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(360) Frame count in shaders works now
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@ -436,7 +436,7 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
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hlsl_use(0);
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hlsl_set_params(width, height, 512, 512, vid->d3dpp.BackBufferWidth,
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vid->d3dpp.BackBufferHeight);
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vid->d3dpp.BackBufferHeight, g_frame_count);
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D3DLOCKED_RECT d3dlr;
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D3DTexture_LockRect(vid->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
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@ -86,10 +86,13 @@ void hlsl_set_proj_matrix(XMMATRIX rotation_value)
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#define set_param_2f(param, xy, constanttable) \
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2);
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#define set_param_1f(param, x, constanttable) \
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if (param) constanttable->SetFloat(d3d_device_ptr, param, x);
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void hlsl_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height)
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unsigned out_width, unsigned out_height,
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unsigned frame_count)
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{
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if (!hlsl_active)
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return;
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@ -101,13 +104,14 @@ void hlsl_set_params(unsigned width, unsigned height,
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set_param_2f(prg[active_index].vid_size_f, ori_size, prg[active_index].f_ctable);
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set_param_2f(prg[active_index].tex_size_f, tex_size, prg[active_index].f_ctable);
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set_param_2f(prg[active_index].out_size_f, out_size, prg[active_index].f_ctable);
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set_param_1f(prg[active_index].frame_cnt_f, (float)frame_count, prg[active_index].f_ctable);
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set_param_2f(prg[active_index].vid_size_v, ori_size, prg[active_index].v_ctable);
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set_param_2f(prg[active_index].tex_size_v, tex_size, prg[active_index].v_ctable);
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set_param_2f(prg[active_index].out_size_v, out_size, prg[active_index].v_ctable);
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set_param_1f(prg[active_index].frame_cnt_v, (float)frame_count, prg[active_index].v_ctable);
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prg[active_index].v_ctable->SetMatrix(d3d_device_ptr, prg[active_index].mvp, (D3DXMATRIX*)&prg[active_index].mvp_val);
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//prg[active_index].f_ctable->SetFloatArray(d3d_device_ptr, prg[active_index].out_size_f, val, 2);
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}
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static bool load_program(unsigned index, const char *prog, bool path_is_file)
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@ -29,7 +29,8 @@ void hlsl_set_proj_matrix(XMMATRIX rotation_value);
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void hlsl_set_params(unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height);
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unsigned out_width, unsigned out_height,
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unsigned frame_count);
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void hlsl_use(unsigned index);
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