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Build with python and sdl_image as well.
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@ -8,6 +8,7 @@ CXX = g++
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HAVE_DINPUT = 1
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HAVE_SDL = 1
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HAVE_SDL_IMAGE = 1
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HAVE_XML = 1
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HAVE_FREETYPE = 1
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HAVE_XAUDIO = 1
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@ -17,7 +18,7 @@ HAVE_DYLIB = 1
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HAVE_NETPLAY = 1
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HAVE_FBO = 1
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HAVE_CG = 1
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HAVE_PYTHON = 0
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HAVE_PYTHON = 1
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HAVE_FFMPEG = 1
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libsnes ?= -lsnes
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@ -41,6 +42,11 @@ ifeq ($(HAVE_SDL), 1)
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DEFINES += $(SDL_CFLAGS) -DHAVE_SDL
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endif
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ifeq ($(HAVE_SDL_IMAGE), 1)
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LIBS += -lSDL_image
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DEFINES += -DHAVE_SDL_IMAGE
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endif
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ifeq ($(HAVE_CG), 1)
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OBJ += gfx/shader_cg.o
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LIBS += -lcg -lcgGL
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