Add some information for Wii target

This commit is contained in:
TwinAphex51224 2012-02-02 13:51:15 +01:00
parent 4501832997
commit a509d40bf6

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@ -16,6 +16,14 @@ Latest Windows binaries are currently hosted on my [homepage](http://themaister.
SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator.
It is used through command-line.
# Platforms
SSNES has been ported to the following platforms :
- PlayStation3
- Xbox 360 (Libxenon/XeXDK)
- Wii (Libogc)
# Dependencies
SSNES requires these libraries to build:
@ -115,12 +123,20 @@ NOTE: A pre-existing libsnes library needs to be present in the root directory i
<b> Xbox 360 (Libxenon)</b><br />
You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon.
You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile SSNES 360 Libxenon.
<tt>make -f Makefile.xenon</tt>
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'.
<b> Wii</b><br >
You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile SSNES Wii.
<tt>make -f Makefile.wii</tt>
NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES Wii. This file needs to be called 'libsnes.a'.
# Filters, bSNES XML shaders and Cg shader support
This is not strictly not necessary for an emulator, but it can be enabled if desired.