Fix build for Win32.

This commit is contained in:
Themaister 2012-05-27 16:52:30 +02:00
parent d1db5abb99
commit ac96bee03d

View File

@ -223,8 +223,11 @@ static void calculate_font_coords(gl_t *gl,
extern const GLfloat vertexes_flipped[]; extern const GLfloat vertexes_flipped[];
extern const GLfloat white_color[]; extern const GLfloat white_color[];
#endif
void gl_render_msg_post(gl_t *gl) void gl_render_msg_post(gl_t *gl)
{ {
#ifdef HAVE_FREETYPE
// Go back to old rendering path. // Go back to old rendering path.
glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords); glTexCoordPointer(2, GL_FLOAT, 0, gl->tex_coords);
glVertexPointer(2, GL_FLOAT, 0, vertexes_flipped); glVertexPointer(2, GL_FLOAT, 0, vertexes_flipped);
@ -233,8 +236,10 @@ void gl_render_msg_post(gl_t *gl)
glDisable(GL_BLEND); glDisable(GL_BLEND);
gl_set_projection(gl, true); gl_set_projection(gl, true);
} #else
(void)gl;
#endif #endif
}
void gl_render_msg(gl_t *gl, const char *msg) void gl_render_msg(gl_t *gl, const char *msg)
{ {