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(MFI) Forgot to commit MFi HID files
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26
input/drivers_hid/mfi_hid.h
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26
input/drivers_hid/mfi_hid.h
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __APPLE_RARCH_GAMECONTROLLER_H__
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#define __APPLE_RARCH_GAMECONTROLLER_H__
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#include "../../input/connect/joypad_connection.h"
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joypad_connection_t *slots;
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void apple_gamecontroller_init(void);
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void apple_gamecontroller_poll_all(void);
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#endif
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178
input/drivers_hid/mfi_hid.m
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178
input/drivers_hid/mfi_hid.m
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <AvailabilityMacros.h>
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#import <GameController/GameController.h>
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#include "mfi_hid.h"
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#include "../../input/drivers/apple_input.h"
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enum
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{
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GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
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};
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static BOOL apple_gamecontroller_available(void)
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{
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if (get_ios_version_major() <= 6)
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return false;
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/* by checking for extern symbols defined by the framework, we can check for its
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* existence at runtime. This is the Apple endorsed way of dealing with this */
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#ifdef __IPHONE_7_0
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return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
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#else
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return false;
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#endif
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}
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static void apple_gamecontroller_poll(GCController *controller)
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{
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uint32_t slot, pause;
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driver_t *driver = driver_get_ptr();
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apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
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if (!apple || !controller || controller.playerIndex == MAX_USERS)
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return;
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slot = (uint32_t)controller.playerIndex;
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/* retain the start (pause) value */
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pause = apple->buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
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apple->buttons[slot] = 0;
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memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
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apple->buttons[slot] |= pause;
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if (controller.extendedGamepad)
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{
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GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
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apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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apple->buttons[slot] |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
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apple->buttons[slot] |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
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apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
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apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
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apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
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apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
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}
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else if (controller.gamepad)
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{
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GCGamepad *gp = (GCGamepad *)controller.gamepad;
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apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
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apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
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apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
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apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
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apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
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apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
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apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
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apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
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apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
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}
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}
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void apple_gamecontroller_poll_all(void)
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{
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if (!apple_gamecontroller_available())
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return;
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for (GCController *controller in [GCController controllers])
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apple_gamecontroller_poll(controller);
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}
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static void apple_gamecontroller_register(GCGamepad *gamepad)
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{
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driver_t *driver = driver_get_ptr();
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apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
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gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
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apple_gamecontroller_poll(updateGamepad.controller);
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};
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gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
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uint32_t slot = (uint32_t)controller.playerIndex;
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apple->buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
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apple->buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
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});
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};
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}
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static int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
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{
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int pad = pad_connection_find_vacant_pad(joyconn);
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if (pad >= 0 && pad < MAX_USERS)
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{
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joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
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if (s)
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s->connected = true;
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}
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return pad;
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}
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static void apple_gamecontroller_connect(GCController *controller)
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{
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int32_t slot = apple_joypad_connect_gcapi(slots);
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controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
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if (controller.playerIndex == GCControllerPlayerIndexUnset)
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return;
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apple_gamecontroller_register(controller.gamepad);
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}
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static void apple_gamecontroller_disconnect(GCController* controller)
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{
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unsigned pad = (uint32_t)controller.playerIndex;
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if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
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return;
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pad_connection_pad_deinit(&slots[pad], pad);
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}
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void apple_gamecontroller_init(void)
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{
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if (!apple_gamecontroller_available())
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return;
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#ifdef __IPHONE_7_0
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
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object:nil
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queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_connect([note object]);
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}];
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[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
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object:nil
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queue:[NSOperationQueue mainQueue]
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usingBlock:^(NSNotification *note) {
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apple_gamecontroller_disconnect([note object]);
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} ];
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#endif
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}
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