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[ANGLE] Cleanup
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@ -51,8 +51,6 @@ const EGLint backendD3D11_FL9_3[] =
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const EGLint backendD3D9[] =
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{
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EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
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EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 0,
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EGL_NONE,
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};
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