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Add 'Change Virtual Gamepad' help
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@ -147,6 +147,10 @@ static int action_iterate_help(char *s, size_t len, const char *label)
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menu_hash_get_help(MENU_LABEL_LOAD_CONTENT,
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s, len);
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break;
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case MENU_HELP_CHANGE_VIRTUAL_GAMEPAD:
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menu_hash_get_help(MENU_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC,
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s, len);
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break;
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case MENU_HELP_EXTRACT:
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menu_hash_get_help(MENU_LABEL_VALUE_EXTRACTING_PLEASE_WAIT,
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s, len);
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@ -404,6 +408,7 @@ static enum action_iterate_type action_iterate_type(uint32_t hash)
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case MENU_LABEL_HELP_CONTROLS:
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case MENU_LABEL_HELP_WHAT_IS_A_CORE:
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case MENU_LABEL_HELP_LOADING_CONTENT:
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case MENU_LABEL_HELP_CHANGE_VIRTUAL_GAMEPAD:
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return ITERATE_TYPE_HELP;
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case MENU_LABEL_INFO_SCREEN:
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return ITERATE_TYPE_INFO;
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@ -1886,6 +1886,25 @@ static int action_ok_help_what_is_a_core(const char *path,
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return menu_displaylist_push_list(&info, DISPLAYLIST_HELP);
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}
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static int action_ok_help_change_virtual_gamepad(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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menu_displaylist_info_t info = {0};
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menu_list_t *menu_list = menu_list_get_ptr();
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menu_handle_t *menu = menu_driver_get_ptr();
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if (!menu_list)
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return -1;
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info.list = menu_list->menu_stack;
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strlcpy(info.label,
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menu_hash_to_str(MENU_LABEL_HELP_CHANGE_VIRTUAL_GAMEPAD),
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sizeof(info.label));
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menu->push_help_screen = true;
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menu->help_screen_type = MENU_HELP_CHANGE_VIRTUAL_GAMEPAD;
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return menu_displaylist_push_list(&info, DISPLAYLIST_HELP);
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}
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static int action_ok_help_load_content(const char *path,
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const char *label, unsigned type, size_t idx, size_t entry_idx)
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{
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@ -2046,6 +2065,9 @@ static int menu_cbs_init_bind_ok_compare_label(menu_file_list_cbs_t *cbs,
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case MENU_LABEL_HELP_WHAT_IS_A_CORE:
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cbs->action_ok = action_ok_help_what_is_a_core;
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break;
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case MENU_LABEL_HELP_CHANGE_VIRTUAL_GAMEPAD:
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cbs->action_ok = action_ok_help_change_virtual_gamepad;
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break;
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case MENU_LABEL_HELP_LOADING_CONTENT:
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cbs->action_ok = action_ok_help_load_content;
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break;
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@ -26,6 +26,8 @@ static const char *menu_hash_to_str_us_label(uint32_t hash)
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{
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switch (hash)
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{
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case MENU_LABEL_HELP_CHANGE_VIRTUAL_GAMEPAD:
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return "help_change_virtual_gamepad";
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case MENU_LABEL_HELP_WHAT_IS_A_CORE:
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return "help_what_is_a_core";
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case MENU_LABEL_HELP_LOADING_CONTENT:
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@ -644,6 +646,8 @@ const char *menu_hash_to_str_us(uint32_t hash)
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switch (hash)
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{
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case MENU_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD:
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return "Changing Virtual Gamepad Overlay";
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case MENU_LABEL_VALUE_HELP_WHAT_IS_A_CORE:
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return "What Is A Core?";
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case MENU_LABEL_VALUE_HELP_LOADING_CONTENT:
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@ -2510,6 +2514,22 @@ int menu_hash_get_help_us(uint32_t hash, char *s, size_t len)
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menu_hash_to_str(MENU_LABEL_VALUE_LIBRETRO_DIR_PATH)
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#endif
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);
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case MENU_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC:
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snprintf(s, len,
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"You can change the virtual gamepad overlay\n"
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"by going to '%s' -> '%s'."
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" \n"
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"From there you can change the overlay,\n"
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"change the size and opacity of the buttons, etc.\n"
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" \n"
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"NOTE: By default, virtual gamepad overlays are\n"
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"hidden when in the menu.\n"
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"If you'd like to change this behavior,\n"
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"you can set '%s' to false.",
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menu_hash_to_str(MENU_LABEL_VALUE_SETTINGS),
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menu_hash_to_str(MENU_LABEL_VALUE_OVERLAY_SETTINGS),
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menu_hash_to_str(MENU_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU)
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);
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default:
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if (s[0] == '\0')
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strlcpy(s, menu_hash_to_str(MENU_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
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@ -2190,6 +2190,12 @@ int menu_displaylist_push_list(menu_displaylist_info_t *info, unsigned type)
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menu_hash_to_str(MENU_LABEL_VALUE_HELP_LOADING_CONTENT),
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menu_hash_to_str(MENU_LABEL_HELP_LOADING_CONTENT),
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0, 0, 0);
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#ifdef HAVE_OVERLAY
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menu_list_push(info->list,
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menu_hash_to_str(MENU_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD),
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menu_hash_to_str(MENU_LABEL_HELP_CHANGE_VIRTUAL_GAMEPAD),
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0, 0, 0);
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#endif
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need_refresh = true;
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need_push = true;
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break;
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@ -58,6 +58,7 @@ typedef enum
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MENU_HELP_CONTROLS,
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MENU_HELP_LOADING_CONTENT,
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MENU_HELP_WHAT_IS_A_CORE,
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MENU_HELP_CHANGE_VIRTUAL_GAMEPAD,
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MENU_HELP_LAST
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} menu_help_type_t;
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@ -1030,6 +1030,10 @@ extern "C" {
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#define MENU_LABEL_VALUE_WHAT_IS_A_CORE_DESC 0xc832957eU
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#define MENU_LABEL_HELP_CHANGE_VIRTUAL_GAMEPAD 0x6e66ef07U
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#define MENU_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD 0x27ed0204U
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#define MENU_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC 0x9d0e79dbU
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const char *menu_hash_to_str_de(uint32_t hash);
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int menu_hash_get_help_de(uint32_t hash, char *s, size_t len);
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