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Clean this one up a little
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@ -125,9 +125,7 @@ static void create_gl_context(HWND hwnd, bool *quit)
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hwr = video_driver_get_hw_context();
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hwr = video_driver_get_hw_context();
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debug = hwr->debug_context;
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debug = hwr->debug_context;
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#ifdef _WIN32
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dll_handle = dylib_load("OpenGL32.dll");
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dll_handle = dylib_load("OpenGL32.dll");
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#endif
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g_hdc = GetDC(hwnd);
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g_hdc = GetDC(hwnd);
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setup_pixel_format(g_hdc);
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setup_pixel_format(g_hdc);
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@ -591,9 +589,9 @@ static bool gfx_ctx_wgl_has_windowed(void *data)
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static gfx_ctx_proc_t gfx_ctx_wgl_get_proc_address(const char *symbol)
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static gfx_ctx_proc_t gfx_ctx_wgl_get_proc_address(const char *symbol)
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{
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{
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#if defined(HAVE_OPENGL) || defined(HAVE_VULKAN)
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#if defined(HAVE_OPENGL) || defined(HAVE_VULKAN)
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void *func = (void *)wglGetProcAddress(symbol);
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gfx_ctx_proc_t func = (gfx_ctx_proc_t)wglGetProcAddress(symbol);
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if (func)
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if (func)
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return (gfx_ctx_proc_t)wglGetProcAddress(symbol);
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return func;
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#endif
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#endif
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return (gfx_ctx_proc_t)GetProcAddress((HINSTANCE)dll_handle, symbol);
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return (gfx_ctx_proc_t)GetProcAddress((HINSTANCE)dll_handle, symbol);
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}
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}
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