(XDK D3D) Reinits textures now

This commit is contained in:
twinaphex 2012-11-20 02:51:00 +01:00
parent 9570e39744
commit a8b3d23184
4 changed files with 85 additions and 26 deletions

View File

@ -1047,7 +1047,17 @@ void menu_init (void)
bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable;
D3DPRESENT_PARAMETERS d3dpp;
xdk_d3d_generate_pp(&d3dpp);
video_info_t video_info = {0};
video_info.vsync = g_settings.video.vsync;
video_info.force_aspect = false;
video_info.smooth = g_settings.video.smooth;
video_info.input_scale = 2;
video_info.fullscreen = true;
if(g_settings.video.force_16bit)
video_info.rgb32 = false;
xdk_d3d_generate_pp(&d3dpp, &video_info);
hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader);

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@ -397,7 +397,6 @@ static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
static bool gfx_ctx_xdk_init(void)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
D3DPRESENT_PARAMETERS d3dpp;
d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
if (!d3d->d3d_device)
@ -406,12 +405,6 @@ static bool gfx_ctx_xdk_init(void)
return NULL;
}
xdk_d3d_generate_pp(&d3dpp);
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
return true;
}

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@ -310,9 +310,7 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
d3d->d3d_render_device->CreateTexture(d3d->tex_w * g_settings.video.fbo.scale_x, d3d->tex_h * g_settings.video.fbo.scale_y,
1, 0, g_extern.console.screen.gamma_correction ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8,
0, &d3d->lpTexture_ot
, NULL
);
0, &d3d->lpTexture_ot, NULL);
d3d->d3d_render_device->CreateRenderTarget(d3d->tex_w * g_settings.video.fbo.scale_x, d3d->tex_h * g_settings.video.fbo.scale_y,
g_extern.console.screen.gamma_correction ? ( D3DFORMAT )MAKESRGBFMT( D3DFMT_A8R8G8B8 ) : D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE,
@ -325,12 +323,15 @@ static void xdk_d3d_init_fbo(xdk_d3d_video_t *d3d)
}
#endif
void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp)
void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
memset(d3dpp, 0, sizeof(*d3dpp));
d3d->texture_fmt = video->rgb32 ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
#if defined(_XBOX1)
// Get the "video mode"
d3d->video_mode = XGetVideoFlags();
@ -426,12 +427,12 @@ void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp)
if(g_extern.console.screen.gamma_correction)
{
d3dpp->BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_R5G6B5);
d3dpp->BackBufferFormat = (D3DFORMAT)MAKESRGBFMT(d3d->texture_fmt);
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
}
else
{
d3dpp->BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3dpp->BackBufferFormat = d3d->texture_fmt;
d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
}
d3dpp->MultiSampleQuality = 0;
@ -450,11 +451,19 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
{
D3DPRESENT_PARAMETERS d3dpp;
D3DVIEWPORT vp = {0};
xdk_d3d_generate_pp(&d3dpp);
xdk_d3d_generate_pp(&d3dpp, video);
d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
if (d3d->lpTexture)
{
d3d->lpTexture->Release();
d3d->lpTexture = NULL;
}
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0,
g_settings.video.color_format ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5,
0, &d3d->lpTexture
d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, d3d->texture_fmt,
0, &d3d->lpTexture
#ifdef _XBOX360
, NULL
#endif
@ -471,8 +480,8 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
#if defined(_XBOX1)
d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE);
vp.Width = d3d->d3dpp.BackBufferWidth;
vp.Height = d3d->d3dpp.BackBufferHeight;
vp.Width = d3dpp.BackBufferWidth;
vp.Height = d3dpp.BackBufferHeight;
#elif defined(_XBOX360)
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
@ -495,10 +504,45 @@ static void xdk_d3d_init_textures(xdk_d3d_video_t *d3d, const video_info_t *vide
g_extern.console.screen.viewports.custom_vp.height = vp.Height;
}
static void xdk_d3d_reinit_textures(xdk_d3d_video_t *d3d, const video_info_t *video)
{
unsigned old_base_size = d3d->base_size;
unsigned old_width = d3d->tex_w;
unsigned old_height = d3d->tex_h;
d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_A8R8G8B8 : D3DFMT_LIN_R5G6B5;
d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
//FIXME - temporary hack
d3d->tex_w = d3d->tex_h = 512;
if (old_base_size != d3d->base_size || old_width != d3d->tex_w || old_height != d3d->tex_h)
{
RARCH_LOG("Reinitializing textures (%u x %u @ %u bpp)\n", d3d->tex_w,
d3d->tex_h, d3d->base_size * CHAR_BIT);
xdk_d3d_init_textures(d3d, video);
#ifdef HAVE_FBO
if (d3d->tex_w > old_width || d3d->tex_h > old_height)
{
RARCH_LOG("Reiniting FBO.\n");
xdk_d3d_init_fbo(d3d);
}
#endif
}
else
RARCH_LOG("Reinitializing textures skipped.\n");
}
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
if (driver.video_data)
return driver.video_data;
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
// Reinitialize textures as we might have changed pixel formats.
xdk_d3d_reinit_textures(d3d, video);
return driver.video_data;
}
//we'll just use driver.video_data throughout here because it needs to
//exist when we delegate initing to the context file
@ -518,7 +562,16 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
#elif defined(_XBOX360)
d3d->ctx_driver = gfx_ctx_init_first(GFX_CTX_DIRECT3D9_API);
#endif
if (!d3d->ctx_driver)
if (d3d->ctx_driver)
{
D3DPRESENT_PARAMETERS d3dpp;
xdk_d3d_generate_pp(&d3dpp, video);
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3dpp, &d3d->d3d_render_device);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0);
}
else
{
free(d3d);
return NULL;
@ -531,7 +584,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
#if defined(_XBOX1)
// use an orthogonal matrix for the projection matrix
D3DXMATRIX mat;
D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f);
D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->win_width , d3d->win_height , 0, 0.0f, 1.0f);
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat);
@ -726,12 +779,12 @@ static bool xdk_d3d_frame(void *data, const void *frame,
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
size_t size_screen = g_settings.video.color_format ? sizeof(uint32_t) : sizeof(uint16_t);
for (unsigned y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, width * size_screen);
memcpy(out, in, width * d3d->base_size);
}
d3d->lpTexture->UnlockRect(0);

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@ -86,9 +86,12 @@ typedef struct xdk_d3d_video
#elif defined(_XBOX360)
XVIDEO_MODE video_mode;
#endif
D3DFORMAT internal_fmt;
D3DFORMAT texture_fmt;
unsigned base_size;
LPDIRECT3DSURFACE lpSurface;
} xdk_d3d_video_t;
extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp);
extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video);
#endif