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commit
a595557495
@ -15,8 +15,13 @@
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- COMMON: Favorites playlist size can now be set independently of content history size. Values can be set from 0-999, or '-1' for unlimited (99999)
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- COMMON: Prevent adding new items to favorites when playlist is full (old entries are no longer overwritten)
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- COMMON: Prevent loading content with cores that require an incompatible graphics API version from the current one
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- COMMON: Saved shader presets are now portable across platforms and use relative paths
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- COMMON: Add '--set-shader' command line option which works like an override for automatic shader presets
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- COMMON: Add global shader presets
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- COMMON: Remove 'video_shader' setting, shaders are not saved automatically anymore
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- CPU FILTERS: Add Scanline2x filter
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- GAMECUBE: Add default video/audio filter directories
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- GL/GLCORE: Use highest supported OpenGL Core version on Windows and X11
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- GL1: Ignore alpha in core video, fixes XRGB8888 rendering in some cores
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- GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+
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- D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though
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@ -63,6 +68,8 @@
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- SCALER: Fix SSE2 path for ARGB/BGRA -> BGR24 - should fix screenshots being taken for XRGB888 (viewport)
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- SCANNER: Skip all databases with incompatible file extensions, whether content is inside an archive or not
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- SCANNER: Fix hang on empty files inside archives
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- SHADERS: Add proper shader compatibility checks
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- SHADERS: Enable Cg shaders for D3D9
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- VULKAN/SLANG: Added "FrameDirection" slang semantic
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- VULKAN: Add option to select which GPU to render with
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- WII: Add default video/audio filter directories
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