preset(void)
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{
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if (!check_shader_compatibility((enum file_path_enum)(idx)))
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continue;
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/* Concatenate strings into full paths for core_path, parent path */
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/* Concatenate strings into full paths */
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fill_pathname_join_special_ext(content_path,
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shader_directory, core_name,
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content_dir_name,
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file_path_str((enum file_path_enum)(idx)),
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path_size);
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/* Create a new config file from parent path */
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/* Create a new config file */
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new_conf = config_file_read(content_path);
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if (!new_conf)
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{
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RARCH_LOG("Shaders: no content-dir-specific preset found at %s.\n",
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RARCH_LOG("[Shaders]: no content-dir-specific preset found at %s.\n",
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content_path);
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continue;
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}
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/* Parent-dir shader preset exists, load it. */
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RARCH_LOG("Shaders: content-dir-specific shader preset found at %s.\n",
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/* Shader preset exists, load it. */
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RARCH_LOG("[Shaders]: content-dir-specific shader preset found at %s.\n",
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content_path);
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retroarch_set_shader_preset(content_path);
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goto success;
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@ -3657,25 +3657,25 @@ bool config_load_shader_preset(void)
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{
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if (!check_shader_compatibility((enum file_path_enum)(idx)))
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continue;
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/* Concatenate strings into full paths for core_path, game_path */
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/* Concatenate strings into full paths */
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fill_pathname_join_special_ext(core_path,
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shader_directory, core_name,
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core_name,
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file_path_str((enum file_path_enum)(idx)),
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path_size);
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/* Create a new config file from core_path */
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/* Create a new config file */
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new_conf = config_file_read(core_path);
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if (!new_conf)
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{
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RARCH_LOG("Shaders: no core-specific preset found at %s.\n",
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RARCH_LOG("[Shaders]: no core-specific preset found at %s.\n",
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core_path);
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continue;
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}
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/* Core shader preset exists, load it. */
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RARCH_LOG("Shaders: core-specific shader preset found at %s.\n",
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/* Shader preset exists, load it. */
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RARCH_LOG("[Shaders]: core-specific shader preset found at %s.\n",
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core_path);
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retroarch_set_shader_preset(core_path);
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goto success;
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