Update gl1_renderchain.c

This commit is contained in:
twinaphex 2018-05-13 02:33:15 +02:00
parent be502a39fd
commit ad2290df43

View File

@ -296,7 +296,22 @@ static void gl1_renderchain_set_coords(void *handle_data,
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
gl_renderchain_driver_t gl2_renderchain = {
static void gl1_renderchain_render(
void *data,
void *chain_data,
video_frame_info_t *video_info,
uint64_t frame_count,
const struct video_tex_info *tex_info,
const struct video_tex_info *feedback_info)
{
/* TODO/FIXME - implement
* check this commit out to see how it looked like way back when -
*
* https://github.com/libretro/RetroArch/commit/af7819e5cc1f7e413ff100575ed01ce00dfa1509
* */
}
gl_renderchain_driver_t gl1_renderchain = {
gl1_renderchain_set_coords,
gl1_renderchain_set_mvp,
NULL, /* init_textures_reference */
@ -329,7 +344,7 @@ gl_renderchain_driver_t gl2_renderchain = {
NULL, /* start_render */
NULL, /* check_fbo_dimensions */
NULL, /* recompute_pass_sizes */
NULL, /* renderchain_render */
gl1_renderchain_render,
NULL, /* resolve_extensions */
"gl1",
};