diff --git a/gfx/drivers/d3d_shaders/opaque.hlsl.d3d9.h b/gfx/drivers/d3d_shaders/opaque.hlsl.d3d9.h index 388751e10c..b3be6f4391 100644 --- a/gfx/drivers/d3d_shaders/opaque.hlsl.d3d9.h +++ b/gfx/drivers/d3d_shaders/opaque.hlsl.d3d9.h @@ -34,11 +34,11 @@ static const char *stock_hlsl_program = CG( float frame_rotation; }; - output main_fragment(float2 texCoord : TEXCOORD0, + output main_fragment(float4 color : COLOR, float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN) { output OUT; - OUT.color = tex2D(decal, texCoord); + OUT.color = color * tex2D(decal, texCoord); return OUT; } ); diff --git a/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c b/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c index 68097e5f55..6240a67929 100644 --- a/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c +++ b/gfx/drivers_renderchain/d3d9_hlsl_renderchain.c @@ -246,7 +246,7 @@ static bool hlsl_d3d9_renderchain_create_first_pass( unsigned _fmt) { unsigned i; - struct shader_pass pass; + struct shader_pass pass = { 0 }; unsigned fmt = (_fmt == RETRO_PIXEL_FORMAT_RGB565) ? d3d9_get_rgb565_format() : d3d9_get_xrgb8888_format();