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Make auto-savestates not use the task queue (#16061)
Auto savestate (and its optional thumbnail) is generated on core unload (quit, netplay start, etc). This ends up using the task-queue, which in many cases deadlocks and/or causes a crash due to its asynchronous nature. Given that this is a state that must be generated before quiting or reloading the core, it makes no sense to use the task queue, it should be a synchronous job like for instance SRAM saving. This should fix #15248 (tested by @schmurtzm)
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@ -1278,7 +1278,7 @@ bool command_event_save_auto_state(void)
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".auto",
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sizeof(savestate_name_auto) - _len);
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if (content_save_state((const char*)savestate_name_auto, true, true))
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if (content_auto_save_state((const char*)savestate_name_auto))
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RARCH_LOG("%s \"%s\" %s.\n",
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msg_hash_to_str(MSG_AUTO_SAVE_STATE_TO),
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savestate_name_auto, "succeeded");
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@ -1970,7 +1970,7 @@ bool command_event_main_state(unsigned cmd)
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settings->bools.frame_time_counter_reset_after_save_state;
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if (cmd == CMD_EVENT_SAVE_STATE)
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content_save_state(state_path, true, false);
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content_save_state(state_path, true);
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else
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content_save_state_to_ram();
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@ -52,7 +52,10 @@ bool content_ram_state_to_file(const char *path);
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bool content_load_state(const char* path, bool load_to_backup_buffer, bool autoload);
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/* Save a state from memory to disk. */
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bool content_save_state(const char *path, bool save_to_disk, bool autosave);
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bool content_save_state(const char *path, bool save_to_disk);
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/* Save an automatic savestate to disk. */
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bool content_auto_save_state(const char *path);
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/* Check a ram state write to disk. */
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bool content_ram_state_pending(void);
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@ -227,7 +227,7 @@ bool content_undo_load_state(void)
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/* Swap the current state with the backup state. This way, we can undo
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what we're undoing */
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content_save_state("RAM", false, false);
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content_save_state("RAM", false);
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ret = content_deserialize_state(temp_data, temp_data_size);
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@ -1072,7 +1072,7 @@ static void content_load_state_cb(retro_task_t *task,
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}
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/* Backup the current state so we can undo this load */
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content_save_state("RAM", false, false);
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content_save_state("RAM", false);
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ret = content_deserialize_state(buf, size);
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@ -1307,6 +1307,79 @@ static void task_push_load_and_save_state(const char *path, void *data,
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}
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}
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/**
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* content_auto_save_state:
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* @path : path of saved state that shall be written to.
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* Save a state from memory to disk. This is used for automatic saving right
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* before a core unload/deinit or content closing. The save is a blocking
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* operation (does not use the task queue).
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*
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* Returns: true if successful, false otherwise.
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**/
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bool content_auto_save_state(const char *path)
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{
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settings_t *settings = config_get_ptr();
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void *serial_data = NULL;
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size_t serial_size;
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intfstream_t *file = NULL;
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if (!core_info_current_supports_savestate())
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{
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RARCH_LOG("[State]: %s\n",
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msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
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return false;
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}
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serial_size = core_serialize_size();
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if (serial_size == 0 || !path_is_valid(path))
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return false;
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serial_data = content_get_serialized_data(&serial_size);
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if (!serial_data)
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return false;
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#if defined(HAVE_ZLIB)
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if (settings->bools.savestate_file_compression)
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file = intfstream_open_rzip_file(path, RETRO_VFS_FILE_ACCESS_WRITE);
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else
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#endif
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file = intfstream_open_file(path, RETRO_VFS_FILE_ACCESS_WRITE,
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RETRO_VFS_FILE_ACCESS_HINT_NONE);
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if (!file)
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{
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free(serial_data);
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return false;
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}
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if (serial_size != (size_t)intfstream_write(file, serial_data, serial_size))
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{
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intfstream_close(file);
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free(serial_data);
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free(file);
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return false;
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}
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intfstream_close(file);
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free(serial_data);
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free(file);
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#ifdef HAVE_SCREENSHOTS
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if (settings->bools.savestate_thumbnail_enable)
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{
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video_driver_state_t *video_st = video_state_get_ptr();
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const char *dir_screenshot = settings->paths.directory_screenshot;
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bool validfb = video_st->frame_cache_data &&
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video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID;
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take_screenshot(dir_screenshot, path, true, validfb, false, false);
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}
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#endif
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return true;
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}
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/**
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* content_save_state:
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* @path : path of saved state that shall be written to.
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@ -1316,7 +1389,7 @@ static void task_push_load_and_save_state(const char *path, void *data,
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*
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* Returns: true if successful, false otherwise.
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**/
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bool content_save_state(const char *path, bool save_to_disk, bool autosave)
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bool content_save_state(const char *path, bool save_to_disk)
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{
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size_t serial_size;
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void *data = NULL;
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@ -1352,17 +1425,17 @@ bool content_save_state(const char *path, bool save_to_disk, bool autosave)
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if (save_to_disk)
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{
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if (path_is_valid(path) && !autosave)
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if (path_is_valid(path))
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{
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/* Before overwriting the savestate file, load it into a buffer
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to allow undo_save_state() to work */
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/* TODO/FIXME - Use msg_hash_to_str here */
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RARCH_LOG("[State]: %s ...\n",
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msg_hash_to_str(MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER));
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task_push_load_and_save_state(path, data, serial_size, true, autosave);
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task_push_load_and_save_state(path, data, serial_size, true, false);
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}
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else
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task_push_save_state(path, data, serial_size, autosave);
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task_push_save_state(path, data, serial_size, false);
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}
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else
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{
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@ -1613,7 +1686,7 @@ bool content_load_state_from_ram(void)
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/* Swap the current state with the backup state. This way, we can undo
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what we're undoing */
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content_save_state("RAM", false, false);
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content_save_state("RAM", false);
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ret = content_deserialize_state(temp_data, temp_data_size);
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