Merge branch 'master' of github.com:Themaister/SSNES

This commit is contained in:
TwinAphex51224 2012-02-19 03:27:15 +01:00
commit acd51a7dad
17 changed files with 607 additions and 964 deletions

View File

@ -30,6 +30,16 @@ static const char * filebrowser_get_extension(const char * filename)
return "";
}
static void filebrowser_clear_current_entries(filebrowser_t * filebrowser)
{
for(uint32_t i = 0; i < MAX_FILE_LIMIT; i++)
{
filebrowser->cur[filebrowser->file_count].d_type = 0;
filebrowser->cur[filebrowser->file_count].d_namlen = 0;
strcpy(filebrowser->cur[filebrowser->file_count].d_name, "\0");
}
}
void filebrowser_parse_directory(filebrowser_t * filebrowser, const char * path, const char *extensions)
{
int error = FALSE;
@ -60,6 +70,7 @@ void filebrowser_parse_directory(filebrowser_t * filebrowser, const char * path,
do
{
strcpy(filebrowser->dir[filebrowser->directory_stack_size], path);
bool found_dir = false;
if(!(ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY))
{
@ -100,4 +111,22 @@ error:
SSNES_ERR("Failed to open directory: \"%s\"\n", path);
}
FindClose(hFind);
}
void filebrowser_new(filebrowser_t * filebrowser, const char * start_dir, const char * extensions)
{
filebrowser_clear_current_entries(filebrowser);
filebrowser->directory_stack_size = 0;
strcpy(filebrowser->extensions, extensions);
filebrowser_parse_directory(filebrowser, start_dir, filebrowser->extensions);
}
void filebrowser_push_directory(filebrowser_t * filebrowser, const char * path, bool with_extension)
{
filebrowser->directory_stack_size++;
if(with_extension)
filebrowser_parse_directory(filebrowser, path, filebrowser->extensions);
else
filebrowser_parse_directory(filebrowser, path, "empty");
}

View File

@ -16,18 +16,28 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#define FATX_MAX_FILE_LIMIT 4096
#define MAX_FILE_LIMIT FATX_MAX_FILE_LIMIT
typedef struct {
unsigned d_type;
unsigned d_namlen;
CHAR d_name[MAX_PATH];
} DirectoryEntry;
typedef struct {
unsigned file_count; // amount of files in current directory
unsigned currently_selected; // currently selected browser entry
DirectoryEntry cur[FATX_MAX_FILE_LIMIT]; // current file listing
uint32_t directory_stack_size;
char dir[128][2048]; /* info on the current directory */
DirectoryEntry cur[MAX_FILE_LIMIT]; // current file listing
char extensions[512]; // allowed file extensions
} filebrowser_t;
void filebrowser_parse_directory(filebrowser_t * filebrowser, const char * path, const char *extensions);
void filebrowser_new(filebrowser_t * filebrowser, const char * start_dir, const char * extensions);
void filebrowser_parse_directory(filebrowser_t * filebrowser, const char * path, const char *extensions);
void filebrowser_push_directory(filebrowser_t * filebrowser, const char * path, bool with_extension);
#define FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(filebrowser) (filebrowser.dir[filebrowser.directory_stack_size])

View File

@ -17,11 +17,229 @@
*/
#include <xtl.h>
#include <xgraphics.h>
#include <malloc.h>
#include "xdk360_video.h"
#include "xdk360_video_debugfonts.h"
#include "fonts.h"
#include "../general.h"
static video_console_t video_console;
static xdk360_video_font_t m_Font;
void xdk360_console_draw(void)
{
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *m_pd3dDevice = vid->xdk360_render_device;
// The top line
unsigned int nTextLine = ( video_console.m_nCurLine -
video_console.m_cScreenHeight + video_console.m_cScreenHeightVirtual -
video_console.m_nScrollOffset + 1 )
% video_console.m_cScreenHeightVirtual;
xdk360_video_font_begin(&m_Font);
for( unsigned int nScreenLine = 0; nScreenLine < video_console.m_cScreenHeight; nScreenLine++ )
{
xdk360_video_font_draw_text(&m_Font, (float)( video_console.m_cxSafeAreaOffset ),
(float)( video_console.m_cySafeAreaOffset +
video_console.m_fLineHeight * nScreenLine ),
video_console.m_colTextColor,
video_console.m_Lines[nTextLine], 0.0f );
nTextLine = ( nTextLine + 1 ) % video_console.m_cScreenHeightVirtual;
}
xdk360_video_font_end(&m_Font);
}
HRESULT xdk360_console_init( LPCSTR strFontFileName, unsigned long colBackColor,
unsigned long colTextColor)
{
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *m_pd3dDevice = vid->xdk360_render_device;
video_console.first_message = true;
video_console.m_Buffer = NULL;
video_console.m_Lines = NULL;
video_console.m_nScrollOffset = 0;
// Calculate the safe area
unsigned int uiSafeAreaPct = vid->video_mode.fIsHiDef ? SAFE_AREA_PCT_HDTV
: SAFE_AREA_PCT_4x3;
video_console.m_cxSafeArea = ( vid->d3dpp.BackBufferWidth * uiSafeAreaPct ) / 100;
video_console.m_cySafeArea = ( vid->d3dpp.BackBufferHeight * uiSafeAreaPct ) / 100;
video_console.m_cxSafeAreaOffset = ( vid->d3dpp.BackBufferWidth - video_console.m_cxSafeArea ) / 2;
video_console.m_cySafeAreaOffset = ( vid->d3dpp.BackBufferHeight - video_console.m_cySafeArea ) / 2;
// Create the font
HRESULT hr = xdk360_video_font_init(&m_Font, strFontFileName );
if( FAILED( hr ) )
{
SSNES_ERR( "Could not create font.\n" );
return -1;
}
// Save the colors
video_console.m_colBackColor = colBackColor;
video_console.m_colTextColor = colTextColor;
// Calculate the number of lines on the screen
float fCharWidth, fCharHeight;
xdk360_video_font_get_text_width(&m_Font, L"i", &fCharWidth, &fCharHeight, FALSE);
video_console.m_cScreenHeight = (unsigned int)( video_console.m_cySafeArea / fCharHeight );
video_console.m_cScreenWidth = (unsigned int)( video_console.m_cxSafeArea / fCharWidth );
video_console.m_cScreenHeightVirtual = video_console.m_cScreenHeight;
video_console.m_fLineHeight = fCharHeight;
// Allocate memory to hold the lines
video_console.m_Buffer = new wchar_t[ video_console.m_cScreenHeightVirtual * ( video_console.m_cScreenWidth + 1 ) ];
video_console.m_Lines = new wchar_t *[ video_console.m_cScreenHeightVirtual ];
// Set the line pointers as indexes into the buffer
for( unsigned int i = 0; i < video_console.m_cScreenHeightVirtual; i++ )
video_console.m_Lines[ i ] = video_console.m_Buffer + ( video_console.m_cScreenWidth + 1 ) * i;
video_console.m_nCurLine = 0;
video_console.m_cCurLineLength = 0;
memset( video_console.m_Buffer, 0, video_console.m_cScreenHeightVirtual * ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
xdk360_console_draw();
return hr;
}
void xdk360_console_deinit()
{
// Delete the memory we've allocated
if(video_console.m_Lines)
{
delete[] video_console.m_Lines;
video_console.m_Lines = NULL;
}
if(video_console.m_Buffer)
{
delete[] video_console.m_Buffer;
video_console.m_Buffer = NULL;
}
// Destroy the font
xdk360_video_font_deinit(&m_Font);
}
void xdk360_console_add( wchar_t wch )
{
// If this is a newline, just increment lines and move on
if( wch == L'\n' )
{
video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
% video_console.m_cScreenHeightVirtual;
video_console.m_cCurLineLength = 0;
memset(video_console.m_Lines[video_console.m_nCurLine], 0,
( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
return;
}
int bIncrementLine = FALSE; // Whether to wrap to the next line
if( video_console.m_cCurLineLength == video_console.m_cScreenWidth )
bIncrementLine = TRUE;
else
{
// Try to append the character to the line
video_console.m_Lines[ video_console.m_nCurLine ]
[ video_console.m_cCurLineLength ] = wch;
float fTextWidth, fTextHeight;
xdk360_video_font_get_text_width(&m_Font, video_console.m_Lines[ video_console.m_nCurLine ], &fTextWidth, &fTextHeight, 0);
if( fTextHeight > video_console.m_cxSafeArea )
{
// The line is too long, we need to wrap the character to the next line
video_console.m_Lines[video_console.m_nCurLine]
[ video_console.m_cCurLineLength ] = L'\0';
bIncrementLine = TRUE;
}
}
// If we need to skip to the next line, do so
if( bIncrementLine )
{
video_console.m_nCurLine = ( video_console.m_nCurLine + 1 )
% video_console.m_cScreenHeightVirtual;
video_console.m_cCurLineLength = 0;
memset( video_console.m_Lines[video_console.m_nCurLine],
0, ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
video_console.m_Lines[video_console.m_nCurLine ][0] = wch;
}
video_console.m_cCurLineLength++;
}
void xdk360_console_format(_In_z_ _Printf_format_string_ LPCSTR strFormat, ... )
{
video_console.m_nCurLine = 0;
video_console.m_cCurLineLength = 0;
memset( video_console.m_Buffer, 0,
video_console.m_cScreenHeightVirtual *
( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
va_list pArgList;
va_start( pArgList, strFormat );
// Count the required length of the string
unsigned long dwStrLen = _vscprintf( strFormat, pArgList ) + 1;
// +1 = null terminator
char * strMessage = ( char * )_malloca( dwStrLen );
vsprintf_s( strMessage, dwStrLen, strFormat, pArgList );
// Output the string to the console
unsigned long uStringLength = strlen( strMessage );
for( unsigned long i = 0; i < uStringLength; i++ )
{
wchar_t wch;
int ret = MultiByteToWideChar( CP_ACP, // ANSI code page
0, // No flags
&strMessage[i], // Character to convert
1, // Convert one byte
&wch, // Target wide character buffer
1 ); // One wide character
xdk360_console_add( wch );
}
_freea( strMessage );
va_end( pArgList );
}
void xdk360_console_format_w(_In_z_ _Printf_format_string_ LPCWSTR wstrFormat, ... )
{
video_console.m_nCurLine = 0;
video_console.m_cCurLineLength = 0;
memset( video_console.m_Buffer, 0, video_console.m_cScreenHeightVirtual
* ( video_console.m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
va_list pArgList;
va_start( pArgList, wstrFormat );
// Count the required length of the string
unsigned long dwStrLen = _vscwprintf( wstrFormat, pArgList ) + 1; // +1 = null terminator
wchar_t * strMessage = ( wchar_t * )_malloca( dwStrLen * sizeof( wchar_t ) );
vswprintf_s( strMessage, dwStrLen, wstrFormat, pArgList );
// Output the string to the console
unsigned long uStringLength = wcslen( strMessage );
for( unsigned long i = 0; i < uStringLength; i++ )
xdk360_console_add( strMessage[i] );
_freea( strMessage );
va_end( pArgList );
}
#define CALCFONTFILEHEADERSIZE(x) ( sizeof(unsigned long) + (sizeof(float)* 4) + sizeof(unsigned short) + (sizeof(wchar_t)*(x)) )
#define FONTFILEVERSION 5
@ -44,11 +262,8 @@ typedef struct FontFileStrikesImage_t {
GLYPH_ATTR m_Glyphs[1]; // Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size
} FontFileStrikesImage_t;
//--------------------------------------------------------------------------------------
// Vertex and pixel shaders for font rendering
// Please note the removal of comment or dead lines...
// They are commented out because the shader compiler has no use for them.
//--------------------------------------------------------------------------------------
static PackedResource m_xprResource;
static const char g_strFontShader[] =
"struct VS_IN\n"
"{\n"
@ -56,7 +271,6 @@ static const char g_strFontShader[] =
"float2 Tex : TEXCOORD0;\n"
"float4 ChannelSelector : TEXCOORD1;\n"
"};\n"
// "\n"
"struct VS_OUT\n"
"{\n"
"float4 Position : POSITION;\n"
@ -64,12 +278,9 @@ static const char g_strFontShader[] =
"float2 TexCoord0 : TEXCOORD0;\n"
"float4 ChannelSelector : TEXCOORD1;\n"
"};\n"
// "\n"
"uniform float4 Color : register(c1);\n"
"uniform float2 TexScale : register(c2);\n"
// "\n"
"sampler FontTexture : register(s0);\n"
// "\n"
"VS_OUT FontVertexShader( VS_IN In )\n"
"{\n"
"VS_OUT Out;\n"
@ -83,36 +294,15 @@ static const char g_strFontShader[] =
"Out.ChannelSelector = In.ChannelSelector;\n"
"return Out;\n"
"}\n"
// "\n"
"float4 FontPixelShader( VS_OUT In ) : COLOR0\n"
"{\n"
// "// Fetch a texel from the font texture\n"
"float4 FontTexel = tex2D( FontTexture, In.TexCoord0 );\n"
// "\n"
"if( dot( In.ChannelSelector, float4(1,1,1,1) ) )\n"
"{\n"
// "// Select the color from the channel\n"
"float value = dot( FontTexel, In.ChannelSelector );\n"
// "\n"
// "// For white pixels, the high bit is 1 and the low\n"
// "// bits are luminance, so r0.a will be > 0.5. For the\n"
// "// RGB channel, we want to lop off the msb and shift\n"
// "// the lower bits up one bit. This is simple to do\n"
// "// with the _bx2 modifier. Since these pixels are\n"
// "// opaque, we emit a 1 for the alpha channel (which\n"
// "// is 0.5 x2 ).\n"
// "\n"
// "// For black pixels, the high bit is 0 and the low\n"
// "// bits are alpha, so r0.a will be < 0.5. For the RGB\n"
// "// channel, we emit zero. For the alpha channel, we\n"
// "// just use the x2 modifier to scale up the low bits\n"
// "// of the alpha.\n"
"float4 Color;\n"
"Color.rgb = ( value > 0.5f ? 2*value-1 : 0.0f );\n"
"Color.a = 2 * ( value > 0.5f ? 1.0f : value );\n"
// "\n"
// "// Return the texture color modulated with the vertex\n"
// "// color\n"
"return Color * In.Diffuse;\n"
"}\n"
"else\n"
@ -130,12 +320,7 @@ typedef struct AtgFont_Locals_t {
// All elements are defaulted to NULL
static AtgFont_Locals_t s_AtgFontLocals; // Global static instance
//--------------------------------------------------------------------------------------
// Name: CreateFontShaders()
// Desc: Creates the global font shaders
//--------------------------------------------------------------------------------------
HRESULT XdkFont::CreateFontShaders()
static HRESULT xdk360_video_font_create_shaders (xdk360_video_font_t * font)
{
//
// There are only two states the globals could be in,
@ -232,53 +417,26 @@ HRESULT XdkFont::CreateFontShaders()
return hr; // Return the error code if any
}
//--------------------------------------------------------------------------------------
// Name: Font()
// Desc: Constructor
//--------------------------------------------------------------------------------------
XdkFont::XdkFont()
void xdk360_video_font_set_size(xdk360_video_font_t * font, float x, float y)
{
m_pFontTexture = NULL;
m_dwNumGlyphs = 0L;
m_Glyphs = NULL;
m_fCursorX = 0.0f;
m_fCursorY = 0.0f;
m_fXScaleFactor = 2.0f;
m_fYScaleFactor = 2.0f;
m_cMaxGlyph = 0;
m_TranslatorTable = NULL;
m_dwNestedBeginCount = 0L;
font->m_fXScaleFactor = x;
font->m_fYScaleFactor = y;
}
//--------------------------------------------------------------------------------------
// Name: ~Font()
// Desc: Destructor
//--------------------------------------------------------------------------------------
XdkFont::~XdkFont()
HRESULT xdk360_video_font_init(xdk360_video_font_t * font, const char * strFontFileName)
{
Destroy();
}
void XdkFont::SetFontSize(float x, float y)
{
m_fXScaleFactor = x;
m_fYScaleFactor = y;
}
//--------------------------------------------------------------------------------------
// Name: Create()
// Desc: Create the font's internal objects (texture and array of glyph info)
// using the XPR packed resource file
//--------------------------------------------------------------------------------------
HRESULT XdkFont::Create( const char * strFontFileName )
{
// Create the font
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_fCursorX = 0.0f;
font->m_fCursorY = 0.0f;
font->m_fXScaleFactor = 2.0f;
font->m_fYScaleFactor = 2.0f;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
font->m_dwNestedBeginCount = 0L;
// Create the font
if( FAILED( m_xprResource.Create( strFontFileName ) ) )
return E_FAIL;
@ -286,7 +444,7 @@ HRESULT XdkFont::Create( const char * strFontFileName )
const void * pFontData = m_xprResource.GetData( "FontData");
// Save a copy of the texture
m_pFontTexture = pFontTexture;
font->m_pFontTexture = pFontTexture;
// Check version of file (to make sure it matches up with the FontMaker tool)
const unsigned char * pData = static_cast<const unsigned char *>(pFontData);
@ -294,21 +452,21 @@ HRESULT XdkFont::Create( const char * strFontFileName )
if( dwFileVersion == FONTFILEVERSION )
{
m_fFontHeight = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontHeight;
m_fFontTopPadding = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontTopPadding;
m_fFontBottomPadding = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontBottomPadding;
m_fFontYAdvance = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontYAdvance;
font->m_fFontHeight = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontHeight;
font->m_fFontTopPadding = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontTopPadding;
font->m_fFontBottomPadding = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontBottomPadding;
font->m_fFontYAdvance = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_fFontYAdvance;
// Point to the translator string which immediately follows the 4 floats
m_cMaxGlyph = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_cMaxGlyph;
font->m_cMaxGlyph = reinterpret_cast<const FontFileHeaderImage_t *>(pData)->m_cMaxGlyph;
m_TranslatorTable = const_cast<FontFileHeaderImage_t*>(reinterpret_cast<const FontFileHeaderImage_t *>(pData))->m_TranslatorTable;
font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>(reinterpret_cast<const FontFileHeaderImage_t *>(pData))->m_TranslatorTable;
pData += CALCFONTFILEHEADERSIZE( m_cMaxGlyph + 1 );
pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
// Read the glyph attributes from the file
m_dwNumGlyphs = reinterpret_cast<const FontFileStrikesImage_t *>(pData)->m_dwNumGlyphs;
m_Glyphs = reinterpret_cast<const FontFileStrikesImage_t *>(pData)->m_Glyphs; // Pointer
font->m_dwNumGlyphs = reinterpret_cast<const FontFileStrikesImage_t *>(pData)->m_dwNumGlyphs;
font->m_Glyphs = reinterpret_cast<const FontFileStrikesImage_t *>(pData)->m_Glyphs; // Pointer
}
else
{
@ -317,7 +475,7 @@ HRESULT XdkFont::Create( const char * strFontFileName )
}
// Create the vertex and pixel shaders for rendering the font
if( FAILED( CreateFontShaders() ) )
if( FAILED( xdk360_video_font_create_shaders(font) ) )
{
SSNES_ERR( "Could not create font shaders.\n" );
return E_FAIL;
@ -329,29 +487,25 @@ HRESULT XdkFont::Create( const char * strFontFileName )
// Initialize the window
D3DDISPLAYMODE DisplayMode;
pd3dDevice->GetDisplayMode( 0, &DisplayMode );
m_rcWindow.x1 = 0;
m_rcWindow.y1 = 0;
m_rcWindow.x2 = DisplayMode.Width;
m_rcWindow.y2 = DisplayMode.Height;
font->m_rcWindow.x1 = 0;
font->m_rcWindow.y1 = 0;
font->m_rcWindow.x2 = DisplayMode.Width;
font->m_rcWindow.y2 = DisplayMode.Height;
// Determine whether we should save/restore state
m_bSaveState = TRUE;
font->m_bSaveState = TRUE;
return S_OK;
}
//--------------------------------------------------------------------------------------
// Name: Destroy()
// Desc: Destroy the font object
//--------------------------------------------------------------------------------------
void XdkFont::Destroy()
void xdk360_video_font_deinit(xdk360_video_font_t * font)
{
m_pFontTexture = NULL;
m_dwNumGlyphs = 0L;
m_Glyphs = NULL;
m_cMaxGlyph = 0;
m_TranslatorTable = NULL;
m_dwNestedBeginCount = 0L;
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
font->m_dwNestedBeginCount = 0L;
// Safely release shaders
// NOTE: They are released in reverse order of creation
@ -368,25 +522,15 @@ void XdkFont::Destroy()
m_xprResource.Destroy();
}
//--------------------------------------------------------------------------------------
// Name: SetCursorPosition()
// Desc: Sets the cursor position for drawing text
//--------------------------------------------------------------------------------------
void XdkFont::SetCursorPosition( float fCursorX, float fCursorY )
void xdk360_video_font_set_cursor_position(xdk360_video_font_t *font, float fCursorX, float fCursorY )
{
m_fCursorX = floorf( fCursorX );
m_fCursorY = floorf( fCursorY );
font->m_fCursorX = floorf( fCursorX );
font->m_fCursorY = floorf( fCursorY );
}
//--------------------------------------------------------------------------------------
// Name: GetTextExtent()
// Desc: Get the dimensions of a text string
//--------------------------------------------------------------------------------------
void XdkFont::GetTextExtent( const wchar_t * strText, float * pWidth,
float * pHeight, int bFirstLineOnly ) const
void xdk360_video_font_get_text_width(xdk360_video_font_t * font, const wchar_t * strText, float * pWidth, float * pHeight, int bFirstLineOnly)
{
// Set default text extent in output parameters
// Set default text extent in output parameters
int iWidth = 0;
float fHeight = 0.0f;
@ -394,7 +538,7 @@ void XdkFont::GetTextExtent( const wchar_t * strText, float * pWidth,
{
// Initialize counters that keep track of text extent
int ix = 0;
float fy = m_fFontHeight; // One character high to start
float fy = font->m_fFontHeight; // One character high to start
if( fy > fHeight )
fHeight = fy;
@ -410,7 +554,7 @@ void XdkFont::GetTextExtent( const wchar_t * strText, float * pWidth,
if( bFirstLineOnly )
break;
ix = 0;
fy += m_fFontYAdvance;
fy += font->m_fFontYAdvance;
// since the height has changed, test against the height extent
if( fy > fHeight )
fHeight = fy;
@ -424,12 +568,12 @@ void XdkFont::GetTextExtent( const wchar_t * strText, float * pWidth,
// Translate unprintable characters
const GLYPH_ATTR* pGlyph;
if( letter > m_cMaxGlyph )
if( letter > font->m_cMaxGlyph )
letter = 0; // Out of bounds?
else
letter = m_TranslatorTable[letter]; // Remap ASCII to glyph
letter = font->m_TranslatorTable[letter]; // Remap ASCII to glyph
pGlyph = &m_Glyphs[letter]; // Get the requested glyph
pGlyph = &font->m_Glyphs[letter]; // Get the requested glyph
// Get text extent for this character's glyph
ix += pGlyph->wOffset;
@ -445,72 +589,54 @@ void XdkFont::GetTextExtent( const wchar_t * strText, float * pWidth,
// Convert the width to a float here, load/hit/store. :(
float fWidth = static_cast<float>(iWidth); // Delay the use if fWidth to reduce LHS pain
// Apply the scale factor to the result
fHeight *= m_fYScaleFactor;
fHeight *= font->m_fYScaleFactor;
// Store the final results
*pHeight = fHeight;
fWidth *= m_fXScaleFactor;
fWidth *= font->m_fXScaleFactor;
*pWidth = fWidth;
}
//--------------------------------------------------------------------------------------
// Name: GetTextWidth()
// Desc: Returns the width in pixels of a text string
//--------------------------------------------------------------------------------------
float XdkFont::GetTextWidth( const wchar_t * strText ) const
void xdk360_video_font_begin (xdk360_video_font_t * font)
{
float fTextWidth, fTextHeight;
GetTextExtent( strText, &fTextWidth, &fTextHeight );
return fTextWidth;
}
//--------------------------------------------------------------------------------------
// Name: Begin()
// Desc: Prepares the font vertex buffers for rendering.
//--------------------------------------------------------------------------------------
VOID XdkFont::Begin()
{
PIXBeginNamedEvent( 0, "Text Rendering" );
// Set state on the first call
if( m_dwNestedBeginCount == 0 )
if( font->m_dwNestedBeginCount == 0 )
{
// Cache the global pointer into a register
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *pD3dDevice = vid->xdk360_render_device;
// Save state
if( m_bSaveState )
if( font->m_bSaveState )
{
// Note, we are not saving the texture, vertex, or pixel shader,
// since it's not worth the performance. We're more interested
// in saving state that would cause hard to find problems.
pD3dDevice->GetRenderState( D3DRS_ALPHABLENDENABLE,
&m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ] );
pD3dDevice->GetRenderState( D3DRS_SRCBLEND, &m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
pD3dDevice->GetRenderState( D3DRS_DESTBLEND, &m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
pD3dDevice->GetRenderState( D3DRS_BLENDOP, &m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
pD3dDevice->GetRenderState( D3DRS_ALPHATESTENABLE, &m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
pD3dDevice->GetRenderState( D3DRS_ALPHAREF, &m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
pD3dDevice->GetRenderState( D3DRS_ALPHAFUNC, &m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
pD3dDevice->GetRenderState( D3DRS_FILLMODE, &m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
pD3dDevice->GetRenderState( D3DRS_CULLMODE, &m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
pD3dDevice->GetRenderState( D3DRS_ZENABLE, &m_dwSavedState[ SAVEDSTATE_D3DRS_ZENABLE ] );
pD3dDevice->GetRenderState( D3DRS_STENCILENABLE, &m_dwSavedState[ SAVEDSTATE_D3DRS_STENCILENABLE ] );
pD3dDevice->GetRenderState( D3DRS_VIEWPORTENABLE, &m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_MINFILTER, &m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_MAGFILTER, &m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_ADDRESSU, &m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_ADDRESSV, &m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
&font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ] );
pD3dDevice->GetRenderState( D3DRS_SRCBLEND, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
pD3dDevice->GetRenderState( D3DRS_DESTBLEND, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
pD3dDevice->GetRenderState( D3DRS_BLENDOP, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
pD3dDevice->GetRenderState( D3DRS_ALPHATESTENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
pD3dDevice->GetRenderState( D3DRS_ALPHAREF, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
pD3dDevice->GetRenderState( D3DRS_ALPHAFUNC, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
pD3dDevice->GetRenderState( D3DRS_FILLMODE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
pD3dDevice->GetRenderState( D3DRS_CULLMODE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
pD3dDevice->GetRenderState( D3DRS_ZENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_ZENABLE ] );
pD3dDevice->GetRenderState( D3DRS_STENCILENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_STENCILENABLE ] );
pD3dDevice->GetRenderState( D3DRS_VIEWPORTENABLE, &font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_MINFILTER, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_MAGFILTER, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_ADDRESSU, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
pD3dDevice->GetSamplerState( 0, D3DSAMP_ADDRESSV, &font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
}
// Set the texture scaling factor as a vertex shader constant
D3DSURFACE_DESC TextureDesc;
m_pFontTexture->GetLevelDesc( 0, &TextureDesc ); // Get the description
font->m_pFontTexture->GetLevelDesc( 0, &TextureDesc ); // Get the description
// Set render state
pD3dDevice->SetTexture( 0, m_pFontTexture );
pD3dDevice->SetTexture( 0, font->m_pFontTexture );
// Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc()
float vTexScale[4];
@ -546,42 +672,52 @@ VOID XdkFont::Begin()
}
// Keep track of the nested begin/end calls.
m_dwNestedBeginCount++;
font->m_dwNestedBeginCount++;
}
//--------------------------------------------------------------------------------------
// Name: DrawText()
// Desc: Draws text as textured polygons
//--------------------------------------------------------------------------------------
VOID XdkFont::DrawText( unsigned long dwColor, const wchar_t * strText,
unsigned long dwFlags, float fMaxPixelWidth )
void xdk360_video_font_end(xdk360_video_font_t * font)
{
DrawText( m_fCursorX, m_fCursorY, dwColor, strText, dwFlags, fMaxPixelWidth );
if( --font->m_dwNestedBeginCount > 0 )
return;
// Restore state
if( font->m_bSaveState )
{
// Cache the global pointer into a register
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *pD3dDevice = vid->xdk360_render_device;
pD3dDevice->SetTexture( 0, NULL );
pD3dDevice->SetVertexDeclaration( NULL );
pD3dDevice->SetVertexShader( NULL );
pD3dDevice->SetPixelShader( NULL );
pD3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ] );
pD3dDevice->SetRenderState( D3DRS_SRCBLEND, font->m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
pD3dDevice->SetRenderState( D3DRS_DESTBLEND, font->m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
pD3dDevice->SetRenderState( D3DRS_BLENDOP, font->m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
pD3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
pD3dDevice->SetRenderState( D3DRS_ALPHAREF, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
pD3dDevice->SetRenderState( D3DRS_FILLMODE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
pD3dDevice->SetRenderState( D3DRS_CULLMODE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
pD3dDevice->SetRenderState( D3DRS_ZENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ZENABLE ] );
pD3dDevice->SetRenderState( D3DRS_STENCILENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_STENCILENABLE ] );
pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSU, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSV, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
}
}
//--------------------------------------------------------------------------------------
// Name: DrawText()
// Desc: Draws text as textured polygons
// TODO: This function should use the Begin/SetVertexData/End() API when it
// becomes available.
//--------------------------------------------------------------------------------------
VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
const wchar_t * strText, unsigned long dwFlags, float fMaxPixelWidth )
void xdk360_video_font_draw_text(xdk360_video_font_t * font, float fOriginX, float fOriginY, unsigned long dwColor,
const wchar_t * strText, float fMaxPixelWidth )
{
if( strText == NULL )
return;
if( L'\0' == strText[0] )
if( strText == NULL || strText[0] == L'\0')
return;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *pd3dDevice = vid->xdk360_render_device;
// Create a PIX user-defined event that encapsulates all of the text draw calls.
// This makes DrawText calls easier to recognize in PIX captures, and it makes
// them take up fewer entries in the event list.
PIXBeginNamedEvent( dwColor, "DrawText: %S", strText );
// Set the color as a vertex shader constant
float vColor[4];
@ -591,7 +727,7 @@ VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
vColor[3] = ( ( dwColor & 0xff000000 ) >> 24L ) / 255.0F;
// Set up stuff to prepare for drawing text
Begin();
xdk360_video_font_begin(font);
// Perform the actual storing of the color constant here to prevent
// a load-hit-store by inserting work between the store and the use of
@ -599,56 +735,24 @@ VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
pd3dDevice->SetVertexShaderConstantF( 1, vColor, 1 );
// Set the starting screen position
if( ( fOriginX < 0.0f ) || ( ( dwFlags & FONT_RIGHT ) && ( fOriginX <= 0.0f ) ) )
fOriginX += ( m_rcWindow.x2 - m_rcWindow.x1 );
if((fOriginX < 0.0f))
fOriginX += font->m_rcWindow.x2;
if( fOriginY < 0.0f )
fOriginY += ( m_rcWindow.y2 - m_rcWindow.y1 );
fOriginY += font->m_rcWindow.y2;
m_fCursorX = floorf( fOriginX );
m_fCursorY = floorf( fOriginY );
font->m_fCursorX = floorf( fOriginX );
font->m_fCursorY = floorf( fOriginY );
// Adjust for padding
fOriginY -= m_fFontTopPadding;
float fEllipsesPixelWidth = m_fXScaleFactor * 3.0f * ( m_Glyphs[m_TranslatorTable[L'.']].wOffset +
m_Glyphs[m_TranslatorTable[L'.']].wAdvance );
if( dwFlags & FONT_TRUNCATED )
{
// Check if we will really need to truncate the string
if( fMaxPixelWidth <= 0.0f )
dwFlags &= ( ~FONT_TRUNCATED );
else
{
float w, h;
GetTextExtent( strText, &w, &h, TRUE );
// If not, then clear the flag
if( w <= fMaxPixelWidth )
dwFlags &= ( ~FONT_TRUNCATED );
}
}
// If vertically centered, offset the starting m_fCursorY value
if( dwFlags & FONT_CENTER_Y )
{
float w, h;
GetTextExtent( strText, &w, &h );
m_fCursorY = floorf( m_fCursorY - (h * 0.5f) );
}
fOriginY -= font->m_fFontTopPadding;
// Add window offsets
float Winx = static_cast<float>(m_rcWindow.x1);
float Winy = static_cast<float>(m_rcWindow.y1);
float Winx = 0.0f;
float Winy = 0.0f;
fOriginX += Winx;
fOriginY += Winy;
m_fCursorX += Winx;
m_fCursorY += Winy;
// Set a flag so we can determine initial justification effects
BOOL bStartingNewLine = TRUE;
unsigned long dwNumEllipsesToDraw = 0;
font->m_fCursorX += Winx;
font->m_fCursorY += Winy;
// Begin drawing the vertices
@ -658,7 +762,7 @@ VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
volatile float * pVertex;
unsigned long dwNumChars = wcslen( strText ) + ( dwFlags & FONT_TRUNCATED ? 3 : 0 );
unsigned long dwNumChars = wcslen(strText);
HRESULT hr = pd3dDevice->BeginVertices( D3DPT_QUADLIST, 4 * dwNumChars, sizeof( XMFLOAT4 ) ,
( VOID** )&pVertex );
// The ring buffer may run out of space when tiling, doing z-prepasses,
@ -666,87 +770,42 @@ VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
if( FAILED( hr ) )
SSNES_ERR( "Ring buffer out of memory.\n" );
bStartingNewLine = TRUE;
// Draw four vertices for each glyph
while( *strText )
{
wchar_t letter;
if( dwNumEllipsesToDraw )
letter = L'.';
else
// Get the current letter in the string
letter = *strText++;
// Handle the newline character
if( letter == L'\n' )
{
// If starting text on a new line, determine justification effects
if( bStartingNewLine )
{
if( dwFlags & ( FONT_RIGHT | FONT_CENTER_X ) )
{
// Get the extent of this line
float w, h;
GetTextExtent( strText, &w, &h, TRUE );
// Offset this line's starting m_fCursorX value
if( dwFlags & FONT_RIGHT )
m_fCursorX = floorf( fOriginX - w );
if( dwFlags & FONT_CENTER_X )
m_fCursorX = floorf( fOriginX - w * 0.5f );
}
bStartingNewLine = FALSE;
}
// Get the current letter in the string
letter = *strText++;
// Handle the newline character
if( letter == L'\n' )
{
m_fCursorX = fOriginX;
m_fCursorY += m_fFontYAdvance * m_fYScaleFactor;
bStartingNewLine = TRUE;
continue;
}
// Handle carriage return characters by ignoring them. This helps when
// displaying text from a file.
if( letter == L'\r' )
continue;
font->m_fCursorX = fOriginX;
font->m_fCursorY += font->m_fFontYAdvance * font->m_fYScaleFactor;
continue;
}
// Translate unprintable characters
const GLYPH_ATTR * pGlyph = &m_Glyphs[ ( letter <= m_cMaxGlyph ) ? m_TranslatorTable[letter] : 0 ];
const GLYPH_ATTR * pGlyph = &font->m_Glyphs[ ( letter <= font->m_cMaxGlyph ) ? font->m_TranslatorTable[letter] : 0 ];
float fOffset = m_fXScaleFactor * (float)pGlyph->wOffset;
float fAdvance = m_fXScaleFactor * (float)pGlyph->wAdvance;
float fWidth = m_fXScaleFactor * (float)pGlyph->wWidth;
float fHeight = m_fYScaleFactor * m_fFontHeight;
if( 0 == dwNumEllipsesToDraw )
{
if( dwFlags & FONT_TRUNCATED )
{
// Check if we will be exceeded the max allowed width
if( m_fCursorX + fOffset + fWidth + fEllipsesPixelWidth > fOriginX + fMaxPixelWidth )
{
// Yup, draw the three ellipses dots instead
dwNumEllipsesToDraw = 3;
continue;
}
}
}
float fOffset = font->m_fXScaleFactor * (float)pGlyph->wOffset;
float fAdvance = font->m_fXScaleFactor * (float)pGlyph->wAdvance;
float fWidth = font->m_fXScaleFactor * (float)pGlyph->wWidth;
float fHeight = font->m_fYScaleFactor * font->m_fFontHeight;
// Setup the screen coordinates
m_fCursorX += fOffset;
float X4 = m_fCursorX;
font->m_fCursorX += fOffset;
float X4 = font->m_fCursorX;
float X1 = X4;
float X3 = X4 + fWidth;
float X2 = X1 + fWidth;
float Y1 = m_fCursorY;
float Y1 = font->m_fCursorY;
float Y3 = Y1 + fHeight;
float Y2 = Y1;
float Y4 = Y3;
m_fCursorX += fAdvance;
font->m_fCursorX += fAdvance;
// Select the RGBA channel that the compressed glyph is stored in
// Takes a 4 bit per pixel ARGB value and expand it to an 8 bit per pixel ARGB value
@ -795,13 +854,6 @@ VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
reinterpret_cast<volatile unsigned long *>(pVertex)[15] = dwChannelSelector;
pVertex+=16;
// If drawing ellipses, exit when they're all drawn
if( dwNumEllipsesToDraw )
{
if( --dwNumEllipsesToDraw == 0 )
break;
}
dwNumChars--;
}
@ -833,57 +885,9 @@ VOID XdkFont::DrawText( float fOriginX, float fOriginY, unsigned long dwColor,
pd3dDevice->EndVertices();
// Undo window offsets
m_fCursorX -= Winx;
m_fCursorY -= Winy;
font->m_fCursorX -= Winx;
font->m_fCursorY -= Winy;
// Call End() to complete the begin/end pair for drawing text
End();
// Close off the user-defined event opened with PIXBeginNamedEvent.
PIXEndNamedEvent();
}
//--------------------------------------------------------------------------------------
// Name: End()
// Desc: Paired call that restores state set in the Begin() call.
//--------------------------------------------------------------------------------------
VOID XdkFont::End()
{
if( --m_dwNestedBeginCount > 0 )
{
PIXEndNamedEvent();
return;
}
// Restore state
if( m_bSaveState )
{
// Cache the global pointer into a register
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *pD3dDevice = vid->xdk360_render_device;
pD3dDevice->SetTexture( 0, NULL );
pD3dDevice->SetVertexDeclaration( NULL );
pD3dDevice->SetVertexShader( NULL );
pD3dDevice->SetPixelShader( NULL );
pD3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ] );
pD3dDevice->SetRenderState( D3DRS_SRCBLEND, m_dwSavedState[ SAVEDSTATE_D3DRS_SRCBLEND ] );
pD3dDevice->SetRenderState( D3DRS_DESTBLEND, m_dwSavedState[ SAVEDSTATE_D3DRS_DESTBLEND ] );
pD3dDevice->SetRenderState( D3DRS_BLENDOP, m_dwSavedState[ SAVEDSTATE_D3DRS_BLENDOP ] );
pD3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHATESTENABLE ] );
pD3dDevice->SetRenderState( D3DRS_ALPHAREF, m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
pD3dDevice->SetRenderState( D3DRS_FILLMODE, m_dwSavedState[ SAVEDSTATE_D3DRS_FILLMODE ] );
pD3dDevice->SetRenderState( D3DRS_CULLMODE, m_dwSavedState[ SAVEDSTATE_D3DRS_CULLMODE ] );
pD3dDevice->SetRenderState( D3DRS_ZENABLE, m_dwSavedState[ SAVEDSTATE_D3DRS_ZENABLE ] );
pD3dDevice->SetRenderState( D3DRS_STENCILENABLE, m_dwSavedState[ SAVEDSTATE_D3DRS_STENCILENABLE ] );
pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSU, m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSU ] );
pD3dDevice->SetSamplerState( 0, D3DSAMP_ADDRESSV, m_dwSavedState[ SAVEDSTATE_D3DSAMP_ADDRESSV ] );
}
PIXEndNamedEvent();
xdk360_video_font_end(font);
}

121
360/fonts.h Normal file
View File

@ -0,0 +1,121 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SSNES_360_FONTS_H
#define SSNES_360_FONTS_H
#include "xdk360_video_resources.h"
#define PAGE_UP (255)
#define PAGE_DOWN (-255)
#define SCREEN_SIZE_X_DEFAULT 640
#define SCREEN_SIZE_Y_DEFAULT 480
#define SAFE_AREA_PCT_4x3 85
#define SAFE_AREA_PCT_HDTV 90
typedef struct
{
float m_fLineHeight; // height of a single line in pixels
unsigned int m_nScrollOffset; // offset to display text (in lines)
unsigned int first_message;
unsigned int m_cxSafeArea;
unsigned int m_cySafeArea;
unsigned int m_cxSafeAreaOffset;
unsigned int m_cySafeAreaOffset;
unsigned int m_nCurLine; // index of current line being written to
unsigned int m_cCurLineLength; // length of the current line
unsigned long m_colBackColor;
unsigned long m_colTextColor;
unsigned int m_cScreenHeight; // height in lines of screen area
unsigned int m_cScreenHeightVirtual; // height in lines of text storage buffer
unsigned int m_cScreenWidth; // width in characters
wchar_t * m_Buffer; // buffer big enough to hold a full screen
wchar_t ** m_Lines; // pointers to individual lines
} video_console_t;
typedef struct GLYPH_ATTR
{
unsigned short tu1, tv1, tu2, tv2; // Texture coordinates for the image
short wOffset; // Pixel offset for glyph start
short wWidth; // Pixel width of the glyph
short wAdvance; // Pixels to advance after the glyph
unsigned short wMask; // Channel mask
} GLYPH_ATTR;
enum SavedStates
{
SAVEDSTATE_D3DRS_ALPHABLENDENABLE,
SAVEDSTATE_D3DRS_SRCBLEND,
SAVEDSTATE_D3DRS_DESTBLEND,
SAVEDSTATE_D3DRS_BLENDOP,
SAVEDSTATE_D3DRS_ALPHATESTENABLE,
SAVEDSTATE_D3DRS_ALPHAREF,
SAVEDSTATE_D3DRS_ALPHAFUNC,
SAVEDSTATE_D3DRS_FILLMODE,
SAVEDSTATE_D3DRS_CULLMODE,
SAVEDSTATE_D3DRS_ZENABLE,
SAVEDSTATE_D3DRS_STENCILENABLE,
SAVEDSTATE_D3DRS_VIEWPORTENABLE,
SAVEDSTATE_D3DSAMP_MINFILTER,
SAVEDSTATE_D3DSAMP_MAGFILTER,
SAVEDSTATE_D3DSAMP_ADDRESSU,
SAVEDSTATE_D3DSAMP_ADDRESSV,
SAVEDSTATE_COUNT
};
typedef struct
{
unsigned int m_bSaveState;
unsigned long m_dwSavedState[ SAVEDSTATE_COUNT ];
unsigned long m_dwNestedBeginCount;
unsigned long m_cMaxGlyph; // Number of entries in the translator table
unsigned long m_dwNumGlyphs; // Number of valid glyphs
float m_fFontHeight; // Height of the font strike in pixels
float m_fFontTopPadding; // Padding above the strike zone
float m_fFontBottomPadding; // Padding below the strike zone
float m_fFontYAdvance; // Number of pixels to move the cursor for a line feed
float m_fXScaleFactor; // Scaling constants
float m_fYScaleFactor;
float m_fCursorX; // Current text cursor
float m_fCursorY;
D3DRECT m_rcWindow; // Bounds rect of the text window, modify via accessors only!
wchar_t * m_TranslatorTable; // ASCII to glyph lookup table
D3DTexture* m_pFontTexture;
const GLYPH_ATTR* m_Glyphs; // Array of glyphs
} xdk360_video_font_t;
HRESULT xdk360_console_init ( LPCSTR strFontFileName, D3DCOLOR colBackColor, D3DCOLOR colTextColor);
void xdk360_console_deinit (void);
void xdk360_console_format (_In_z_ _Printf_format_string_ LPCSTR strFormat, ... );
void xdk360_console_format_w (_In_z_ _Printf_format_string_ LPCWSTR wstrFormat, ... );
void xdk360_console_draw (void);
HRESULT xdk360_video_font_init(xdk360_video_font_t * font, const char * strFontFileName);
void xdk360_video_font_get_text_width(xdk360_video_font_t * font, const wchar_t * strText, float * pWidth, float * pHeight, int bFirstLineOnly);
void xdk360_video_font_deinit(xdk360_video_font_t * font);
void xdk360_video_font_set_cursor_position(xdk360_video_font_t *font, float fCursorX, float fCursorY );
void xdk360_video_font_begin (xdk360_video_font_t * font);
void xdk360_video_font_end (xdk360_video_font_t * font);
void xdk360_video_font_set_size(float x, float y);
void xdk360_video_font_draw_text(xdk360_video_font_t * font, float fOriginX, float fOriginY, unsigned long dwColor,
const wchar_t * strText, float fMaxPixelWidth );
#endif

View File

@ -69,7 +69,7 @@ HRESULT CSSNES::UnregisterXuiClasses (void)
static void filebrowser_fetch_directory_entries(const char *path, CXuiList * romlist,
CXuiTextElement * rompath_title)
{
filebrowser_parse_directory(&browser, path, ssnes_console_get_rom_ext());
filebrowser_push_directory(&browser, path, true);
unsigned long dwNum_rompath = MultiByteToWideChar(CP_ACP, 0, path, -1, NULL, 0);
wchar_t * rompath_name = new wchar_t[dwNum_rompath];
@ -232,6 +232,8 @@ HRESULT CSSNESMain::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
HRESULT CSSNESFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
char path[MAX_PATH_LENGTH];
if(hObjPressed == m_romlist)
{
int index = m_romlist.GetCurSel();
@ -240,7 +242,7 @@ HRESULT CSSNESFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
memset(strbuffer, 0, sizeof(strbuffer));
wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
memset(g_console.rom_path, 0, sizeof(g_console.rom_path));
sprintf(g_console.rom_path, "%s%s", g_console.default_rom_startup_dir, strbuffer);
sprintf(g_console.rom_path, "%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
return_to_game();
g_console.initialize_ssnes_enable = 1;
@ -249,9 +251,8 @@ HRESULT CSSNESFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
memset(strbuffer, 0, sizeof(strbuffer));
wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
char strbuf[512];
snprintf(strbuf, sizeof(strbuf), "%s%s", g_console.default_rom_startup_dir, strbuffer);
filebrowser_fetch_directory_entries(strbuf, &m_romlist, &m_rompathtitle);
snprintf(path, sizeof(path), "%s%s\\", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
filebrowser_fetch_directory_entries(path, &m_romlist, &m_rompathtitle);
}
}
else if(hObjPressed == m_back)
@ -358,6 +359,8 @@ int menu_init (void)
XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS);
filebrowser_new(&browser, g_console.default_rom_startup_dir, ssnes_console_get_rom_ext());
return 0;
}

View File

@ -22,6 +22,7 @@
#include "xdk360_video.h"
#include "../general.h"
#include "../message.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
@ -71,7 +72,6 @@ static bool g_quitting;
static bool g_first_msg;
unsigned g_frame_count;
void *g_d3d;
Console g_screen_console;
static void xdk360_gfx_free(void * data)
{
@ -283,12 +283,12 @@ static bool xdk360_gfx_frame(void *data, const void *frame,
{
if(IS_TIMER_EXPIRED() || g_first_msg)
{
g_screen_console.Format(true, msg);
xdk360_console_format(msg);
g_first_msg = 0;
SET_TIMER_EXPIRATION(60);
SET_TIMER_EXPIRATION(30);
}
g_screen_console.Render();
xdk360_console_draw();
}
if(!vid->block_swap)
@ -363,7 +363,7 @@ void xdk360_video_init(void)
g_first_msg = true;
HRESULT hr = g_screen_console.Create("game:\\media\\Arial_12.xpr",
HRESULT hr = xdk360_console_init("game:\\media\\Arial_12.xpr",
0xff000000, 0xffffffff );
if(FAILED(hr))
{
@ -375,6 +375,7 @@ void xdk360_video_deinit(void)
{
void *data = g_d3d;
g_d3d = NULL;
xdk360_console_deinit();
xdk360_gfx_free(data);
}

View File

@ -19,7 +19,7 @@
#ifndef _XDK360_VIDEO_H
#define _XDK360_VIDEO_H
#include "xdk360_video_console.h"
#include "fonts.h"
typedef struct {
float x;
@ -58,7 +58,6 @@ void xdk360_video_init(void);
void xdk360_video_deinit(void);
void xdk360_video_set_vsync(bool vsync);
extern Console g_screen_console;
extern unsigned g_frame_count;
extern void *g_d3d;

View File

@ -1,285 +0,0 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include <malloc.h>
#include "xdk360_video.h"
#include "xdk360_video_console.h"
#include "xdk360_video_debugfonts.h"
#include "../general.h"
Console::Console()
{
first_message = true;
m_Buffer = NULL;
m_Lines = NULL;
m_nScrollOffset = 0;
}
Console::~Console()
{
Destroy();
}
HRESULT Console::Create( LPCSTR strFontFileName, unsigned long colBackColor,
unsigned long colTextColor, unsigned int nLines )
{
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *m_pd3dDevice = vid->xdk360_render_device;
// Calculate the safe area
unsigned int uiSafeAreaPct = vid->video_mode.fIsHiDef ? SAFE_AREA_PCT_HDTV
: SAFE_AREA_PCT_4x3;
m_cxSafeArea = ( vid->d3dpp.BackBufferWidth * uiSafeAreaPct ) / 100;
m_cySafeArea = ( vid->d3dpp.BackBufferHeight * uiSafeAreaPct ) / 100;
m_cxSafeAreaOffset = ( vid->d3dpp.BackBufferWidth - m_cxSafeArea ) / 2;
m_cySafeAreaOffset = ( vid->d3dpp.BackBufferHeight - m_cySafeArea ) / 2;
// Create the font
HRESULT hr = m_Font.Create( strFontFileName );
if( FAILED( hr ) )
{
SSNES_ERR( "Could not create font.\n" );
return -1;
}
// Save the colors
m_colBackColor = colBackColor;
m_colTextColor = colTextColor;
// Calculate the number of lines on the screen
float fCharWidth, fCharHeight;
m_Font.GetTextExtent( L"i", &fCharWidth, &fCharHeight, FALSE );
m_cScreenHeight = (unsigned int)( m_cySafeArea / fCharHeight );
m_cScreenWidth = (unsigned int)( m_cxSafeArea / fCharWidth );
m_cScreenHeightVirtual = max( m_cScreenHeight, nLines );
m_fLineHeight = fCharHeight;
// Allocate memory to hold the lines
m_Buffer = new wchar_t[ m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) ];
m_Lines = new wchar_t *[ m_cScreenHeightVirtual ];
// Set the line pointers as indexes into the buffer
for( unsigned int i = 0; i < m_cScreenHeightVirtual; i++ )
m_Lines[ i ] = m_Buffer + ( m_cScreenWidth + 1 ) * i;
m_nCurLine = 0;
m_cCurLineLength = 0;
memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
Render();
return hr;
}
//--------------------------------------------------------------------------------------
// Name: Destroy()
// Desc: Tear everything down
//--------------------------------------------------------------------------------------
void Console::Destroy()
{
// Delete the memory we've allocated
if( m_Lines )
{
delete[] m_Lines;
m_Lines = NULL;
}
if( m_Buffer )
{
delete[] m_Buffer;
m_Buffer = NULL;
}
// Destroy the font
m_Font.Destroy();
}
//--------------------------------------------------------------------------------------
// Name: Render()
// Desc: Render the console to the screen
//--------------------------------------------------------------------------------------
void Console::Render()
{
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
D3DDevice *m_pd3dDevice = vid->xdk360_render_device;
// The top line
unsigned int nTextLine = ( m_nCurLine - m_cScreenHeight + m_cScreenHeightVirtual - m_nScrollOffset + 1 )
% m_cScreenHeightVirtual;
m_Font.Begin();
for( unsigned int nScreenLine = 0; nScreenLine < m_cScreenHeight; nScreenLine++ )
{
m_Font.DrawText( (float)( m_cxSafeAreaOffset ),
(float)( m_cySafeAreaOffset + m_fLineHeight * nScreenLine ),
m_colTextColor, m_Lines[nTextLine] );
nTextLine = ( nTextLine + 1 ) % m_cScreenHeightVirtual;
}
m_Font.End();
}
//--------------------------------------------------------------------------------------
// Name: Add( CHAR )
// Desc: Convert ANSI to WCHAR and add to the current line
//--------------------------------------------------------------------------------------
void Console::Add( char ch )
{
wchar_t wch;
int ret = MultiByteToWideChar( CP_ACP, // ANSI code page
0, // No flags
&ch, // Character to convert
1, // Convert one byte
&wch, // Target wide character buffer
1 ); // One wide character
Add( wch );
}
//--------------------------------------------------------------------------------------
// Name: Add( WCHAR )
// Desc: Add a wide character to the current line
//--------------------------------------------------------------------------------------
void Console::Add( wchar_t wch )
{
// If this is a newline, just increment lines and move on
if( wch == L'\n' )
{
m_nCurLine = ( m_nCurLine + 1 ) % m_cScreenHeightVirtual;
m_cCurLineLength = 0;
memset( m_Lines[m_nCurLine], 0, ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
return;
}
int bIncrementLine = FALSE; // Whether to wrap to the next line
if( m_cCurLineLength == m_cScreenWidth )
bIncrementLine = TRUE;
else
{
// Try to append the character to the line
m_Lines[ m_nCurLine ][ m_cCurLineLength ] = wch;
if( m_Font.GetTextWidth( m_Lines[ m_nCurLine ] ) > m_cxSafeArea )
{
// The line is too long, we need to wrap the character to the next line
m_Lines[ m_nCurLine][ m_cCurLineLength ] = L'\0';
bIncrementLine = TRUE;
}
}
// If we need to skip to the next line, do so
if( bIncrementLine )
{
m_nCurLine = ( m_nCurLine + 1 ) % m_cScreenHeightVirtual;
m_cCurLineLength = 0;
memset( m_Lines[m_nCurLine], 0, ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
m_Lines[ m_nCurLine ][0] = wch;
}
if(IS_TIMER_EXPIRED())
m_cCurLineLength++;
}
//--------------------------------------------------------------------------------------
// Name: Format()
// Desc: Output a variable argument list using a format string
//--------------------------------------------------------------------------------------
void Console::Format(int clear_screen, _In_z_ _Printf_format_string_ LPCSTR strFormat, ... )
{
if(clear_screen)
{
m_nCurLine = 0;
m_cCurLineLength = 0;
memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
}
va_list pArgList;
va_start( pArgList, strFormat );
FormatV( strFormat, pArgList );
va_end( pArgList );
// Render the output
Render();
}
void Console::Format(int clear_screen, _In_z_ _Printf_format_string_ LPCWSTR wstrFormat, ... )
{
if(clear_screen)
{
m_nCurLine = 0;
m_cCurLineLength = 0;
memset( m_Buffer, 0, m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) * sizeof( wchar_t ) );
}
va_list pArgList;
va_start( pArgList, wstrFormat );
FormatV( wstrFormat, pArgList );
va_end( pArgList );
// Render the output
Render();
}
//--------------------------------------------------------------------------------------
// Name: FormatV()
// Desc: Output a va_list using a format string
//--------------------------------------------------------------------------------------
void Console::FormatV( _In_z_ _Printf_format_string_ LPCSTR strFormat, va_list pArgList )
{
// Count the required length of the string
unsigned long dwStrLen = _vscprintf( strFormat, pArgList ) + 1; // +1 = null terminator
char * strMessage = ( char * )_malloca( dwStrLen );
vsprintf_s( strMessage, dwStrLen, strFormat, pArgList );
// Output the string to the console
unsigned long uStringLength = strlen( strMessage );
for( unsigned long i = 0; i < uStringLength; i++ )
Add( strMessage[i] );
_freea( strMessage );
}
void Console::FormatV( _In_z_ _Printf_format_string_ LPCWSTR wstrFormat, va_list pArgList )
{
// Count the required length of the string
unsigned long dwStrLen = _vscwprintf( wstrFormat, pArgList ) + 1; // +1 = null terminator
wchar_t * strMessage = ( wchar_t * )_malloca( dwStrLen * sizeof( wchar_t ) );
vswprintf_s( strMessage, dwStrLen, wstrFormat, pArgList );
// Output the string to the console
unsigned long uStringLength = wcslen( strMessage );
for( unsigned long i = 0; i < uStringLength; i++ )
Add( strMessage[i] );
_freea( strMessage );
}

View File

@ -1,93 +0,0 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef SSNES360_CONSOLE_H
#define SSNES360_CONSOLE_H
#include <xtl.h>
#include "xdk360_video_debugfonts.h"
#define PAGE_UP (255)
#define PAGE_DOWN (-255)
#define SCREEN_SIZE_X_DEFAULT 640
#define SCREEN_SIZE_Y_DEFAULT 480
#define SAFE_AREA_PCT_4x3 85
#define SAFE_AREA_PCT_HDTV 90
//--------------------------------------------------------------------------------------
// Name: class Console
// Desc: Class to implement the console.
//--------------------------------------------------------------------------------------
class Console
{
public:
Console();
~Console();
// Initialization
HRESULT Create( LPCSTR strFontFileName,
D3DCOLOR colBackColor,
D3DCOLOR colTextColor,
unsigned int nLines = 0 );
void Destroy();
// Console output
void Format(int clear_screen, _In_z_ _Printf_format_string_ LPCSTR strFormat, ... );
void Format(int clear_screen, _In_z_ _Printf_format_string_ LPCWSTR wstrFormat, ... );
void FormatV( _In_z_ _Printf_format_string_ LPCSTR strFormat, va_list pArgList );
void FormatV( _In_z_ _Printf_format_string_ LPCWSTR wstrFormat, va_list pArgList );
// method for rendering the console
void Render();
// Font for rendering text
XdkFont m_Font;
private:
int first_message;
// Safe area dimensions
unsigned int m_cxSafeArea;
unsigned int m_cySafeArea;
unsigned int m_cxSafeAreaOffset;
unsigned int m_cySafeAreaOffset;
// Colors
unsigned long m_colBackColor;
unsigned long m_colTextColor;
// Text Buffers
unsigned int m_cScreenHeight; // height in lines of screen area
unsigned int m_cScreenHeightVirtual; // height in lines of text storage buffer
unsigned int m_cScreenWidth; // width in characters
float m_fLineHeight; // height of a single line in pixels
wchar_t * m_Buffer; // buffer big enough to hold a full screen
wchar_t ** m_Lines; // pointers to individual lines
unsigned int m_nCurLine; // index of current line being written to
unsigned int m_cCurLineLength; // length of the current line
int m_nScrollOffset; // offset to display text (in lines)
// Add a character to the current line
void Add( char ch );
void Add( wchar_t wch );
};
#endif

View File

@ -1,124 +0,0 @@
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SSNES360_DEBUG_FONTS_H
#define _SSNES360_DEBUG_FONTS_H
#include "xdk360_video_resources.h"
typedef struct GLYPH_ATTR
{
unsigned short tu1, tv1, tu2, tv2; // Texture coordinates for the image
short wOffset; // Pixel offset for glyph start
short wWidth; // Pixel width of the glyph
short wAdvance; // Pixels to advance after the glyph
unsigned short wMask; // Channel mask
} GLYPH_ATTR;
#define FONT_LEFT 0x00000000
#define FONT_RIGHT 0x00000001
#define FONT_CENTER_X 0x00000002
#define FONT_CENTER_Y 0x00000004
#define FONT_TRUNCATED 0x00000008
enum SavedStates
{
SAVEDSTATE_D3DRS_ALPHABLENDENABLE,
SAVEDSTATE_D3DRS_SRCBLEND,
SAVEDSTATE_D3DRS_DESTBLEND,
SAVEDSTATE_D3DRS_BLENDOP,
SAVEDSTATE_D3DRS_ALPHATESTENABLE,
SAVEDSTATE_D3DRS_ALPHAREF,
SAVEDSTATE_D3DRS_ALPHAFUNC,
SAVEDSTATE_D3DRS_FILLMODE,
SAVEDSTATE_D3DRS_CULLMODE,
SAVEDSTATE_D3DRS_ZENABLE,
SAVEDSTATE_D3DRS_STENCILENABLE,
SAVEDSTATE_D3DRS_VIEWPORTENABLE,
SAVEDSTATE_D3DSAMP_MINFILTER,
SAVEDSTATE_D3DSAMP_MAGFILTER,
SAVEDSTATE_D3DSAMP_ADDRESSU,
SAVEDSTATE_D3DSAMP_ADDRESSV,
SAVEDSTATE_COUNT
};
class XdkFont
{
public:
PackedResource m_xprResource;
// Font vertical dimensions taken from the font file
float m_fFontHeight; // Height of the font strike in pixels
float m_fFontTopPadding; // Padding above the strike zone
float m_fFontBottomPadding; // Padding below the strike zone
float m_fFontYAdvance; // Number of pixels to move the cursor for a line feed
float m_fXScaleFactor; // Scaling constants
float m_fYScaleFactor;
D3DRECT m_rcWindow; // Bounds rect if the text window, modify via accessors only!
float m_fCursorX; // Current text cursor
float m_fCursorY;
// Translator table for supporting unicode ranges
unsigned long m_cMaxGlyph; // Number of entries in the translator table
wchar_t * m_TranslatorTable; // ASCII to glyph lookup table
// Glyph data for the font
unsigned long m_dwNumGlyphs; // Number of valid glyphs
const GLYPH_ATTR* m_Glyphs; // Array of glyphs
// D3D rendering objects
D3DTexture* m_pFontTexture;
// Saved state for rendering (if not using a pure device)
unsigned long m_dwSavedState[ SAVEDSTATE_COUNT ];
unsigned long m_dwNestedBeginCount;
int m_bSaveState;
public:
XdkFont();
~XdkFont();
// Functions to create and destroy the internal objects
HRESULT Create( const char * strFontFileName );
void Destroy();
// Returns the dimensions of a text string
void GetTextExtent( const wchar_t * strText, float * pWidth,
float * pHeight, int bFirstLineOnly=FALSE ) const;
float GetTextWidth( const wchar_t * strText ) const;
void SetCursorPosition( float fCursorX, float fCursorY );
void SetFontSize(float x, float y);
// Public calls to render text. Callers can simply call DrawText(), but for
// performance, they should batch multiple calls together, bracketed by calls to
// Begin() and End().
void Begin();
void DrawText( unsigned long dwColor, const wchar_t * strText, unsigned long dwFlags=0L,
float fMaxPixelWidth = 0.0f );
void DrawText( float sx, float sy, unsigned long dwColor, const wchar_t * strText,
unsigned long dwFlags=0L, float fMaxPixelWidth = 0.0f );
void End();
private:
// Internal helper functions
HRESULT CreateFontShaders();
};
#endif

View File

@ -33,7 +33,6 @@ struct XPR_HEADER
};
#define XPR2_MAGIC_VALUE (0x58505232)
#define eXALLOCAllocatorId_AtgResource eXALLOCAllocatorId_GameMax
//--------------------------------------------------------------------------------------
// Name: PackedResource
@ -120,7 +119,7 @@ HRESULT PackedResource::Create( const char * strFilename )
m_dwSysMemDataSize = 0;
return E_FAIL;
}
m_pVidMemData = ( BYTE* )XMemAlloc( m_dwVidMemDataSize, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_AtgResource,
m_pVidMemData = ( BYTE* )XMemAlloc( m_dwVidMemDataSize, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
XALLOC_PHYSICAL_ALIGNMENT_4K, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL ) );
if( m_pVidMemData == NULL )
@ -160,9 +159,6 @@ HRESULT PackedResource::Create( const char * strFilename )
D3DTexture* pTexture = ( D3DTexture* )&m_pSysMemData[m_pResourceTags[i].dwOffset];
// Adjust Base address according to where memory was allocated
XGOffsetBaseTextureAddress( pTexture, m_pVidMemData, m_pVidMemData );
// Let PIX know the name of the texture
PIXSetTextureName(pTexture, m_pResourceTags[i].strName);
}
}
@ -182,7 +178,7 @@ void PackedResource::Destroy()
m_dwSysMemDataSize = 0L;
if( m_pVidMemData != NULL )
XMemFree( m_pVidMemData, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_AtgResource,
XMemFree( m_pVidMemData, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
0, 0, 0, XALLOC_MEMTYPE_PHYSICAL ) );
m_pVidMemData = NULL;

8
file.c
View File

@ -550,23 +550,17 @@ void save_ram_file(const char *path, int type)
}
}
#ifdef HAVE_XML
static char *load_xml_map(const char *path)
{
char *xml_buf = NULL;
if (*path)
{
if (!read_file_string(path, &xml_buf))
SSNES_LOG("Did not find XML memory map in \"%s\"\n", path);
else
if (read_file_string(path, &xml_buf))
SSNES_LOG("Found XML memory map in \"%s\"\n", path);
}
return xml_buf;
}
#else
#define load_xml_map(xml_name) (NULL)
#endif
static bool load_sgb_rom(void)
{

View File

@ -150,23 +150,28 @@ static void *sdl_input_init(void)
if (g_settings.input.joypad_map[i] < 0)
continue;
if (sdl->num_joysticks > (unsigned)g_settings.input.joypad_map[i])
{
sdl->joysticks[i] = SDL_JoystickOpen(g_settings.input.joypad_map[i]);
if (!sdl->joysticks[i])
{
SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", g_settings.input.joypad_map[i], i + 1);
free(sdl);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return NULL;
}
unsigned port = g_settings.input.joypad_map[i];
SSNES_LOG("Opened Joystick: %s #%u on port %u\n",
SDL_JoystickName(g_settings.input.joypad_map[i]), g_settings.input.joypad_map[i], i + 1);
sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
if (sdl->num_joysticks <= port)
continue;
sdl->joysticks[i] = SDL_JoystickOpen(port);
if (!sdl->joysticks[i])
{
SSNES_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", port, i + 1);
free(sdl);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return NULL;
}
SSNES_LOG("Opened Joystick: %s (#%u) on port %u\n",
SDL_JoystickName(port), port, i + 1);
sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]);
sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]);
sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]);
SSNES_LOG("Joypad has: %u axes, %u buttons, %u hats.\n",
sdl->num_axes[i], sdl->num_buttons[i], sdl->num_hats[i]);
}
#endif
@ -188,39 +193,32 @@ static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey)
// Check hat.
if (GET_HAT_DIR(joykey))
{
int hat = GET_HAT(joykey);
if (hat < (int)sdl->num_hats[port_num])
uint16_t hat = GET_HAT(joykey);
if (hat >= sdl->num_hats[port_num])
return false;
Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat);
switch (GET_HAT_DIR(joykey))
{
Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat);
switch (GET_HAT_DIR(joykey))
{
case HAT_UP_MASK:
if (dir & SDL_HAT_UP)
return true;
break;
case HAT_DOWN_MASK:
if (dir & SDL_HAT_DOWN)
return true;
break;
case HAT_LEFT_MASK:
if (dir & SDL_HAT_LEFT)
return true;
break;
case HAT_RIGHT_MASK:
if (dir & SDL_HAT_RIGHT)
return true;
break;
default:
break;
}
case HAT_UP_MASK:
return dir & SDL_HAT_UP;
case HAT_DOWN_MASK:
return dir & SDL_HAT_DOWN;
case HAT_LEFT_MASK:
return dir & SDL_HAT_LEFT;
case HAT_RIGHT_MASK:
return dir & SDL_HAT_RIGHT;
default:
return false;
}
}
else // Check the button
{
if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey))
return true;
return false;
}
return false;
}
static bool sdl_axis_pressed(sdl_input_t *sdl, int port_num, uint32_t joyaxis)

View File

@ -283,13 +283,12 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\360\file_browser.c" />
<ClCompile Include="..\..\360\fonts.cpp" />
<ClCompile Include="..\..\360\main.c" />
<ClCompile Include="..\..\360\xdk360_audio.cpp" />
<ClCompile Include="..\..\360\xdk360_input.cpp" />
<ClCompile Include="..\..\360\xdk360_video.cpp" />
<ClCompile Include="..\..\360\menu.cpp" />
<ClCompile Include="..\..\360\xdk360_video_console.cpp" />
<ClCompile Include="..\..\360\xdk360_video_debugfonts.cpp" />
<ClCompile Include="..\..\360\xdk360_video_resources.cpp" />
<ClCompile Include="..\..\audio\hermite.c" />
<ClCompile Include="..\..\audio\utils.c" />

View File

@ -131,13 +131,10 @@
<ClCompile Include="..\..\console\main_wrap.c">
<Filter>Source Files\console</Filter>
</ClCompile>
<ClCompile Include="..\..\360\xdk360_video_debugfonts.cpp">
<Filter>Source Files\360</Filter>
</ClCompile>
<ClCompile Include="..\..\360\xdk360_video_resources.cpp">
<Filter>Source Files\360</Filter>
</ClCompile>
<ClCompile Include="..\..\360\xdk360_video_console.cpp">
<ClCompile Include="..\..\360\fonts.cpp">
<Filter>Source Files\360</Filter>
</ClCompile>
</ItemGroup>

View File

@ -418,7 +418,7 @@ bool config_load_file(const char *path)
for (unsigned i = 0; i < MAX_PLAYERS; i++)
{
char buf[64];
snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i);
snprintf(buf, sizeof(buf), "input_player%u_joypad_index", i + 1);
CONFIG_GET_INT(input.joypad_map[i], buf);
}
@ -697,27 +697,30 @@ static void read_keybinds_keyboard(config_file_t *conf, unsigned player, unsigne
static void parse_hat(struct snes_keybind *bind, const char *str)
{
if (isdigit(*str))
if (!isdigit(*str))
return;
char *dir = NULL;
uint16_t hat = strtoul(str, &dir, 0);
uint16_t hat_dir = 0;
if (!dir)
{
char *dir = NULL;
int hat = strtol(str, &dir, 0);
int hat_dir = 0;
if (dir)
{
if (strcasecmp(str, "up") == 0)
hat_dir = HAT_UP_MASK;
else if (strcasecmp(str, "down") == 0)
hat_dir = HAT_DOWN_MASK;
else if (strcasecmp(str, "left") == 0)
hat_dir = HAT_LEFT_MASK;
else if (strcasecmp(str, "right") == 0)
hat_dir = HAT_RIGHT_MASK;
if (hat_dir)
bind->joykey = HAT_MAP(hat, hat_dir);
}
SSNES_WARN("Found invalid hat in config!\n");
return;
}
if (strcasecmp(dir, "up") == 0)
hat_dir = HAT_UP_MASK;
else if (strcasecmp(dir, "down") == 0)
hat_dir = HAT_DOWN_MASK;
else if (strcasecmp(dir, "left") == 0)
hat_dir = HAT_LEFT_MASK;
else if (strcasecmp(dir, "right") == 0)
hat_dir = HAT_RIGHT_MASK;
if (hat_dir)
bind->joykey = HAT_MAP(hat, hat_dir);
}
static void read_keybinds_button(config_file_t *conf, unsigned player, unsigned index, struct snes_keybind *bind)

11
ssnes.c
View File

@ -419,9 +419,7 @@ static void print_features(void)
_PSUPP(al, "OpenAL", "audio driver");
_PSUPP(dylib, "External", "External filter and driver support");
_PSUPP(cg, "Cg", "Cg pixel shaders");
#ifdef HAVE_XML
_PSUPP(xml, "XML", "bSNES XML pixel shaders");
#endif
_PSUPP(sdl_image, "SDL_image", "SDL_image image loading");
_PSUPP(fbo, "FBO", "OpenGL render-to-texture (multi-pass shaders)");
_PSUPP(dynamic, "Dynamic", "Dynamic run-time loading of libsnes library");
@ -512,9 +510,7 @@ static void print_help(void)
puts("\t-v/--verbose: Verbose logging.");
puts("\t-U/--ups: Specifies path for UPS patch that will be applied to ROM.");
puts("\t--bps: Specifies path for BPS patch that will be applied to ROM.");
#ifdef HAVE_XML
puts("\t-X/--xml: Specifies path to XML memory map.");
#endif
puts("\t-D/--detach: Detach SSNES from the running console. Not relevant for all platforms.\n");
}
@ -661,9 +657,7 @@ static void parse_input(int argc, char *argv[])
#endif
{ "ups", 1, NULL, 'U' },
{ "bps", 1, &val, 'B' },
#ifdef HAVE_XML
{ "xml", 1, NULL, 'X' },
#endif
{ "detach", 0, NULL, 'D' },
{ "features", 0, &val, 'f' },
{ NULL, 0, NULL, 0 }
@ -856,11 +850,10 @@ static void parse_input(int argc, char *argv[])
strlcpy(g_extern.ups_name, optarg, sizeof(g_extern.ups_name));
g_extern.ups_pref = true;
break;
#ifdef HAVE_XML
case 'X':
strlcpy(g_extern.xml_name, optarg, sizeof(g_extern.xml_name));
break;
#endif
case 'D':
#if defined(_WIN32) && !defined(_XBOX)
@ -1492,10 +1485,8 @@ static void fill_pathnames(void)
if (!(*g_extern.bps_name))
fill_pathname_noext(g_extern.bps_name, g_extern.basename, ".bps", sizeof(g_extern.bps_name));
#ifdef HAVE_XML
if (!(*g_extern.xml_name))
fill_pathname_noext(g_extern.xml_name, g_extern.basename, ".xml", sizeof(g_extern.xml_name));
#endif
if (!(*g_settings.screenshot_directory))
{