(xbox 1) Changes to Xinput1 driver - still not working - WIP

This commit is contained in:
twinaphex 2012-07-13 23:34:46 +02:00
parent 6ccc887542
commit a82c1cb6e5

View File

@ -28,36 +28,68 @@
static uint64_t state[4];
HANDLE gamepads[4];
DWORD dwDeviceMask;
bool bInserted[4];
bool bRemoved[4];
XINPUT_CAPABILITIES caps[4];
static unsigned pads_connected;
static void xinput_input_poll(void *data)
{
(void)data;
unsigned int dwInsertions, dwRemovals;
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast<PDWORD>(&dwInsertions), reinterpret_cast<PDWORD>(&dwRemovals));
pads_connected = 0;
for (unsigned i = 0; i < 4; i++)
{
XINPUT_STATE state_tmp;
unsigned long retval;
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
if(gamepads[i] != NULL)
{
retval = XInputGetState(gamepads[i], &state_tmp);
pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
state[i] = state_tmp.Gamepad.wButtons;
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24;
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25;
// handle removed devices
bRemoved[i] = (dwRemovals & (1<<i)) ? true : false;
if(bRemoved[i])
{
// if the controller was removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL
if(gamepads[i])
XInputClose(gamepads[i]);
gamepads[i] = NULL;
}
// handle inserted devices
bInserted[i] = (dwInsertions & (1<<i)) ? true : false;
XINPUT_STATE state_tmp;
unsigned long retval;
XINPUT_POLLING_PARAMETERS m_pollingParameters;
// if the controller is removed after XGetDeviceChanges but before
// XInputOpen, the device handle will be NULL
m_pollingParameters.fAutoPoll = TRUE;
m_pollingParameters.fInterruptOut = TRUE;
m_pollingParameters.bInputInterval = 8;
m_pollingParameters.bOutputInterval = 8;
gamepads[i] = XInputOpen(XDEVICE_TYPE_GAMEPAD, i, XDEVICE_NO_SLOT, NULL);
if(gamepads[i])
{
retval = XInputGetState(gamepads[i], &state_tmp);
pads_connected += (retval != ERROR_SUCCESS) ? 0 : 1;
state[i] = state_tmp.Gamepad.wButtons;
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > 128 ? 1 : 0)) << 24;
state[i] |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > 128 ? 1 : 0)) << 25;
}
}
}
@ -79,14 +111,33 @@ static void xinput_input_free_input(void *data)
static void* xinput_input_init(void)
{
XDEVICE_PREALLOC_TYPE types[] =
{
{XDEVICE_TYPE_GAMEPAD, 4},
{XDEVICE_TYPE_MEMORY_UNIT, 2}
};
//XDEVICE_PREALLOC_TYPE types[] =
//{
// {XDEVICE_TYPE_GAMEPAD, 4},
// {XDEVICE_TYPE_MEMORY_UNIT, 2}
//};
XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE),
types );
//XInitDevices(sizeof(types) / sizeof(XDEVICE_PREALLOC_TYPE),
//types );
XInitDevices(0, NULL);
dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
//Check the device status
switch(XGetDeviceEnumerationStatus())
{
case XDEVICE_ENUMERATION_IDLE:
RARCH_LOG("XDEVICE_ENUMERATION_IDLE\n");
break;
case XDEVICE_ENUMERATION_BUSY:
RARCH_LOG("XDEVICE_ENUMERATION_BUSY\n");
break;
}
while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY)
{
}
return (void*)-1;
}