remove the shield portable hack, it's not needed anymore

This commit is contained in:
radius 2015-08-07 13:51:19 -05:00
parent c8671139e8
commit a5c70560a3

View File

@ -639,22 +639,15 @@ static void handle_hotplug(android_input_t *android,
else if (strstr(device_name, "SideWinder"))
strlcpy(name_buf, "SideWinder Classic", sizeof(name_buf));
}
else if (strstr(device_name, "NVIDIA Corporation NVIDIA Controller v01.01"))
{
/* Built-in shield contrlleris always user 1. FIXME: This is kinda ugly.
* We really need to find a way to detect useless input devices
* like gpio-keys in a general way.
*/
*port = 0;
strlcpy(name_buf, device_name, sizeof(name_buf));
}
/* Make sure generic I/O devices are always bound to port one
* should be easier to add these instead of one hack per device
*/
else if (strstr(device_name, "Amazon Fire TV Remote")
|| strstr(device_name, "Nexus Remote")
|| strstr(device_name, "SHIELD Remote")
|| strstr(device_name, "gpio")
|| strstr(device_name, "Virtual"))
{
/* hack for remote control type devices, set them always to port 0 */
*port = 0;
if (strstr(device_name, "Virtual") || (strstr(device_name, "gpio")))
strlcpy(name_buf, "Generic I/O Device", sizeof(name_buf));
@ -666,10 +659,8 @@ static void handle_hotplug(android_input_t *android,
|| strstr(android->pad_states[0].name,"SHIELD Remote")
|| strstr(android->pad_states[0].name,"Generic I/O Device")))
{
/* and then when we are binding a new controller in port 1 and one of those remotes
* was bound to port 0, bind the device as port 0 too, it causes all the controllers to
* rebind on the first button press but at least the remotes can be used to navigate
* the user interface
/* then, when binding a new controller in port 1 and one of those remotes
* was bound to port 0, overwrite that binding
*/
*port = 0;
strlcpy(name_buf, device_name, sizeof(name_buf));