(MFI) Forgot to commit MFi HID files

This commit is contained in:
Twinaphex 2015-04-09 17:26:42 +02:00
parent 15df509396
commit ab87700597
2 changed files with 204 additions and 0 deletions

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/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __APPLE_RARCH_GAMECONTROLLER_H__
#define __APPLE_RARCH_GAMECONTROLLER_H__
#include "../../input/connect/joypad_connection.h"
joypad_connection_t *slots;
void apple_gamecontroller_init(void);
void apple_gamecontroller_poll_all(void);
#endif

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input/drivers_hid/mfi_hid.m Normal file
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/* RetroArch - A frontend for libretro.
* Copyright (C) 2013-2014 - Jason Fetters
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <AvailabilityMacros.h>
#import <GameController/GameController.h>
#include "mfi_hid.h"
#include "../../input/drivers/apple_input.h"
enum
{
GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
};
static BOOL apple_gamecontroller_available(void)
{
if (get_ios_version_major() <= 6)
return false;
/* by checking for extern symbols defined by the framework, we can check for its
* existence at runtime. This is the Apple endorsed way of dealing with this */
#ifdef __IPHONE_7_0
return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
#else
return false;
#endif
}
static void apple_gamecontroller_poll(GCController *controller)
{
uint32_t slot, pause;
driver_t *driver = driver_get_ptr();
apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
if (!apple || !controller || controller.playerIndex == MAX_USERS)
return;
slot = (uint32_t)controller.playerIndex;
/* retain the start (pause) value */
pause = apple->buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
apple->buttons[slot] = 0;
memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
apple->buttons[slot] |= pause;
if (controller.extendedGamepad)
{
GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
apple->buttons[slot] |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
apple->buttons[slot] |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
}
else if (controller.gamepad)
{
GCGamepad *gp = (GCGamepad *)controller.gamepad;
apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
}
}
void apple_gamecontroller_poll_all(void)
{
if (!apple_gamecontroller_available())
return;
for (GCController *controller in [GCController controllers])
apple_gamecontroller_poll(controller);
}
static void apple_gamecontroller_register(GCGamepad *gamepad)
{
driver_t *driver = driver_get_ptr();
apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
apple_gamecontroller_poll(updateGamepad.controller);
};
gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
uint32_t slot = (uint32_t)controller.playerIndex;
apple->buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
apple->buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
});
};
}
static int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
{
int pad = pad_connection_find_vacant_pad(joyconn);
if (pad >= 0 && pad < MAX_USERS)
{
joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
if (s)
s->connected = true;
}
return pad;
}
static void apple_gamecontroller_connect(GCController *controller)
{
int32_t slot = apple_joypad_connect_gcapi(slots);
controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
if (controller.playerIndex == GCControllerPlayerIndexUnset)
return;
apple_gamecontroller_register(controller.gamepad);
}
static void apple_gamecontroller_disconnect(GCController* controller)
{
unsigned pad = (uint32_t)controller.playerIndex;
if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
return;
pad_connection_pad_deinit(&slots[pad], pad);
}
void apple_gamecontroller_init(void)
{
if (!apple_gamecontroller_available())
return;
#ifdef __IPHONE_7_0
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note) {
apple_gamecontroller_connect([note object]);
}];
[[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note) {
apple_gamecontroller_disconnect([note object]);
} ];
#endif
}