mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 10:10:57 +00:00
(windows) add a shader parameters popup windows.
This commit is contained in:
parent
fad16b5c60
commit
a43af8622d
@ -465,8 +465,9 @@ ifeq ($(HAVE_OPENGL), 1)
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ifeq ($(OSX), 1)
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LIBS += -framework OpenGL
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else ifneq ($(findstring Win32,$(OS)),)
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LIBS += -lopengl32 -lgdi32 -lcomdlg32
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LIBS += -lopengl32 -lgdi32 -lcomdlg32 -lcomctl32
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OBJ += gfx/drivers_context/wgl_ctx.o
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OBJ += gfx/drivers_context/wgl_shader_dlg.o
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else
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LIBS += -lGL
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endif
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@ -54,6 +54,7 @@
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#if defined(_WIN32) && !defined(_XBOX)
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#include "../drivers_context/win32_dwm_common.h"
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#include "../drivers_context/wgl_shader_dlg.h"
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#endif
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#include "../video_shader_driver.h"
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@ -2651,6 +2652,9 @@ static bool gl_set_shader(void *data,
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gl_set_shader_viewport(gl, 0);
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gl_set_shader_viewport(gl, 1);
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context_bind_hw_render(gl, true);
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#if defined(_WIN32) && !defined(_XBOX)
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shader_dlg_params_reload();
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#endif
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return true;
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#else
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return false;
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@ -27,6 +27,7 @@
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#include "../gl_common.h"
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#include "../video_monitor.h"
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#include "win32_common.h"
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#include "wgl_shader_dlg.h"
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#include <windows.h>
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#include <commdlg.h>
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#include <string.h>
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@ -316,7 +317,7 @@ static void gfx_ctx_wgl_check_window(void *data, bool *quit,
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(void)data;
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(void)frame_count;
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while (PeekMessage(&msg, g_hwnd, 0, 0, PM_REMOVE))
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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@ -418,6 +419,9 @@ static bool gfx_ctx_wgl_init(void *data)
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if (!RegisterClassEx(&wndclass))
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return false;
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if (!wgl_shader_dlg_init())
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RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");
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return true;
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}
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391
gfx/drivers_context/wgl_shader_dlg.c
Normal file
391
gfx/drivers_context/wgl_shader_dlg.c
Normal file
@ -0,0 +1,391 @@
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#ifdef _MSC_VER
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#pragma comment( lib, "comctl32" )
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#endif
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500 //_WIN32_WINNT_WIN2K
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#endif
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#define _WIN32_IE 0x0300
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#include "../../driver.h"
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#include "../../runloop.h"
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#include "../video_context_driver.h"
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#include "../gl_common.h"
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#include "../video_monitor.h"
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#include "win32_common.h"
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#include "wgl_shader_dlg.h"
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#include <windows.h>
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#include <commdlg.h>
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#include <commctrl.h>
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#include <string.h>
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#define IDI_ICON 1
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#define SHADER_DLG_WIDTH 220
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#define SHADER_DLG_MIN_HEIGHT 200
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#define SHADER_DLG_MAX_HEIGHT 800
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#define SHADER_DLG_CTRL_MARGIN 8
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#define SHADER_DLG_CTRL_X 10
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#define SHADER_DLG_CHECKBOX_HEIGHT 15
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#define SHADER_DLG_SEPARATOR_HEIGHT 10
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#define SHADER_DLG_LABEL_HEIGHT 14
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#define SHADER_DLG_TRACKBAR_HEIGHT 22
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#define SHADER_DLG_TRACKBAR_LABEL_WIDTH 30
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#define SHADER_DLG_CTRL_WIDTH (SHADER_DLG_WIDTH - 2 * SHADER_DLG_CTRL_X)
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#define SHADER_DLG_TRACKBAR_WIDTH (SHADER_DLG_CTRL_WIDTH - SHADER_DLG_TRACKBAR_LABEL_WIDTH)
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enum shader_param_ctrl_type
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{
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SHADER_PARAM_CTRL_NONE = 0,
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SHADER_PARAM_CTRL_CHECKBOX,
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SHADER_PARAM_CTRL_TRACKBAR
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};
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enum
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{
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SHADER_DLG_CHECKBOX_ONTOP_ID = GFX_MAX_PARAMETERS,
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SHADER_DLG_CHECKBOX_BUTTON1_ID,
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SHADER_DLG_CHECKBOX_BUTTON2_ID
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};
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typedef struct
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{
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enum shader_param_ctrl_type type;
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union
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{
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struct
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{
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HWND hwnd;
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} checkbox;
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struct
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{
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HWND hwnd;
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HWND label_title;
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HWND label_val;
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} trackbar;
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};
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} shader_param_ctrl_t;
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typedef struct
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{
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HWND hwnd;
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HWND on_top_checkbox;
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HWND separator;
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shader_param_ctrl_t controls[GFX_MAX_PARAMETERS];
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int parameters_start_y;
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} shader_dlg_t;
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static shader_dlg_t g_shader_dlg = {0};
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static inline void shader_dlg_refresh_trackbar_label(int index)
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{
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char val_buffer[32];
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struct video_shader* shader = video_shader_driver_get_current_shader();
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if (floorf(shader->parameters[index].current) == shader->parameters[index].current)
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snprintf(val_buffer, sizeof(val_buffer), "%.0f", shader->parameters[index].current);
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else
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snprintf(val_buffer, sizeof(val_buffer), "%.2f", shader->parameters[index].current);
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SendMessage(g_shader_dlg.controls[index].trackbar.label_val, WM_SETTEXT, 0, (LPARAM)val_buffer);
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}
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static void shader_dlg_params_refresh(void)
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{
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int i;
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struct video_shader* shader = video_shader_driver_get_current_shader();
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for (i = 0; i < GFX_MAX_PARAMETERS; i++)
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{
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if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_NONE)
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break;
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else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_CHECKBOX)
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{
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bool checked = (shader->parameters[i].current == shader->parameters[i].maximum);
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SendMessage(g_shader_dlg.controls[i].checkbox.hwnd, BM_SETCHECK, checked, 0);
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}
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else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_TRACKBAR)
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{
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shader_dlg_refresh_trackbar_label(i);
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SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETRANGEMIN, (WPARAM)TRUE, (LPARAM)0);
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SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETRANGEMAX, (WPARAM)TRUE,
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(LPARAM)((shader->parameters[i].maximum - shader->parameters[i].minimum) / shader->parameters[i].step));
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SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETPOS, (WPARAM)TRUE,
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(LPARAM)((shader->parameters[i].current - shader->parameters[i].minimum) / shader->parameters[i].step));
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}
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}
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}
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static void shader_dlg_params_clear(void)
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{
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int i;
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for (i = 0; i < GFX_MAX_PARAMETERS; i++)
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{
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if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_NONE)
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break;
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else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_CHECKBOX)
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DestroyWindow(g_shader_dlg.controls[i].checkbox.hwnd);
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else if (g_shader_dlg.controls[i].type == SHADER_PARAM_CTRL_TRACKBAR)
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{
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DestroyWindow(g_shader_dlg.controls[i].trackbar.label_title);
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DestroyWindow(g_shader_dlg.controls[i].trackbar.label_val);
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DestroyWindow(g_shader_dlg.controls[i].trackbar.hwnd);
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}
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g_shader_dlg.controls[i].type = SHADER_PARAM_CTRL_NONE;
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}
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}
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void shader_dlg_params_reload(void)
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{
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int i, pos_x, pos_y;
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struct video_shader* shader = video_shader_driver_get_current_shader();
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shader_dlg_params_clear();
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if (!shader)
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return;
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if (shader->num_parameters > GFX_MAX_PARAMETERS)
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return;
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HFONT hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
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pos_y = g_shader_dlg.parameters_start_y;
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pos_x = SHADER_DLG_CTRL_X;
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for (i = 0; i < shader->num_parameters; i++)
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{
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if ((shader->parameters[i].minimum == 0.0)
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&& (shader->parameters[i].maximum == (shader->parameters[i].minimum + shader->parameters[i].step)))
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{
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if ((pos_y + SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN + 20) > SHADER_DLG_MAX_HEIGHT)
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{
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pos_y = g_shader_dlg.parameters_start_y;
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pos_x += SHADER_DLG_WIDTH;
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}
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g_shader_dlg.controls[i].type = SHADER_PARAM_CTRL_CHECKBOX;
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g_shader_dlg.controls[i].checkbox.hwnd = CreateWindowEx(0, "BUTTON", shader->parameters[i].desc,
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WS_CHILD | WS_VISIBLE | BS_AUTOCHECKBOX, pos_x, pos_y, SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT,
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g_shader_dlg.hwnd, (HMENU)i, NULL, NULL);
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SendMessage(g_shader_dlg.controls[i].checkbox.hwnd, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
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}
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else
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{
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if ((pos_y + SHADER_DLG_LABEL_HEIGHT + SHADER_DLG_TRACKBAR_HEIGHT +
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SHADER_DLG_CTRL_MARGIN + 20) > SHADER_DLG_MAX_HEIGHT)
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{
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pos_y = g_shader_dlg.parameters_start_y;
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pos_x += SHADER_DLG_WIDTH;
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}
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g_shader_dlg.controls[i].type = SHADER_PARAM_CTRL_TRACKBAR;
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g_shader_dlg.controls[i].trackbar.label_title = CreateWindowEx(0, "STATIC", shader->parameters[i].desc,
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WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x, pos_y, SHADER_DLG_CTRL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.hwnd,
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(HMENU)i, NULL, NULL);
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SendMessage(g_shader_dlg.controls[i].trackbar.label_title, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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pos_y += SHADER_DLG_LABEL_HEIGHT;
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g_shader_dlg.controls[i].trackbar.hwnd = CreateWindowEx(0, TRACKBAR_CLASS, "",
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WS_CHILD | WS_VISIBLE | TBS_HORZ | TBS_NOTICKS, pos_x + SHADER_DLG_TRACKBAR_LABEL_WIDTH, pos_y,
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SHADER_DLG_TRACKBAR_WIDTH, SHADER_DLG_TRACKBAR_HEIGHT, g_shader_dlg.hwnd, (HMENU)i, NULL, NULL);
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g_shader_dlg.controls[i].trackbar.label_val = CreateWindowEx(0, "STATIC", "", WS_CHILD | WS_VISIBLE | SS_LEFT, pos_x,
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pos_y, SHADER_DLG_TRACKBAR_LABEL_WIDTH, SHADER_DLG_LABEL_HEIGHT, g_shader_dlg.hwnd, (HMENU)i, NULL, NULL);
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SendMessage(g_shader_dlg.controls[i].trackbar.label_val, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
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SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_SETBUDDY, (WPARAM)TRUE,
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(LPARAM)g_shader_dlg.controls[i].trackbar.label_val);
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pos_y += SHADER_DLG_TRACKBAR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
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}
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}
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if (g_shader_dlg.separator)
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DestroyWindow(g_shader_dlg.separator);
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g_shader_dlg.separator = CreateWindowEx(0, "STATIC", "", SS_ETCHEDHORZ | WS_VISIBLE | WS_CHILD, SHADER_DLG_CTRL_X,
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g_shader_dlg.parameters_start_y - SHADER_DLG_CTRL_MARGIN - SHADER_DLG_SEPARATOR_HEIGHT / 2,
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(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_CTRL_WIDTH, SHADER_DLG_SEPARATOR_HEIGHT / 2, g_shader_dlg.hwnd, NULL, NULL,
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NULL);
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shader_dlg_params_refresh();
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RECT parent_rect;
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GetWindowRect(g_shader_dlg.hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.hwnd, NULL, 0, 0,
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(pos_x - SHADER_DLG_CTRL_X) + SHADER_DLG_WIDTH,
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(pos_x == SHADER_DLG_CTRL_X) ? pos_y + 30 : SHADER_DLG_MAX_HEIGHT,
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SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
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}
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static void shader_dlg_update_on_top_state(void)
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{
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bool on_top = SendMessage(g_shader_dlg.on_top_checkbox, BM_GETCHECK, 0, 0) == BST_CHECKED;
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SetWindowPos(g_shader_dlg.hwnd, on_top ? HWND_TOPMOST : HWND_NOTOPMOST , 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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void shader_dlg_show(HWND parent_hwnd)
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{
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const video_driver_t* vid_drv;
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video_driver_resolve(&vid_drv);
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if(vid_drv != &video_gl)
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return;
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if (!IsWindowVisible(g_shader_dlg.hwnd))
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{
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if (parent_hwnd)
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{
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RECT parent_rect;
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GetWindowRect(parent_hwnd, &parent_rect);
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SetWindowPos(g_shader_dlg.hwnd, HWND_TOP, parent_rect.right, parent_rect.top,
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0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
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}
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else
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ShowWindow(g_shader_dlg.hwnd, SW_SHOW);
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shader_dlg_update_on_top_state();
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shader_dlg_params_reload();
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}
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SetFocus(g_shader_dlg.hwnd);
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}
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static LRESULT CALLBACK ShaderDlgWndProc(HWND hwnd, UINT message,
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WPARAM wparam, LPARAM lparam)
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{
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int i, pos;
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struct video_shader* shader = video_shader_driver_get_current_shader();
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switch (message)
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{
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case WM_CREATE:
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break;
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case WM_CLOSE:
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case WM_DESTROY:
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case WM_QUIT:
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ShowWindow(g_shader_dlg.hwnd, 0);
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return 0;
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case WM_COMMAND:
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i = LOWORD(wparam);
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if (i == SHADER_DLG_CHECKBOX_ONTOP_ID)
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{
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shader_dlg_update_on_top_state();
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break;
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}
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if (i >= GFX_MAX_PARAMETERS)
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break;
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if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_CHECKBOX)
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break;
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if (SendMessage(g_shader_dlg.controls[i].checkbox.hwnd, BM_GETCHECK, 0, 0) == BST_CHECKED)
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shader->parameters[i].current = shader->parameters[i].maximum;
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else
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shader->parameters[i].current = shader->parameters[i].minimum;
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break;
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case WM_HSCROLL:
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i = GetWindowLong((HWND)lparam, GWL_ID);
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if (i >= GFX_MAX_PARAMETERS)
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break;
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if (g_shader_dlg.controls[i].type != SHADER_PARAM_CTRL_TRACKBAR)
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break;
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pos = (int)SendMessage(g_shader_dlg.controls[i].trackbar.hwnd, TBM_GETPOS, 0, 0);
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shader->parameters[i].current = shader->parameters[i].minimum + pos * shader->parameters[i].step;
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shader_dlg_refresh_trackbar_label(i);
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break;
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}
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return DefWindowProc(hwnd, message, wparam, lparam);
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}
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bool wgl_shader_dlg_init(void)
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{
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static bool inited = false;
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const video_driver_t* vid_drv;
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video_driver_resolve(&vid_drv);
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if(vid_drv != &video_gl)
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return false;
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if (g_shader_dlg.hwnd)
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return true;
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if (!inited)
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{
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WNDCLASSEX wc_shader_dlg = {0};
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INITCOMMONCONTROLSEX comm_ctrl_init = {0};
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comm_ctrl_init.dwSize = sizeof(comm_ctrl_init);
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comm_ctrl_init.dwICC = ICC_BAR_CLASSES;
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if (!InitCommonControlsEx(&comm_ctrl_init))
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return false;
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wc_shader_dlg.cbSize = sizeof(wc_shader_dlg);
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wc_shader_dlg.style = CS_HREDRAW | CS_VREDRAW | CS_CLASSDC | CS_OWNDC;
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wc_shader_dlg.lpfnWndProc = ShaderDlgWndProc;
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wc_shader_dlg.hInstance = GetModuleHandle(NULL);
|
||||
wc_shader_dlg.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc_shader_dlg.lpszClassName = "Shader Dialog";
|
||||
wc_shader_dlg.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
|
||||
wc_shader_dlg.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
|
||||
wc_shader_dlg.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
|
||||
|
||||
if (!RegisterClassEx(&wc_shader_dlg))
|
||||
return false;
|
||||
|
||||
inited = true;
|
||||
}
|
||||
|
||||
int pos_y;
|
||||
HFONT hFont = (HFONT)GetStockObject(DEFAULT_GUI_FONT);
|
||||
|
||||
g_shader_dlg.hwnd = CreateWindowEx(0, "Shader Dialog", "Shader Parameters", WS_POPUPWINDOW | WS_CAPTION, 100, 100,
|
||||
SHADER_DLG_WIDTH, SHADER_DLG_MIN_HEIGHT, NULL, NULL, NULL, NULL);
|
||||
|
||||
pos_y = SHADER_DLG_CTRL_MARGIN;
|
||||
g_shader_dlg.on_top_checkbox = CreateWindowEx(0, "BUTTON", "Always on Top", BS_AUTOCHECKBOX | WS_VISIBLE | WS_CHILD,
|
||||
SHADER_DLG_CTRL_X, pos_y, SHADER_DLG_CTRL_WIDTH, SHADER_DLG_CHECKBOX_HEIGHT, g_shader_dlg.hwnd,
|
||||
(HMENU)SHADER_DLG_CHECKBOX_ONTOP_ID, NULL, NULL);
|
||||
pos_y += SHADER_DLG_CHECKBOX_HEIGHT + SHADER_DLG_CTRL_MARGIN;
|
||||
|
||||
SendMessage(g_shader_dlg.on_top_checkbox, WM_SETFONT, (WPARAM)hFont, MAKELPARAM(TRUE, 0));
|
||||
|
||||
pos_y += SHADER_DLG_SEPARATOR_HEIGHT + SHADER_DLG_CTRL_MARGIN;
|
||||
|
||||
g_shader_dlg.parameters_start_y = pos_y;
|
||||
|
||||
return true;
|
||||
}
|
23
gfx/drivers_context/wgl_shader_dlg.h
Normal file
23
gfx/drivers_context/wgl_shader_dlg.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef WGL_SHADER_DLG_H
|
||||
#define WGL_SHADER_DLG_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef _XBOX
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
bool wgl_shader_dlg_init(void);
|
||||
void shader_dlg_show(HWND parent_hwnd);
|
||||
void shader_dlg_params_reload(void);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // WGL_SHADER_DLG_H
|
@ -27,6 +27,10 @@
|
||||
#if !defined(_XBOX) && defined(_WIN32)
|
||||
#include "../../retroarch.h"
|
||||
|
||||
#ifdef HAVE_OPENGL
|
||||
#include "wgl_shader_dlg.h"
|
||||
#endif
|
||||
|
||||
static bool win32_browser(HWND owner, char *filename, const char *extensions,
|
||||
const char *title, const char *initial_dir)
|
||||
{
|
||||
@ -130,6 +134,11 @@ LRESULT win32_menu_loop(HWND owner, WPARAM wparam)
|
||||
case ID_M_FULL_SCREEN:
|
||||
cmd = RARCH_CMD_FULLSCREEN_TOGGLE;
|
||||
break;
|
||||
#ifdef HAVE_OPENGL
|
||||
case ID_M_SHADER_PARAMETERS:
|
||||
shader_dlg_show(owner);
|
||||
break;
|
||||
#endif
|
||||
case ID_M_MOUSE_GRAB:
|
||||
cmd = RARCH_CMD_GRAB_MOUSE_TOGGLE;
|
||||
break;
|
||||
|
@ -129,6 +129,7 @@ VIDEO CONTEXT
|
||||
|
||||
#if defined(_WIN32) && !defined(_XBOX)
|
||||
#include "../gfx/drivers_context/wgl_ctx.c"
|
||||
#include "../gfx/drivers_context/wgl_shader_dlg.c"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -64,5 +64,6 @@ BEGIN
|
||||
MENUITEM "10x", ID_M_WINDOW_SCALE_10X
|
||||
END
|
||||
MENUITEM "Toggle Exclusive Full Screen", ID_M_FULL_SCREEN
|
||||
MENUITEM "Shader Parameters", ID_M_SHADER_PARAMETERS
|
||||
END
|
||||
END
|
||||
|
@ -27,3 +27,4 @@
|
||||
#define ID_M_STATE_INDEX_AUTO 40024
|
||||
#define ID_M_TAKE_SCREENSHOT 40025
|
||||
#define ID_M_MUTE_TOGGLE 40026
|
||||
#define ID_M_SHADER_PARAMETERS 40027
|
||||
|
Loading…
Reference in New Issue
Block a user